Clair Obscur is an Endless Canvas of Grief

Clair Obscur is an Endless Canvas of Grief

Jacob Geller

0:00 Heads up,

0:01 this video is going to discuss plot elements from throughout Clair Obscur:

0:05 Expedition 33.

0:06 If you have not beaten the game, it will spoil things for you.

0:12 Sometimes, a story is so confident, so self-possessed, that its opening sentence

0:18 will prepare you for everything that comes after.

0:21 The first line of The Haunting of Hill House,

0:24 for example: “No live organism can continue for long

0:28 to exist sanely under conditions of absolute

0:31 reality.” Or, the first line of 1984:

0:34 “It was a bright cold day in April, and the clocks were

0:39 striking thirteen.” Or, the first line of The Call of Cthulu:

0:43 “The most merciful thing in the world,

0:45 I think, is the inability of the human mind to correlate all its contents.”

0:51 In 2025, the video game Clair Obscur:

0:55 Expedition 33 gave us another entry to this canon: “If you're

1:00 going to give someone flowers,

1:01 you should probably do it before they wither and die.” It’s a line

1:05 said by one of the game’s protagonists, Maelle, to her adoptive brother Gustave.

1:09 “If you're going to

1:11 give someone flowers,

1:12 you should probably do it before they wither and die.” He responds, wryly,

1:18 “what, the flowers?

1:19 Or Sophie?” It’s an incredibly dark joke about what will wither and die first,

1:25 a lifespan of a lover measured along the same timeline as a snipped rose.

1:31 And after sitting with the game for months,

1:34 I think this is the only way it could begin.

1:37 Clair Obscur’s relationship with death is more than just a motif or a theme,

1:42 it’s an obsession.

1:43 Every setting, every character, every plot twist, the framework

1:46 of the game itself is drowning in grief.

1:50 But because of the sprawling nature of the story,

1:53 because everyone in the narrative is painted with such an empathetic brush,

1:57 death isn’t allowed to resolve into one simple statement.

2:01 Instead, it remains a gaping abyss

2:04 at the center of the story, an emptiness that each character clashes against.

2:09 Time and again, we meet people, gods even,

2:12 who seem to have power over death, only to find that they are no

2:17 more able to escape the gravity of the void.

2:22 It is the vacuum around which the world turns.

2:28 Clair Obscur’s opening joke, about flowers and people withering,

2:32 is a reference to the “gommage,”

2:34 an annual event in the warped Parisian city of Lumiere.

2:38 Always visible from the shore of Lumiere

2:41 is an enormous monolith with a number written on it,

2:44 and just below the number, a similarly

2:46 massive figure named “the paintress.” Each year,

2:49 on the day of the gommage, the paintress stands,

2:53 scrubs the previous number from the monolith,

2:55 and replaces it with one number lower.

2:58 Each year, this new number is a death sentence.

3:01 In the beginning of Clair Obscur,

3:04 the paintress scrawls “33” on the monolith.

3:07 This is the gommage.

3:09 In an instant, every 33-year-old

3:12 in Lumiere is obliterated into dust and petals;

3:16 32 becomes the new maximum age for the city.

3:21 Gustave is 32— he still has a year before he’ll be erased by the paintress.

3:26 But his flower is for

3:28 Sophie, his ex-girlfriend,

3:29 who is 33 years old and won’t make it to the end of the day.

3:34 The entire city is covered in flowers, actually.

3:37 Lumiere has transformed the day of the gommage into a

3:41 sort of pre-wake, a celebration of music and art and flowers

3:45 for what everyone knows is a city-wide

3:48 funeral.

3:49 And, minutes into the game and shrouded in this eerily upbeat atmosphere,

3:54 Clair Obscur starts to bombard us with unresolvable questions.

3:58 If the world has an expiration date, is it selfish

4:02 to have children, or is it irresponsible not to?

4:06 In this doomed city, would you spend every

4:09 moment in the company of others,

4:11 or would you isolate to spare yourself the heartbreak of

4:14 their inevitable fate?

4:15 And as the weight of these choices starts to sink in, horribly reminiscent

4:20 of many real-life near-apocalypses,

4:22 Clair Obscur presents us with the most important question of

4:27 all— would you, could you, fight back?

4:31 Every year, the morning after the gommage,

4:34 Lumiere sends out an “expedition;” a ragtag group

4:38 of volunteers with the single goal of

4:41 killing the paintress and ending the doomsday clock.

4:44 In the past, these expeditions may not

4:46 have been so ragtag— with more hope,

4:49 and simply more people in Lumiere, earlier attempts saw

4:52 hundreds of volunteers crossing the sea.

4:55 But none have succeeded, and none have ever come back;

4:59 Gustave’s expedition, expedition 33, can’t even fill out a going-away party.

5:05 There’s vanishingly little chance of victory now.

5:07 One organizer admits that the expeditions are “politically

5:10 necessary for morale” but also calls

5:13 them a “bloodless guillotine.” Everyone knows

5:16 this on some level— all of the members of this expedition are 32 years old,

5:21 their death sentence

5:22 so close now that they don’t mind throwing their lives away.

5:29 Except for Maelle, that is.

5:31 The game is coy in revealing the scale of Maelle’s choice.

5:35 Unlike the other members

5:37 of the expedition, Maelle isn’t 32.

5:39 Gustave begs her to stay in Lumiere; she has “nine good years

5:44 left,” he says.

5:45 We probably all tried to do the math— I, at least, did it wrong.

5:50 When I first heard Gustave say this, I counted backwards in my head.

5:54 “Okay, the monument is at 33 now,

5:56 she has nine years left, 33 minus 9 is…24!

6:01 Maelle is choosing to maybe die at 24.” Wrong.

6:05 Remember, the countdown works in both directions— Every year,

6:09 Maelle will age up, and the paintress will

6:12 reduce the ceiling of the world.

6:15 Maelle has nine years left— she isn’t 24, she’s 16.

6:20 And already, she looks into her future and sees nothing but death.

6:26 She is more correct than she knows.

6:30 And so Expedition 33 sets off across the ocean,

6:33 just like every expedition before them,

6:36 hoping that they will, impossibly, be the ones to halt the gommage.

6:41 The specter of death is all they can see.

6:44 The void around the paintress literally blocks out the stars.

6:48 Most of the expedition will be consumed by that

6:51 void before the end of the first day.

6:55 In Lumiere, death may be inevitable, but it’s also predictable, communal, clean.

7:01 A graceful gommage, a beautiful last gasp.

7:05 Across the ocean, on “the continent,” death is none of these things.

7:11 Expedition 33 sails directly into a massacre and each death is ignoble,

7:17 bitter, and alone.

7:19 And, unlike in Lumiere, death sticks around.

7:22 Whereas the gommage serves as funeral and cremation all

7:26 in one, bodies on the continent are not allowed to decay.

7:31 33’s handful of survivors must wade

7:33 through a sea of death,

7:35 stark reminders of every failed expedition reaching out from every wall.

7:40 They find ghosts, stone figures that haunt the continent.

7:45 They find beauty, too, a world seemingly born from pure imagination,

7:49 and they find friends, and they find nightmares,

7:53 of a man too old to have survived the

7:55 gommage and a girl with burns engulfing her face,

7:57 and they find brief victories and unlikely community and—

8:09 [“Gustave!”]— they find that

8:11 some cycles may be inescapable.

8:15 “If you're going to give someone flowers,

8:20 you should probably do it before they wither and die.”

8:24 Perhaps because everyone’s date of death is so clearly painted in the sky,

8:29 Gustave’s life being stolen from him early feels especially cruel.

8:33 A character with passion and flaws and humor, a

8:37 character with weapons and mechanics and an entire skill tree,

8:40 snuffed out before we could see who he

8:43 deserved to grow into.

8:44 From a spot of warmth in the cold to just another piece of the void.

8:50 His replacement, a man named Verso, seems born from this emptiness.

8:55 Gustave, tragically mortal; Verso, seemingly unkillable.

8:58 Gustave, a brother, a partner; Verso, a mystery.

9:03 Gustave, the bright son

9:05 of Lumiere; Verso, related only to nightmares.

9:09 But Verso knows the continent and its dangers,

9:13 and Verso is as eager to kill the paintress as anyone.

9:18 And so we reluctantly let him join.

9:22 Let’s skip ahead, to what should be the end of the story.

9:26 Gustave’s loss lingers, but the group bonds, supports, and relies on each other.

9:30 They defeat the titans of the world, make

9:33 it to the base of the paintress.

9:35 They confront the old man, Gustave’s killer, and this time,

9:38 Maelle finds she has the strength to erase him in her own targeted gommage.

9:44 They ascend the monolith and somehow, impossibly,

9:47 overpower the paintress herself, a climactic finale if there

9:52 ever was one.

9:53 And they return, to Lumiere, the cursed number erased from the sky, the

9:58 specter of death banished from the horizon.

10:01 This, with all we’ve been told, is the end of

10:05 the story.

10:06 The goal completed, the returning adventurers celebrated, the city spared from

10:10 its doomsday clock.

10:11 Everyone breathes a sigh of relief; now, finally they can move past

10:17 the apocalypse.

10:18 Only Verso suspects the truth— that maybe, they didn’t stop the clock.

10:24 Maybe vanquishing the paintress just accelerated the timer towards zero.

10:28 Across the water, an explosion

10:30 rocks the base of the monolith.

10:34 A shockwave consumes Lumiere.

10:37 The void consumes all.

10:39 And then, everything changes.

10:42 Should it be so surprising that the entire

10:47 world we inhabited was, literally, a canvas?

10:50 A world with a divine paintress at its heart,

10:54 where gradients controlled the flow of battle,

10:57 where chromatics and luminance determine the

11:00 ease of life and death?

11:02 As the world ends, it’s finally time to meet its mourning gods,

11:07 the painters of the canvas.

11:09 It’s time to properly introduce the Dessendres.

11:13 You’ve actually already met them, kinda.

11:16 Following the apocalypse, our perspective is

11:20 thrown into a different layer of reality,

11:22 one in which everything we’ve seen from Clair Obscur thus

11:25 far exists inside a painting in the Dessendre Manor.

11:29 This painting was started many years

11:31 ago by Verso Dessendre; as a boy,

11:34 his brush and vibrant imagination created the city of Lumiere,

11:38 fantastical creatures like Esquie and Monocco,

11:41 and the dreamlike spaces that fill the continent.

11:45 Verso loved his created world so much that

11:48 the canvas bears an imprint of his soul.

11:51 Years later, when Verso Dessendre burned to death inside the mansion,

11:56 this imprint remained.

11:58 The canvas was no longer just a childhood project;

12:01 it was a piece of Verso’s life, his essence,

12:05 that had somehow survived his immolation.

12:08 And after his death, Aline Dessendre,

12:11 Verso’s mother, let herself be engulfed by the canvas.

12:14 If there was a world where some

12:16 fraction of your son still lived,

12:20 would that be preferable to his constant absence?

12:24 To Aline, there’s only one answer to that question.

12:28 She plunges herself into Verso’s childhood universe,

12:31 becomes the paintress herself,

12:32 decides to live alongside the last remnant of his soul,

12:37 and makes no plans to ever emerge.

12:40 Whether she withers in the “real world” matters not.

12:45 But why, then, does the painted world still echo with death?

12:50 Why the gommage, the doomsday clock,

12:53 the inescapable sense of loss?

12:55 Is this all the world Verso imagined as a child?

13:00 No, not at all.

13:02 The canvas is a living object,

13:05 and is continuously warped by the presence of the Dessendres.

13:09 The most easily identifiable changes to the

13:11 canvas come from the conflict between Aline

13:14 and her husband, Renoir.

13:16 Some time after Aline lost herself in Verso’s last canvas,

13:20 Renoir also entered the painting— not to live

13:23 alongside Aline and the fragment of their son,

13:25 but to pull her back out.

13:28 He refuses to stand by while his wife withers;

13:31 he will sacrifice the last piece of Verso’s soul

13:36 if it means bringing Aline back to reality.

13:39 In the painting,

13:41 both Renoir and Aline have the influence of gods; accordingly, their conflict

13:45 rips the world of the canvas apart.

13:47 The residents of Lumiere call the first event in this war “the

13:51 fracture,” because this is when Lumiere itself was

13:54 ripped from inside the continent and thrown

13:56 out to sea— an attempt by Aline to save

14:00 the city from Renoir’s havoc on the continent.

14:03 This isn’t the only disaster reframed as a mercy, either.

14:07 The biggest revelation is

14:08 that the paintress— Aline herself— and her

14:12 yearly countdown wasn’t a targeted execution,

14:14 but an attempt to slow the guillotine.

14:17 The gommage was all she could do to hold back Renoir’s total

14:21 annihilation, grant death by degrees instead of all at once.

14:26 After the paintress fell, Renoir was

14:28 free to wipe out the canvas once and for all.

14:32 But their conflict is not the only reason death so

14:36 thoroughly pervades the world of the painting.

14:38 It’s easy to get lost in the layers of reality

14:41 and magic in Clair Obscur,

14:43 the technicalities of who has what power in what world.

14:47 But we shouldn’t forget that the painting, Verso’s last canvas…is also art.

14:53 Art inhabited by a grieving family.

14:56 The painting inexorably warps to reflect their pain.

15:01 For instance: Alicia Dessendre, daughter of Renoir and Aline,

15:05 is shattered by the loss of her brother, a death

15:08 she can’t help but feel responsible for.

15:10 Still in the midst of mourning and guilt, she follows

15:14 her parents into the canvas.

15:16 Miraculously, Alicia is reborn as Maelle, a child of Lumiere with no

15:20 memory of her previous life.

15:22 But at the same age as Alicia, with the same sense of responsibility,

15:27 Maelle too loses her brother.

15:30 Or: Outside the painting, the children

15:33 of the Dessendres want to be writers, musicians,

15:35 want to strike out on their own but can’t overcome

15:38 the pressure to follow in their parents footsteps.

15:42 Inside the painting, Lune, one of Expedition 33,

15:45 feels her life has never been hers to control,

15:47 that her entire existence has been bound to her

15:50 parents’ pursuits.

15:51 Outside, Aline’s grief causes her to lose herself in the painting.

15:56 Inside,

15:57 Sciel’s grief drives her into the middle of the ocean with no hope of recovery.

16:03 Or: Outside the painting, reminders of Verso’s life,

16:06 and thus his death, are everywhere.

16:09 Inside the painting,

16:10 the bodies of expeditions that die on the continent become permanent fixtures

16:14 of the landscape,

16:16 not allowed to naturally decompose even after decades of exposure.

16:21 Renoir and Aline’s fundamental conflict is rooted in escapism:

16:25 Renoir wants his wife to

16:27 face reality, even if that reality is missing their son.

16:31 Aline wants to bury herself in a

16:33 painted world, free from the pain of losing Verso.

16:37 But her desire for escape denies a simple fact:

16:41 art cannot help but reflect the artist.

16:43 When Aline entered the canvas, she painted a new

16:47 version of her family,

16:49 an attempt to reforge the dead and abandoned from her own memories.

16:53 But Aline cannot see beyond her grief, and thus, neither can her creations.

16:59 Her repainted Alicia maintains the scars and silence of the outside world,

17:04 because Aline cannot forgive

17:05 her for Verso’s death.

17:07 Her remembered Renoir can only express love through a homicidal level of

17:12 violence.

17:12 Her ersatz version of her dead son is,

17:16 in the painted world, unkillable— yet he desires

17:19 death above all else.

17:21 Aline should be the god of this world, the paintress, a deity that defines

17:27 existence.

17:28 And in this position of absolute power, she sits at the bottom of the monolith,

17:34 and she weeps,

17:35 and her creations can’t help but reflect the void she holds inside herself.

17:44 The expedition knew none of this when it first ejected Aline from the canvas.

17:50 She was simply the paintress, the cause of all their woes,

17:54 the “final boss” of their years of mourning.

17:57 But after her defeat reveals the true shape of the world,

18:01 our expedition must decide how to redefine

18:03 their mission.

18:04 There is no easy answer.

18:07 The person whose self-image is most violently

18:10 upended is Maelle.

18:11 She is both from within the canvas and outside of it; born first as Alicia

18:17 Dessendre in the outside world, and then reborn as Maelle within the painting.

18:22 Her years in each

18:23 world are unable to obviate her connection to the other,

18:28 but it’s clear which world she prefers.

18:31 Inside the canvas, she bears no scars from the fire,

18:34 she can speak, she can fight, and she can

18:37 spend her time with loved ones.

18:39 Inside the canvas is the painted version of her brother, a false

18:43 resurrection to assuage her guilt and grief.

18:47 But even with this new understanding, Maelle’s

18:50 fatal flaw is her inability to recognize the cycles she’s recreating.

18:55 Born first to Aline and

18:57 then again as Aline’s creation,

18:59 escaping the world where she lost her brother only to escape another

19:03 world and lose another brother, and now:

19:06 removing the paintress only to supplant her as the canvas’s

19:10 god.

19:10 Alicia Dessendre falls prey to exactly the same trap as her mother;

19:15 the painting, even in its

19:17 fractured, mourning state,

19:19 even with its faulty reproductions of those she’s lost, is infinitely

19:24 preferable to the cold reality outside of it.

19:27 And on the other side of this decision,

19:31 we have Verso, poor painted Verso,

19:33 brought into existence to replace a dead man he’s never met

19:38 and cannot possibly live up to.

19:40 Verso knew all along that the painting was not the only reality,

19:45 that his anguished immortality could be ended if

19:48 he allowed Renoir to permanently erase the

19:50 canvas.

19:51 He guided the expedition to the paintress for exactly that reason.

19:56 But instead, his cycle

19:58 repeats too, a proper ending denied.

20:01 The people that claim to care about him most refuse the only

20:06 thing that could bring him peace.

20:08 But is sympathy for Verso truly worth the apocalypse he desires?

20:13 The end of Lune and Sciel, Monocco and Esquie,

20:16 the entire city of Lumiere and all its inhabitants,

20:19 all of whom also have hopes and desires and lives they deserve agency over?

20:25 Must minds created by man be considered false?

20:28 Are these characters any less “real” than the Dessendres,

20:32 who themselves only exist inside a piece of art experienced by us, the players?

20:40 There are no easy choices at the end of Clair Obscur,

20:43 no way to fill in the abyss of grief

20:46 around which the narrative orbits.

20:48 But there is a takeaway, or at least an inevitability,

20:52 that the story keeps coming back to.

20:55 Art cannot truly be an escape.

20:58 It can be beautiful,

21:00 it can be thrilling,

21:01 it can give birth to new ideas and new perspectives, it can reframe the

21:05 way we view the world.

21:07 But it cannot exist without a trace of its creators, nor without a reflection

21:12 of its audience.

21:14 It cannot erase grief.

21:15 It cannot replace what’s been lost.

21:18 The characters who most

21:20 desire escapism find themselves most tightly bound to their sorrow.

21:25 The painted world bends

21:28 around the gravity of their darkness.

21:31 In some ways, Clair Obscur may be defined

21:35 by its opening line: “If you're going to give someone flowers,

21:39 you should probably do it before

21:40 they wither and die.” But as time goes on,

21:44 I find myself thinking more about something said shortly

21:47 after.

21:47 As Gustave walks with Sophie towards the pier,

21:50 as she moves towards her certain death,

21:53 she says “Sometimes, I feel sorry for her.” Gustave is astonished.

22:00 “Who, the paintress?” “She looks sad,” Sophie says.

22:04 “Maybe she’s a prisoner too.

22:06 Stuck in the same cycle with

22:08 us.” The entire theme of the game,

22:11 offhandedly tossed out by a woman walking to her execution.

22:15 Gustave looks around, at the hollow celebration,

22:17 the sea of people who will be erased from

22:20 existence.

22:21 “Only you could choose empathy at a moment like this,” he says.

22:26 And Sophie replies “It’s one of the few choices I

22:30 can make.” She gazes towards the paintress on the horizon,

22:33 the void itself, and she finds a connection.

22:36 A thread that binds her to the grief of this

22:39 world.

22:40 A spark of recognition in the abyss.

22:43 “I couldn’t do it,” says Gustave.

22:45 He can’t see the

22:46 connection— all he can feel is his impending loss.

22:51 “It’s ok,” Sophie says.

22:53 “You don’t have to.”

23:06 If you have played Clair Obscur,

23:08 you may be disappointed in the endless aspects of its

23:12 plot and theming and even…gameplay mechanics that I didn’t discuss here.

23:17 To be clear, I am

23:19 disappointed too.

23:20 I could talk endlessly about this game.

23:23 And to make up for all I missed here,

23:26 I have a special surprise for you.

23:28 I gathered some of my most elite Gamer Friends— Iron Pineapple,

23:32 Razbuten,

23:32 and Eurothug4000— and we chatted our damn heads off about Expedition 33.

23:39 Including topics like: what’s going on with the Painters vs the Writers?

23:43 Is Clea actually the most powerful Dessendre?

23:46 Did it actually take me 10+ hours of pre-release

23:50 attempts to beat Simon?

23:52 (yes.

23:52 Yes it did.) This video is available exclusively on Nebula,

23:57 along with tons of my other work.

23:59 Just this year, I’ve also uploaded a breakdown of my most played

24:03 games, a workshop on how I make video essays,

24:06 and a Very Special episode on Holes.

24:08 In total, I have

24:10 dozens of videos you can only watch on Nebula,

24:12 and if you’ve never seen any of them before, I have

24:16 more good news.

24:17 By using my code, on-screen or in the description,

24:20 you can get an entire 40% off a

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24:40 Nebula, unlike…most other premium streaming services, is

24:44 actually working towards a sustainable environment for

24:47 essayists like me and everyone else here.

24:50 So if you’re like most Clair Obscur players and

24:54 this game has totally taken over your life,

24:57 hop on over to Nebula and hear some great other

25:00 video game folks all just lose it over how much

25:03 we love this game.

25:04 And then, stick around, because Nebula is actually a really cool place

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