Rainbow Six Siege: The Community Blueprint
Rainbow 6
0:01 To know that my voice represents a broader community in discussions,
0:04 it's a big task, but it's like something that you hold with pride.
0:08 This sort of situation is different than just reading feedback online.
0:12 You see the reactions, you see the body language you see the excitement...
0:15 I think transparency is key between the community as well
0:17 as the developers as well as the content creators.
0:22 It's such a rare thing to be so directly connected with the developers.
0:27 This connection is really what kind of fuels
0:30 how we make games and why we make games.
0:57 Ten years… We've already talked a little bit about this.
1:00 The fact that...
1:02 It's been such an amazing journey with all of you and we're always learning.
1:07 And year ten was a big learning for us as well.
1:11 I'm here with Joshua Mills, who is the new creative director.
1:15 So please...
1:21 We're hosting a big event right now with a bunch
1:23 of our content creators to show them the next
1:25 season of content and also actually show them the roadmap
1:28 of where we're going for year 11 and even beyond.
1:30 Ultimately, we're connecting with our community about the future of Siege.
1:34 Very excited about the new Black Ice Packs.
1:38 That's really sick.
1:39 Will we potentially see different variants of Black
1:43 Ices and Alpha Packs in the future?
1:45 Siege X didn't go obviously the way that it was intended.
1:49 It wasn't received the way that it was hoped for within the Siege community.
1:53 I think Siege X itself was setting a foundation and so,
1:57 people didn't feel listened to.
1:59 So coming here and knowing and seeing that the community
2:02 really are being listened to, the communication is so vital.
2:06 So it makes me so excited for the future of Siege,
2:09 because I think the community will understand and see that, yes,
2:12 they are being listened to.
2:14 To know that my voice represents a broader
2:17 community in discussion it's a big task,
2:18 but it's like something that you hold with pride
2:21 because I value myself on seeing what my community thinks.
2:25 You know, pushing them to make their thoughts heard in the comments whether it's
2:29 positive or whether it's negative because that stuff
2:32 has a contribution you guys listen to.
2:35 And I like to give them that platform,
2:37 because I'm fortunate enough to have a platform where my voice can
2:40 be heard but some people don't have the capabilities to do that.
2:43 They don't have the confidence to do that so they can
2:45 vocalize theirselves through me I think that's a very important thing.
2:48 When we get an opportunity such as the Six Invitational to sit down
2:52 and work with content creator and maybe
2:54 brainstorm different ideas sometimes we think hey,
2:57 that's great, we satisfy that feature.
2:59 Other times it gives us some pause.
3:01 We need to go back to the drawing board and well,
3:03 make some changes before we bring that feature alive.
3:45 Well, we live in a digital world
3:47 where everything's about content and reaction to it.
3:52 I think that on the internet you're always
3:54 going to get a broad spectrum of people.
3:55 There’s people who are there to ragebait.
3:57 There's people there to voice an opinion out of passion,
4:01 but maybe it's misplaced and they don't really know how to say it correctly.
4:04 And then there's people who do say it correctly.
4:07 I do think there are some instances where people are just you know,
4:10 you can understand the anger, you can understand that I agree with you
4:14 that maybe this isn't the best it can be.
4:17 But then there's also a way of saying that there's
4:18 a way of doing it in a nice way.
4:20 There's a way of doing it in an understanding way.
4:22 And...
4:24 I think that's going to be just the modern climate of the internet forever.
4:27 And as long as you've always got these good people
4:29 who can stand up and voice their opinion in correct ways,
4:33 I think that speaks more words than the others
4:35 who are kind of not really contribute into the conversation,
4:38 both positive and negative.
4:40 I think sometimes, especially during Siege X there was backlash in places
4:44 and there was quite a lot… I say quite a lot.
4:47 There was an immense pressure on the devs,
4:49 especially with the <i>Save Siege</i> movement as well.
4:52 So I think being able to tell
4:54 the devs that actually the community does appreciate you.
4:57 We know you work hard, we know you are listening to us now is a very good thing.
5:03 I think, and hopefully encouraging for them as well to know
5:05 that like we do see them as people who work really hard.
5:12 Siege is ten years old.
5:14 It's identity is set.
5:17 We're always working on evolving, on improving the tools,
5:20 improving the graphics and improving the offers.
5:25 But it's listening to the community that makes Siege what it is.
5:30 It's understanding how we improve the gameplay.
5:32 It's understanding what people want to customize,
5:36 how they want to customize their offering that makes Siege what it is.
5:49 Game development is...
5:50 A lot of people think like, oh, why don't the devs just do this?
5:53 This, this, this...
5:54 There's a lot more time and effort that goes into it than people think.
5:56 And when you change one thing, it might break something else.
5:59 And they have to go through not only creating this system from scratch,
6:03 which takes a lot of time,
6:05 but actually going through and testing it to make sure it
6:07 doesn't break the rest of the game and then actually launching it.
6:09 So if they think of an idea,
6:11 it might take a year or two years before something actually comes in the game.
6:14 A lot of people don't realize that.
6:19 So that's why when we do workshops with content creators,
6:22 we need to bring the content way ahead of time so
6:25 that our feedback can be digested and brought into the feature.
6:29 Sometimes when they're giving us feedback
6:31 on a feature that's coming the next season,
6:33 we don't have time to make the changes.
6:35 So we have to think about iteration for the future.
6:40 I have my controller.
6:43 This is the PC specific controller.
6:47 I can literally not play on any controller unless it has a back pedal.
6:51 I use this one and this one only.
6:53 I have four but I use only this one.
6:56 It’s a very, very, very big screen.
6:58 I like it that Snake and all his glory.
7:01 Hearing directly from the community about both our live content updates
7:04 and I'll say just in general as well for live content,
7:07 it's fantastic for us as a developer because it's that rapid iteration.
7:10 We get feedback right away and we can enact change.
7:13 This is huge for us, but just as a fan of the game,
7:16 but also, yeah, a long term developer,
7:19 this connection is really what kind of fuels
7:21 how we make games and why we make games.
7:24 Because at the end of the day, they're for people.
7:26 So being able to have that connection and be
7:28 with the actual people that experience what we create.
7:31 That's what it's all about.
7:32 I think I'm actually get...
7:33 One thing I love about Solid Snake,
7:35 is that you can bring a breach and charge for an early push If someone dies...
7:41 We listen to feedbacks and we want to implement every feedbacks,
7:44 to make everyone happy.
7:45 But we also have to think, to the whole community.
7:49 So something can be appealing to someone,
7:52 something else can be appealing to someone else.
7:54 So we have to think for the whole community and offer a diversity of contents.
8:05 Here we have pro players here, we have pro coaches here we have casual players.
8:10 We have like the 1V1 demons here like it is
8:14 a very diverse set of creators and people who are
8:18 in the Siege ecosystem here and they are listening to all
8:21 of us to try and make it as balanced as possible.
8:50 Meeting the dev team face to face is the best way
8:53 of me describing that is it humanizes a lot of the decisions.
8:57 A lot of the the stuff that people maybe don't see
8:59 in a lot of work that goes on behind the scenes.
9:02 There's explanations for why stuff is the way it is.
9:04 And when you start to get those explanations
9:07 you understand how the game is made.
9:08 Every single developer that I've met, whether it's com dev, character design,
9:14 concept art they have been so down to earth and approachable and friendly.
9:19 When you think of game devs,
9:21 you think you know these are these are business people.
9:23 They don't… They don't want to talk to us, the people who play the game.
9:27 On the contrary, every person I've met who's
9:29 worked on Rainbow will happily have a 30,
9:33 45 minutes conversation about their work and what we
9:36 love about it and what we want to see.
9:38 So you'll have 15 minutes in groups.
9:40 First, three minutes is dedicated to you.
9:43 Thinking a little bit about the answers to the upcoming questions, then,
9:47 we want you to discuss those questions
9:49 in groups and you'll have people to take notes.
9:56 You guys are so focused.
9:57 I'm impressed.
9:59 A lot on my mind.
10:09 It's human, it's person to person.
10:12 You see the reactions, you see the body language,
10:14 you see the excitement, and you can have very real conversations.
10:18 I mean, R6, it's giving me that escape
10:22 and that… It gives me every emotion that I need.
10:25 When I want to have fun, I have fun.
10:27 Sometimes you can get angry.
10:28 That's part of the joy as well,
10:30 even at like points where I was like at my lowest, like grieving.
10:34 I lost a family member and then I play Siege
10:35 and I got like a lot of love from the community
10:38 and everything like that, and just that game and the community
10:41 that surrounds it brings together so much that you can, you know, manufacture.
10:49 It was because of the people I met through Rainbow,
10:52 the community, the friends that I picked,
10:53 the family that I've chosen through this community that I'm still here today.
10:58 And every day that I work in this, this community,
11:01 every day I make a prop, a replica.
11:03 It's me trying to give back to prove that I'm worthy of this.
11:07 I'm worthy of their affection, their love and their support.
11:10 Perfect.
11:11 Thank you so much.
11:15 Some of the most surprising, like,
11:17 stories I've heard about how our content influences players
11:20 and how it's experience is actually less in-game or more about
11:24 the reality of what it's done for their lives
11:26 and who they've met playing the game and stuff like this.
11:29 Like the fact that we have players who have met each
11:31 other and gotten married now they have families and stuff like that.
11:34 That's the stuff that is like, I mean, it's the joy that brings it all together.
11:39 And I think that's kind of the real standout for me.