The Games That Got Me Through 2023
Razbuten
0:00 it's been another year and despite the fact that I've
0:02 long understood that time feels like it moves faster
0:04 as you get older I'm still at a loss
0:07 as to where 2023 Went A lot happened throughout the year I
0:10 made a handful of videos I'm really proud of I
0:12 started a second channel that I've actually managed to be
0:15 kind of consistent with I watched my baby grow
0:17 into a toddler which is something I am still trying to Grapple
0:20 with and I played a ton of video games while
0:23 the way I engage with games year to year and honestly
0:26 even game to game is Ever Changing I do always
0:28 find myself benefiting from them in one way or another
0:31 and as it has become a tradition for me
0:33 at this point I want to talk about the ones that helped
0:36 me get through this year these aren't necessarily my favorite
0:38 games I played in 2023 but they are the ones
0:41 that have made my life better in some way so
0:44 as always the best place to start is at the start
0:47 with the first game I played last year BioShock
0:51 Infinite I'm really not sure why I wanted to replay
1:00 infinite I probably needed b-roll for a video but regardless
1:06 of the why I chose to and that choice has
1:09 led to it being the single game I spent
1:11 the most time thinking about in 2023 I've touched on it
1:14 in other videos already but infinite used to be
1:17 my favorite game ever and replaying it confirmed that it very
1:20 much no longer is to be honest there's not much
1:22 I even like about it anymore but at the very least
1:25 it still has the ability to grab hold
1:27 of my brain and make me want to analyze every bit
1:29 of of it and as a person who has found
1:31 a way to turn over analyzing things into a job there is
1:34 a lot of value to that for me it's just a bit sad that it came at the cost
1:38 of tarnishing what used to be a game I really
1:40 cherished there is a silver lining here though Upon finishing infinite
1:44 I decided to also revisit Bioshock 1 and 2
1:46 and I had a blast with both of them Rapture is
1:50 such an iconic and enjoyable place to explore and the core
1:53 mechanics of both but especially BioShock 2 are just
1:56 a lot of fun to mess around with however what
1:59 truly made it all worth it was that I finally
2:01 got around to playing manura den and it is now
2:04 by far my favorite entry in the franchise it melds
2:07 the best aspects of Bioshock 1 and 2 to make
2:10 something really special and I hope this is the blueprint
2:13 the next BioShock game works off of coming back to the series
2:16 so many years later has been a bit weird because
2:18 my ranking of the games now is pretty much
2:20 the exact opposite of what it was a decade ago
2:23 with that said I think starting the year with such
2:25 a dramatic shift in opinion benefited me in a handful of ways
2:28 it was a reminder that my taste is ever changing
2:31 and while it's sad to go back to a game
2:33 I used to love and walk away wondering how I
2:35 ever loved it it's exciting to know that a game
2:37 that once didn't leave much of an impression has the potential
2:40 to resonate so strongly with me now I like knowing
2:43 that I'm still capable of change and I think a lot
2:46 of Joy can be found in challenging opinions that once
2:48 felt like they were etched in stone obviously there are
2:50 too many things to play both new and old to justify
2:54 revisiting everything in the way I did with the Bioshock
2:56 series but it is something I think is worth making
2:58 time for as an enjoy finding the ways in which
3:01 I look at things differently life is about constantly growing
3:04 and figuring out who you are and not long after
3:07 finishing all the Bioshock games I actually played a trio
3:10 of titles all within the month of February that explor
3:13 just that and unsurprisingly they ended up being three
3:16 of my favorite games I played last year those being citizen
3:19 sleeper Kana Bridge of spirits and Sable all three in some
3:23 form are about characters searching for their place
3:26 in the world and their relationship to their respective world is
3:30 a pivotal one Kaa communes with spirits and rot to clear
3:33 the corruption that has taken root within a Mountain Village
3:36 and its surrounding areas the sleeper connects with both
3:38 the people of the deric space station they are stranded
3:41 on as well as the station itself in order to survive
3:45 and Sable TS across the dunes of her Sandy planet
3:47 to figure out what parts of it she is most
3:50 drawn to obviously plenty of games put a lot of importance
3:53 on the world they take place within but something about
3:56 these three really vibed with me the settings of sable
3:59 and citizen sleeper are both desolate locations that seem
4:02 unsurvivable and neither were really meant to be permanent spots
4:05 to settle but with nowhere else to go the people
4:08 found a way to make it home in Kaa life has
4:11 largely left the village and the surrounding regions and it's
4:14 on her to guide those who have been lost in order
4:17 to restore peace in the forest they are all places
4:20 that so easily could be given up on yet whether
4:22 it's through the actions of the character you play
4:25 as or those who came long before life in these desperate
4:28 locations finds away ultimately these are games about finding the good
4:32 within places that on the surface seem devoid of it
4:35 and as someone who lives in a state that is
4:38 frozen for 4 months out of the year it shouldn't
4:40 be a huge surprise that I connected to these worlds
4:43 home is a weird thing that can be hard to truly
4:46 find but when you do you end up seeing
4:48 the place you live in a way that no one outside
4:51 of it can really understand you truly get why it's
4:54 special and also why it sucks and there is a sort
4:57 of pride in having that knowledge no one will ever
4:59 hate it and love it as much as you do
5:02 and playing in these worlds that despite being nothing like
5:05 my home still reminded me of it made me care
5:08 about them in a way that most titles don't they
5:10 didn't make me feel better about how I had to shovel
5:13 snow and the freezing cold every other day during
5:15 that time of year but they did reinforce why I'll never
5:18 leave while the games I played right after these three
5:20 weren't as meaningful to me they still were a ton
5:23 of fun pizza Tower felt pretty close to a perfect
5:26 game absolutely nailing What fast platforming should feel like like
5:29 the Resident Evil 4 remake took a game I didn't
5:32 think needed to be remade and proved to me that I
5:34 was wrong as hell and the case of the golden
5:36 idol made my brain Buzz with excitement for solving little mysteries
5:38 in a way that really only outer wilds and the return
5:41 of the overden have been able to do I
5:43 got through as many games as I could during the stretch
5:45 of the year as I knew one title was about
5:48 to take over my entire schedule which it very much
5:50 did and that of course was The Legend of Zelda
5:54 tears of the Kingdom Tears of the Kingdom is how
6:09 I spent the month of May and honestly most of June.
6:12 For that span of time it was the only
6:14 game I thought about—hours would pass in the blink
6:16 of an eye as I made my way across this familiar yet fresh version of Hyrule,
6:21 and I found myself endlessly enthralled
6:23 with the scope and versatility of Link’s core abilities.
6:26 I can’t think of many games that I’ve had more fun with than this one,
6:29 and while I certainly had a lot of issues with it
6:32 that I plan to talk about more in a future video,
6:35 the stuff I loved about it outweighed any problems I
6:37 had by so much that it never hurt my enjoyment.
6:41 Once I stopped playing it though, I barely thought about it anymore.
6:45 Despite putting in a hundred hours and having a blast the whole time,
6:49 it didn’t leave much of a lasting impact on me.
6:51 It was fun and had a lot of cool ideas, but it didn’t feel revolutionary.
6:55 It didn’t change how I looked at games like Breath of the Wild did.
6:59 And obviously it’d be unfair to expect it to—Nintendo’s goal
7:03 was to iterate on what Breath of the Wild established,
7:06 not to redefine the series again.
7:08 Regardless, while this led to a very enjoyable title
7:10 that I think is better than Breath of the Wild,
7:13 it doesn’t matter to me nearly as much.
7:15 Had I played Tears of the Kingdom first, I imagine I’d feel very different,
7:19 but there’s no way to really know for sure.
7:21 And it’s a weird spot because while I did love my time with it,
7:25 a part of me obviously wishes it had meant more to me.
7:27 I wanted it to be my new favorite game of all time, but it’s just not.
7:31 I don’t even know if it’s in my top 20.
7:34 This sort of thing is just part of life.
7:36 You can’t always predict what is going to matter to you,
7:39 and if you expect every game you’re looking forward to playing
7:42 to redefine the medium or teach you some important life lesson,
7:44 you’re setting yourself up for at least a bit of disappointment,
7:47 and I definitely did here.
7:49 Sometimes a game is just a good way to spend a few weeks,
7:52 and maybe one day my thoughts on it will shift,
7:55 but that’s what Tears of the Kingdom was for me.
7:58 After wrapping it up, I moved onto some more really solid games.
8:02 Prodigal scratched the itch that’s come from a lack of any new 2D Zelda
8:05 titles while also having its own spin on things that made it feel wholly unique.
8:08 Remnant 2 got me playing games with friends for the first time in a while,
8:11 and aside from the game itself just being a lot of fun,
8:14 it was incredible to spend a ton of time hanging out
8:16 with friends in voice calls who I normally only communicate with through text.
8:20 Then I finally played Metroid Prime for the first time
8:23 as the remaster seemed like the perfect opportunity to jump into the series,
8:27 and the most notable thing about my experience with it is that it’s what I
8:31 was playing when I found out my wife and I would be having a second kid.
8:35 Now, by no means did I find myself reflecting
8:37 on the themes of the game and how they tied to parenthood,
8:39 although I’m sure there’s probably something there if you look hard enough,
8:43 but playing it did help ease my mind as the excitement of another
8:46 kid on the horizon shifted to panic about the logistics of having a newborn.
8:50 As I talked about last year, those first few months of having a very
8:55 little baby are exhausting and overwhelming and generally terrifying.
8:59 This time around though we’ll also have a toddler
9:02 to be trying to keep up with as well, and me being the anxious guy I am,
9:08 my mind was running a mile a minute trying
9:11 to figure out how we’d be able to do it all,
9:14 and exploring the mysteries of Zebes broke up a bit of that worrying.
9:17 Having something as engrossing as Metroid Prime
9:20 to put some of my focus into, made
9:22 it harder for me to spiral in the way I am often wont to do.
9:26 Obviously, I still spent plenty of time
9:28 thinking about everything to come, as one should,
9:30 but having a way to help me pace out both
9:33 the excitement and fear saved me a lot of trouble.
9:36 As the year continued,
9:36 I hit a nice streak of games that were a ton of fun and also dampened
9:40 some of the outside noise that I easily
9:42 could have spent all my time hyperfixating on.
9:44 The first was Slay the Spire,
9:45 a game I’ve been meaning to play for years that I am now
9:48 glad to report is in fact as good as everyone says it is,
9:52 and I don’t even like rogulites.
9:53 Then I rolled into Lies of P and it exceeded all of my expectations,
9:58 providing a challenging and rewarding soulslike that is FromSoft levels of good.
10:02 Throughout both of those, I also kept going
10:04 back to Getting Over it With Bennet Foddy
10:06 which now that I’ve beaten it a few times and can get over it pretty quickly,
10:10 I find to be a strangely relaxing experience,
10:12 and it was nice to boot up when I only had 20 minutes or so to play something.
10:17 And then I moved on to the best game I played last year: Rain World.
10:25 For the longest time, I was worried I wouldn’t like Rain World.
10:29 It came highly recommended to me by people whose opinion I trust,
10:32 and pretty much in every video where I talked
10:34 about the types of games I like the most,
10:36 those being atmospheric titles centered around player discovery,
10:39 I’d get a handful of comments saying I needed to play Rain World.
10:42 I knew it was a game I could really love,
10:45 but given its reputation as an unforgiving and brutal experience,
10:48 I didn’t want to jump in with the wrong
10:50 mindset and potentially end up hating it.
10:52 Rain World is difficult in a way that can be hard to swallow.
10:56 You’re given little direction, but tons of freedom,
10:58 and this makes it possible to go down
11:00 paths that don’t lead to any real progress.
11:02 In fact you can head down paths that make it
11:05 extremely difficult to even get back to where you started,
11:07 and while you can’t really get stuck, it’s easy to feel like you are.
11:11 Stack that with a simulated world that truly does not care about you,
11:15 unpredictable enemy placement, and a set amount of time to get from one place
11:20 to the next before the rain comes and absolutely obliterates you,
11:22 and it leads to a game that can feel unfair at times.
11:26 Honestly, it’s not just that it feels unfair, often times it is unfair.
11:31 It’s not a huge surprise that a ton of people
11:33 who start it end up bouncing off of it very quickly,
11:35 and I didn’t want that to happen to me, so I dragged my feet for over two years,
11:40 waiting for a time when I’d feel ready to play it,
11:43 and when that time never came because of course it didn’t,
11:45 I eventually decided that it’d be better to try it and hate it
11:48 than to have it sit on my backlog for the rest of my life.
11:52 And that was one of the best decisions I made all year.
11:56 Something about Rain World’s design just gets me.
11:59 Yes, it is unrelenting and cryptic and frequently cruel,
12:03 but finding a way to overcome these things
12:06 against all odds is thrilling and immensely satisfying.
12:09 There aren’t really notable upgrades,
12:11 so getting better involves actually learning how the world,
12:14 the creatures within it, and your little slugcat works,
12:17 and figuring enough of these things out
12:18 in order to reach the end feels incredible.
12:24 Games built around the struggle are a hard sell,
12:31 but there is a reason that people love them so much.
12:34 They get you to care deeply because of how much time,
12:36 energy and patience you invest in them.
12:39 I understand why this kind of commitment isn’t appealing to everyone.
12:42 After a hard day, most people just want to play something that’s fun,
12:46 and not get eaten by a lizard within five seconds of turning it
12:50 on, but man do I love games that get me to care in this way.
12:54 I think a big part of why it hit so hard for me is that it reassured me that I
12:58 am capable of finding joy in the struggle—this is something
13:01 I’ve learned many times throughout my life in many different ways,
13:05 but it can be easy to forget when in times of comfort,
13:08 and that makes it scary to jump back into it.
13:11 Sometimes it takes doing something challenging like playing a game
13:15 Rain World to get some of that confidence back,
13:17 to make it clear that whatever the next challenge is whether it’s
13:21 as inconsequential as a new game or as important as a newborn,
13:25 I’ll be able to handle it,
13:27 and likely will get something out of it that I never could have expected.
13:30 Even though I didn’t think there would ever be a right time to start Rain World,
13:34 it is clear to me now that I picked the perfect time for it,
13:38 and it’s something that will stick with me forever.
13:41 After this, you’d think I’d take at least a bit
13:43 of break from games with a reputation for being tough,
13:45 but instead I ended up replaying Demon’s Souls,
13:48 Dark Souls and Elden Ring as I needed footage for a video I was working on.
13:52 Of course, as I’ve already played them all before,
13:54 none of them felt terribly challenging to get through,
13:56 although I did finally go back and beat Malenia without using any Spirit Ashes,
14:00 which took me 9 hours.
14:02 Replaying these three titles back to back
14:04 to back was interesting for a lot of reasons.
14:06 On a personal level, it brought up a bunch of memories
14:09 and that was especially true for Demon’s Souls.
14:12 I’ll never forget how hopeless I felt when first playing
14:16 as I hadn’t experienced anything as obtuse and unforgiving as it before.
14:20 It was the first time I had played a game
14:23 that I wasn’t positive I’d be able to beat,
14:25 and something about that appealed to me
14:27 enough to want to keep working through it.
14:29 Going back now though, it is by far the easiest FromSoft game I’ve played.
14:33 It does have a decent amount of bullshit that can get you killed in unfair ways,
14:38 but by and large, there’s nothing that’s wildly difficult to overcome.
14:41 After years and years of FromSoft continually
14:44 escalating the difficulty and complexity of their bosses,
14:47 the ones in Demon’s Souls feel pedestrian by comparison.
14:49 Over the past 15 years or so,
14:51 FromSoft has essentially been training it’s player to be
14:53 better and better at these games with every release,
14:56 and this has made me so much better
14:58 at these types of games and honestly video games in general.
15:01 Playing through Demon’s Souls, Dark Souls,
15:04 and Elden Ring gave me a clear understanding
15:07 of how far the studio has come while still holding on to a few central ideas
15:11 that make FromSoft games feel like FromSoft games.
15:13 It’s hard to believe that over the course of just 15 years, a small,
15:18 weird RPG would one day lead to one of the most ambitious games ever made,
15:23 turning FromSoft into an absolute powerhouse within the industry.
15:26 It’s also hard to believe how different I am from the person
15:29 I was when I first played that small, weird RPG.
15:32 We often treat our adolescence as our most formative years,
15:34 but the amount of change I have undergone
15:37 between the releases of Demon’s Souls and Elden Ring,
15:39 all of which has been in adulthood, has been immense.
15:43 At this point of life, I’ve been playing video games as an adult for about
15:46 as many years as I played them as a kid,
15:49 and while Nintendo defined those early days,
15:51 FromSoft has defined the later ones.
15:53 Much of my taste has been influenced by their work,
15:55 and I’ve played their games alongside some of the biggest moments of my life
16:00 from graduating college to working my first real
16:03 job to getting married to having a kid.
16:05 I feel tied to FromSoft in a way,
16:07 and it was nice to look back at how far both of us have come,
16:11 and how their games have been there for me well beyond this past year.
16:15 To end off 2023, I turned my focus mostly towards games with good vibes.
16:20 Sea of Stars provided a colorful and interesting
16:22 world with a really cool combat system, Cocoon broke my brain half a dozen
16:27 times with its thoughtful and mind boggling puzzles,
16:29 Jusant made climbing in a video game both fun and meditative,
16:32 and A Highland Song gave me a beautiful and dense space
16:35 to explore that has me considering buying a plane ticket to Scotland.
16:38 All in all, these games offered a lot of space for reflection,
16:42 which frankly was the dominating trend with most
16:45 of the games that got me through the year.
16:47 And I’m glad it was.
16:48 They helped me recognize a lot of change, like how my tastes have changed,
16:53 how my understanding of the world around me has changed,
16:57 how my expectations have changed, how my priorities have changed,
17:01 and how the way I cope with things has changed.
17:05 Through reflecting on games and just other parts of life,
17:08 I realized something not too long ago that I wish I had noticed sooner;
17:12 which is that for the first time in a long time,
17:16 I don’t feel like I am just surviving.
17:19 For so long my primary goal has just been to keep my head above water,
17:23 to just hang on, to take things day by day.
17:26 And this has looked a little different every year.
17:29 To just focus on the past few, in 2020 it was dealing with social isolation,
17:34 in 2021 it was feeling like this job was not sustainable,
17:37 and in 2022 it was adjusting to the biggest life change I’ve ever had.
17:42 I felt like there would always be something new,
17:45 and that I’d never be able to get my footing, but then I did.
17:49 And now I don’t lie awake in bed every night.
17:52 My jaw isn’t clenched by default.
17:53 I’ve stopped assuming the ground is gonna fall out from under me.
17:57 I’m not just hanging on.
17:59 That isn’t to say I’m thriving by any means.
18:02 I’ve still got a long way to go and there are plenty of days where I struggle
18:06 with feeling lonely or figuring out how to balance
18:08 work and life or keeping up with my toddler, but it feels different lately.
18:13 Overwhelmed is no longer how I expect to feel when I wake up,
18:17 and that shift is a welcome one.
18:19 There are still many things I am anxious about, both personally and globally,
18:23 but I don’t feel as if I am always approaching those anxieties from my backfoot.
18:28 Of course, this sort of progress isn’t a straight line—when the new baby comes,
18:32 I will be right back in survival mode,
18:35 taking things hour by hour just trying to get through the day.
18:38 Also, life is unpredictable,
18:40 and things will come up that push me back to that place,
18:44 but just knowing that I can feel the way I feel
18:47 right now makes me hopeful I’ll be able to feel it again.
18:51 As I’ve said already,
18:52 games certainly provided me plenty of relief throughout the year,
18:56 but instead needing to lean on them to help
18:58 carry me through it like I’ve done in the past,
19:01 they mostly got me to realize that I’ve
19:03 been carrying myself for a good while now.
19:05 I don’t know how this next year will go, but I’m prepared for things to change,
19:10 and I know I am more capable of handling it than ever before.
19:14 So, here’s to hoping this next year is better than the last,
19:18 and that Silksong actually comes out for real this time.
19:23 One thing I’ve been trying to do this year to get back to just enjoying my time
19:27 with games is to sometimes play them without recording
19:29 it or thinking about how it could become a video, ya know, like a normal person;
19:34 so my wife and I decided to reset
19:36 our Animal Crossing island to get a fresh start,
19:39 meaning I’ve been playing the Switch more often,
19:41 which made me want to play it more while on the go,
19:44 but I didn’t have a great way to transport it
19:47 aside from throwing it in the bottom of a backpack,
19:50 and now it sounds like this when I turn it
19:55 on *Loud Buzzing Noise* BUT thanks to this video’s sponsor,
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20:46 For all of you still here, what’s up?
20:48 I’d like to thank my patrons for making this channel possible
20:50 and give a shot out to Victor DUva for being an honorary bagbuten.
20:55 That’s all.
20:57 Have a great day and/or night, and I’ll see you in the next one.
21:15 one