Skull and Bones: Shaping the Future of Naval Combat Together

Skull and Bones: Shaping the Future of Naval Combat Together

Ubisoft

0:02 It's more than I could have ever imagined, essentially.

0:04 And I'm excited for all of it!

0:08 It’s going to surprise a lot of people and it'll

0:10 bring so many more players back to the game.

0:16 Some members of a community have been supporting us and the work

0:19 we've been doing on the game since way before the official launch.

0:22 They've been given access to the game very

0:24 early on, have seen it in many different forms and it's thanks to their feedback

0:28 that the game has become what it is today.

0:31 I first started playing Skull and Bones in Closed Beta.

0:35 First time I crossed the open seas in my dinky little Bedar.

0:39 Right.

0:40 It was breathtaking, but it was also bloody terrifying.

0:46 This is something I want to do.

0:47 Instead of just being running around, I went on what I have at this pirate ship.

0:50 The ships are amazing.

0:52 And just the way it looked, the graphics were out of this world to me.

0:57 I can't...I can't explain it,

0:59 but it's taken me away from being that person of Platinum Trophy.

1:04 Once I've got it, I don't play again.

1:06 And when I started to play Skull

1:08 and Bones and I finally achieved the Platinum Trophy.

1:11 Something about the game just captivated me to keep playing.

1:15 the beauty of the game, the graphics, the way everything looks off the ocean.

1:21 That was my first impression coming into the game.

1:24 It was like- this game looks amazing.

1:27 I think what drives me the most is seeing

1:30 how the game evolves the ability to see the resonance

1:33 of how people react to certain changes that like

1:37 you've potentially even helped go into the right direction.

1:41 It's what is really exciting.

1:44 Just being able to be a small part of making

1:47 the game into what it is and it is and its future.

1:49 some of the ideas or even just small changes

1:52 that I've proposed in The Insider and the Keeper program,

1:55 seeing that make that into live game, I don't know.

1:57 It's just a little point of pride.

2:00 They'd been alongside the development, like the step through everything,

2:03 like how things have changed and that like,

2:05 you know, and how their support and their knowledge has,

2:09 you know, made this game grow.

2:13 It's always been very important for us to bring almost

2:16 engage players and our insiders have been part of the journey

2:19 from the very beginning In order to show them what's next

2:21 and of course get their thoughts on our plans for year three.

2:25 We pick these players very carefully based on their playtime,

2:28 the deep understanding they have of the game,

2:30 how active they are within the broader community.

2:33 Our goal is always to make sure we have a very strong

2:35 alignment between our vision for the future and what the community really wants.

2:39 What really stands out from those conversations is how open

2:41 they are about the things that they are really passionate about.

2:44 Also, all the things where we might disagree on.

2:47 At the end of the day, it's something that we're building together

2:49 with the community, for the community.

2:51 Workshop was just riveting.

2:53 I've had so much fun.

2:54 I've learned so much about the game that I didn't even know about.

2:57 And I thought I knew everything about the game already.

2:59 So this has been just amazing.

3:01 From what I've heard, very exciting and heading very much

3:05 in a community direction Coming to this workshop

3:08 and seeing just how grand and like forward thinking those plans were,

3:14 I'm sitting here like there is so much plan

3:17 and so much they want to bring to this game

3:21 There should be a lot of things coming

3:23 together that should excite players of all different interests.

3:27 For me, it’s the quality-of-life changes.

3:30 The UI, the UX.

3:32 I've seen it.

3:33 It's amazing.

3:33 It's a world of a difference.

3:35 One thing that for me, that was the most unexpected was the Galleon.

3:40 It's coming.

3:43 I like that the workshops give us a direct connection to the devs.

3:48 I know that outside of this room people

3:51 don't see the work that goes into the game.

3:53 seeing the fall and design process all of behind

3:56 the scenes I think is probably my favorite part.

3:58 The effort that gets put into the game,

4:01 I like seeing how the game is made and just how passionate the team is.

4:08 The workshops are pretty intense.

4:09 It's a lot of like in a good way.

4:11 These are like very open and honest conversations between the developers,

4:15 the players, the keepers and the insiders.

4:18 And that's what I truly love about it.

4:19 Like, no suggestion, like no discussion is left like unexplored.

4:27 It really matters to have that conversation with the devs.

4:31 Being able to actually talk to the developers themselves,

4:35 it's not just us giving feedback,

4:36 it's them also like coming back to us and saying,

4:39 these are the reasons we do this.

4:41 This is the reasons we don't do this.

4:42 And you know, even to the point where some

4:44 of the times we've even had where we were like,

4:47 you know, they'll go, what do you think about this?

4:48 And we're like, that's cool.

4:49 But, you know, it would be cooler if its like that?

4:51 And you watch their faces light up because it gives them that.

4:54 Like, you know, you could see the ideas

4:56 that they suddenly could have because they are like,

4:58 that's something that we might not have looked at.

5:01 My favorite moment from the last couple of years

5:05 is probably seeing how people at the studio,

5:09 developers evolved over time as well and grew with the project together,

5:14 If I could say one thing to the Skull and Bones community,

5:17 it would be have a little patience because the game is going to blow your mind.

5:22 Wow, there is so much coming.

5:26 I have goosebumps.

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