Fallout New Vegas: You Only Live Once Remastered - Part 39 - Let Go

Fallout New Vegas: You Only Live Once Remastered - Part 39 - Let Go

Many A True Nerd

0:00 Good afternoon, ladies and gentlemen.

0:01 I'm John, this is Many a True Nerd,

0:03 and welcome back to Fallout New Vegas: You Only Live Once.

0:07 Well, last time we made it here to the executive suites,

0:11 which means, yes, rather weirdly,

0:13 the end of Dead Money is both a very nearby and yet also a very far away.

0:19 Because in one way, we're almost done.

0:22 Christine, the last person we need to catch up with, is literally right there.

0:27 The number of rooms, in fact,

0:28 between me and finishing Dead Money is maybe like eight or nine.

0:33 Okay, really not much at all.

0:36 And yet in many ways, that's going to be rather complicated to do,

0:40 because all of those rooms are nasty.

0:43 Some of them are horrifying.

0:45 So, uh Okay.

0:48 Let's just get out of the Pip-Boy and start having a look aroundy,

0:52 because the suites themselves are not so bad.

0:56 There's holograms, but they can be dealt with, and I

1:00 There are intended solutions to work around them.

1:03 And it's also not as open and maze-like as it appears.

1:07 For example, yeah, there's doors here,

1:10 but this one's locked and this one's are locked as well.

1:12 We'll be opening them up later.

1:15 So, for now at least, yeah, we can only go one direction.

1:18 And now it looks like there's, you know,

1:20 cloud in this area, but there really isn't.

1:23 If you just like, you know, stay on this side of the corridor, it's fine.

1:28 Now, one other thing probably be hearing in a second is,

1:32 uh yeah, the holograms, which,

1:34 rather creepily, in this area, kind of cry for help,

1:38 because Vera Keyes was trapped in this area.

1:41 This is where she died.

1:42 So, you know, her shouts and pleas for help as she was dying got recorded,

1:47 and the holograms just repeat them over and over again.

1:53 So, yeah, bit on the creepy side.

1:55 But then, in a moment, yeah, between and the monitor on the compass,

2:00 we can see where the holograms are.

2:03 This one wanders from, yeah, this room to the room over on the left.

2:09 What we want to do is make it to a hole in the wall on the right.

2:13 So, I could just await for her to naff off

2:16 in that direction and book it through here after cracking open the door.

2:21 But, I don't want to do that cuz, yeah,

2:23 that could be a bit on the risky side, so.

2:27 You know, her spotting me would be bad, too.

2:30 Yeah, just a matter of going in this direction, getting in here, shut the door.

2:34 There's the emitter.

2:36 Step one is just knowing where the emitters are.

2:40 If you know where the emitters are, you can turn off the holograms,

2:43 and then they can't cause trouble, which is, you know, good.

2:48 So, okay.

2:49 She's gone.

2:50 This is the door we were on the other side of just a second ago.

2:54 And, yeah, we're into the next area.

2:57 The next area, however, has got a very different solution.

3:00 Ignore that door, we don't need that door.

3:02 We're going this way.

3:05 Because, yeah, once again, just avoid the cloud that is kind

3:08 of seeping in through a cracked ceiling and whatnot.

3:12 Yeah.

3:13 What we need to do now is step one, crack open a bit of a shortcut.

3:19 So, open this door, and that leads back

3:21 to the hallway where we were when we started.

3:23 Just to get in here.

3:25 Hit the radio.

3:27 We're fine for now.

3:28 And now, I slowly but surely, we can make this area a bit safer.

3:32 So, maintenance key to crack open some doors.

3:36 One thing here to, yeah, crack open up more doors, which is a beautiful.

3:40 Don't worry about the notes, that is fine.

3:43 The other terminal, however, just allow myself to be fixing things.

3:46 I do not need that, but that's fine.

3:49 But, yeah, in here, just need a moment to uh crack open this flipping terminal.

3:56 There we go.

3:57 Got that nice and easy in the end.

4:01 Yeah, we can turn off a couple of speakers.

4:04 And also uh very importantly, yeah,

4:07 a new code snippet we're going to be needing that later.

4:11 Together with something really bloody weird, which is this late in the DLC,

4:15 the recipe to craft a new weapon.

4:18 This thing is so bloody weird, but yeah,

4:21 I should have what I need to make one of those right now.

4:25 So, just to move over to the table, have myself to locksmith reader.

4:29 That's not bad at all.

4:31 So, there we go.

4:32 Cosmic knife superheated.

4:36 You may notice, by the way, damage 20 versus 21.

4:39 This thing does less damage than just, you know,

4:42 the clean knife in terms of a swing.

4:45 The DPS is better cuz it's also doing fire damage over time.

4:51 But honestly, yeah, I really don't think that's that interesting.

4:55 Like, if there were enemies in this DLC

4:57 that were particularly weak to fire damage, that'd be great.

5:01 But there aren't, so uh I'm not 100% sure this is really particularly useful.

5:06 Like, it looks kind of cool.

5:08 That's definitely true.

5:10 So, yeah, just to crack you open that day.

5:13 There we go.

5:14 We've got a lovely hot glowing knife and whatnot.

5:18 But yeah, just in terms of the damage from a sneak attacks and whatnot,

5:24 we're going to be sticking with the bear trap fist with its modification.

5:28 That is just a better.

5:29 Also, put it away because yeah, we move slightly faster without it.

5:34 So, okay, use the key to crack this open.

5:38 And yeah, we're now back where we started.

5:40 That's the elevator where we just were.

5:42 So, step one is just a loop.

5:45 Step two is yeah, it's a little bit more on the interesting side,

5:50 which is Hang on, that is Wait.

5:54 Wait, where am I?

5:55 No.

5:55 It's easy to get lost in here, by the way.

5:58 What you want to do is avoid the holograms and turn back

6:02 in this direction to this room at the end of the hallway,

6:05 because this here is the security terminal.

6:09 So again, just need to crack this open nice and quick.

6:11 There we go.

6:12 As a result of that, straight in here, beautiful.

6:15 Over on the uh security cupboard, but more importantly, hologram IFF,

6:21 meaning that going forward, the holograms no longer attack me.

6:26 This is the single most important terminal in the suite.

6:29 If you get here and crack this open, yes, you know what?

6:33 Very, very safe.

6:34 Although, I don't think there's anything

6:36 particularly interesting in the actual cupboard here.

6:40 I mean, there are ammo boxes, so uh Again,

6:44 I was really kind of hoping for that 1% chance of a flipping stealth boy,

6:49 together with yeah, a decent shotgun, plenty of ammo, etc., etc.

6:53 There's also yeah, more reinforced armor here

6:56 if you missed the armor in the casino.

6:58 But yeah, the casino armor is a way easier to get hold of.

7:01 May as well improve on what I've got though.

7:04 No, my helmet's already too good to improve any further.

7:09 So yeah, now that's done, you guys should be chill.

7:16 So we don't need to sneak around you or disable you, etc., etc.

7:20 though I would like to just verify that.

7:24 Yeah, she's definitely seen me, but she's still blue.

7:29 So they now consider me a part of the security team unless we chill.

7:33 There is one radio right at the end here that needs to be disabled.

7:39 Turn that off, and beautiful.

7:43 And we should

7:45 now be okay.

7:46 Though I would like to open a shortcut.

7:48 Hang on, it's Yeah, right here.

7:51 One more radio, by the way.

7:52 Just turn that off as well.

7:56 This is weird, by the way, which is There's a nothing gas leak in this area.

8:00 Yeah, like previously, gas leaks caused a guaranteed damage.

8:07 Sinclair 163, yeah.

8:07 But I'm like 90% sure this gas leak doesn't.

8:13 Yeah, still 163.

8:14 Maybe it would if you like, you know, stood in it for bloody ages.

8:18 Yeah, careful of the clown here.

8:20 But now we've got every shortcut open.

8:23 So I can get back to the start of this area from the end really bloody easily.

8:28 Screaming to be let out.

8:29 But yeah.

8:31 go.

8:30 The point is, we can ignore most of this at the end here,

8:34 cuz this is just Yeah, a bit of extra junk.

8:36 Although I can get So there we go.

8:38 Security pass, not right at all.

8:40 It's another helmet.

8:41 Careful of in case you get Bethesda physics.

8:46 But yeah.

8:47 We have now made it to the end of the suites.

8:50 First bit of the suites, not so bad, okay?

8:53 Especially if Yeah, you know about one,

8:56 that flipping a projector in the bathroom, and two, that terminal.

9:01 Repair 75, science 50.

9:04 This area is not so bad at all.

9:07 And thus we have made it to Yes, the lovely suites of Vera Keys.

9:12 But for the time being, there's not too much more we can do.

9:15 Stand up.

9:16 We've got to catch up with the lovely Christine.

9:20 Christine You made it.

9:20 Good.

9:22 We have to talk.

9:24 I'll keep this quick in case my voice goes out.

9:28 And there we go.

9:29 We've now met up with Christine.

9:30 She can now talk, and more importantly, she now sounds like Vera Keys.

9:36 We know from Dean Domino that's the key to the vault.

9:39 She's got to say the right thing to the terminal in the other room.

9:43 Unfortunately, yes, while we know she needs to say something,

9:47 we don't know what she needs to say precisely.

9:51 I've been hunting the one who hijacked your Pip-Boy, Elijah, for some time.

9:57 He cannot leave the Sierra Madre alive.

10:00 What he's done What he's done here is

10:02 nothing compared to what he's done in the past.

10:05 The only way to bring him out is if you get to the vault.

10:08 He won't allow you to go down there alone.

10:11 That's when we kill him.

10:12 And of course, yes, it also implies that it's

10:14 all about backstories with the Christine and Elijah.

10:17 And if you're paying attention in the base game as well,

10:20 Elijah was the one who caused the massacre at Helios One back in the day.

10:24 So, yes, potentially we could dig

10:25 into a few bits and pieces with Christine here.

10:28 What's more important to this Well, step one, we ask after the auto doc,

10:33 we can get some more information about this area.

10:36 Yeah, still functional.

10:38 Lot of garbage data on it.

10:39 It's basic procedure should still work fine.

10:42 But yes, we're not going to be using it,

10:44 but Christine can give you some interesting information.

10:47 I can see.

10:48 Check the route, recent diagnostics.

10:51 Lot of Med-X was dispensed for Vera Keyes.

10:55 Guess that's her corpse there for certain.

10:58 And why all those meds are scattered around in here.

11:01 Here's the medical report.

11:02 Looks like she had some sort of terminal condition.

11:06 Diagnosis isn't conclusive.

11:08 Must have been painful.

11:10 I'm not even sure she knew if these medical reports are enough.

11:13 She must have been numb most of the time.

11:16 So, yes, poor Vera Keyes by the end was terminally ill,

11:20 also very numb and not entirely aware of what was going on, while

11:23 simultaneously being a blackmailed by Dean Domino in order to seduce Sinclair.

11:29 So, yes, possibly she didn't have a great life at the end.

11:33 Anyway, you hold up here.

11:35 I need to go and take care of Elijah.

11:38 Good luck.

11:39 He's not an easy opponent.

11:41 If I can, I'll help.

11:43 I might be able to figure something

11:44 out using the Sierra Madre's computer systems.

11:48 And there we go.

11:49 We get ourselves a key straight away.

11:51 So, we can move uh through to uh yeah, this room over.

11:56 Sorry, wrong room.

11:58 Need to use this terminal to crack that open.

12:01 But I did get a key.

12:03 That's nice.

12:04 Possibly the key opens the safe.

12:05 I'm not sure.

12:06 Yeah, we can also get curiously Vera's outfit right here in the safe.

12:11 There's another one right through here on her corpse.

12:14 So, yes, you're going to have two for some reason.

12:16 I don't know why there's two.

12:18 Well, she don't she probably only like two outfits.

12:20 She was a celebrity.

12:22 Owning more than one outfit is allowed.

12:23 So, that's reasonable.

12:25 So, yes, just a mosey through here.

12:28 We get to the key that needs Vera's key's voice.

12:33 The problem being yes, no matter what we do here,

12:37 we can't actually crack open the door just yet.

12:40 There's more work to do downstairs.

12:44 This is where stuff gets a bit more dicey.

12:47 By the way, because yes, the holograms in here,

12:50 they're not too difficult to work around.

12:54 What I need to do next, however, yeah, that's a bit more nastier.

12:59 Because now what we've got to do is those starlet snippets

13:02 we've been picking up this entire time and thread them together,

13:06 which can only be done back in the lobby.

13:09 Now, you may recall every time we've been in the lobby,

13:13 there's been more and more bloody monsters in there, like ghost people.

13:19 Last time I passed through,

13:20 just took out like two of them, then ignored all the others.

13:24 So, as a result of that, yeah, there's probably a lot in there at this point.

13:31 Like, the moment I go through this door here,

13:34 there's going to be like somewhere between five and eight, which is a lot.

13:42 There's no way in a hell we're getting sneak attacks on all of them.

13:48 So, here's my plan.

13:49 It's not a good plan, but I think it's the best one we've got.

13:55 I'm going to basically use implant your axe to rush the computer.

14:01 I can use that to create the tape I need to access,

14:05 yeah, the final elevator and go down to the vaults.

14:10 At that point, however, everyone has definitely realized where I am.

14:14 They'll be tossing spears, gas bombs, etc., etc.

14:20 So, what I'm going to do then is take advantage of, yes,

14:23 one other tiny thing I've been carrying this entire time,

14:28 the security passcodes.

14:31 So, what I can know that's all the security passcodes.

14:33 Hang on, there's definitely Okay,

14:35 I've got some information about the security code snippet.

14:39 Not what's actually in this menu, but I did pick it up in the theater.

14:43 Okay, so I can use that to turn on a hologram who will clear the room.

14:48 And I think that's the solution.

14:50 Basically, just run in, get the code snippet, then let the hologram do the work.

14:57 But this is really really cooking unpredictable.

15:01 Like, this might go amazingly, it might go terribly.

15:06 One implant your axe should be fine.

15:08 I'm doing a med axe because, why not?

15:11 There will be potentially spears flying and whatnot, so Okay.

15:17 This is now entirely down to luck.

15:21 Crack you open.

15:23 Yeah, just go.

15:25 Go, go, go.

15:27 Caution.

15:27 Good.

15:28 The longer I don't get Right, I've been detected.

15:31 Jump over terminal.

15:35 All we do is Yeah, just access the music controls, retrieve the three snippets.

15:41 That should be everything I need to crack open the elevator.

15:45 Great.

15:47 Now what we do is activate security.

15:51 So a security hologram is about to activate.

15:55 I, meanwhile, I'm going to try and dive into Yeah,

15:57 the restaurant cubby to the right.

16:01 I think it's the best option.

16:03 So just go, go, go, go, go, go, go, go, go.

16:07 And basically just hide back here.

16:11 Okay.

16:13 And they're definitely being killed.

16:17 And hopefully, you know what?

16:18 I'll take flipping agent.

16:20 I'll also take some vodka, because why not?

16:27 As I'm hearing more die, I do have more implant circuitry I needed.

16:36 And right now they're not hostile to me, but the hologram only lasts so long.

16:42 It's not impossible it might, you know,

16:45 fail before I actually, you know, have the room clear.

16:56 I'm seeing a lot of ash piles.

17:03 And I think that noise was just the door,

17:05 like a more of them hammering on the door, cuz they just do that.

17:11 Okay.

17:12 That worked really well, actually.

17:15 That's fine.

17:17 So, okay.

17:19 I've now got the snippets I need.

17:23 So, I can yeah, get down to the vaults.

17:25 The vault is even more of a nightmare, by the way.

17:28 But, yeah.

17:30 Do not forget while we are here,

17:33 may as well wait yeah, flipping once 18 hours or thereabouts.

17:38 So, yeah, that should get me implant GRX back up to maxed out.

17:43 Cuz I'm going to need a full set down in the vaults.

17:48 If anything, I might want to yeah,

17:51 do the same trick I did with the bell tower again.

17:56 Which is yeah, once I got my implant GRX, just make sure it's still fine.

18:00 I don't think they can regenerate in here, like that's not allowed.

18:04 But, yeah, verify we've got what I need.

18:06 There's the five.

18:09 Okay.

18:11 Just in case, and by the way,

18:12 I think it was like oh, yeah, it was seven in here.

18:16 That was a lot.

18:18 So, that was the right plan.

18:21 I'm going to wait yeah, another 20 hours.

18:27 Cuz I think down in the vault, you can't wait, but time will pass.

18:31 So, if it passes midnight, I'll get the implant GRX back.

18:34 And yeah, the implant GRX is just carrying me.

18:37 This is why we waited until level 30 to do Dead Money.

18:41 Like, that decision I think has been very much vindicated.

18:47 So, okay.

18:49 We're still fine for now.

18:50 It's now yeah, coming up on 10:00 p.m.

18:54 So, that's the suites done.

18:56 Just cut it through here.

18:59 Cut it through here, as well.

19:03 And yeah, we should now be straight back to the NCR.

19:08 And yeah, now I've got that code.

19:11 You're back.

19:12 You sure you still want me here, collars and all?

19:15 Not much for waiting around with a bomb around my neck.

19:18 And yes, I've now got the expression that will open the elevator.

19:23 Not sure how I've got it, so I've just got like,

19:24 you know, three snippets from the Starlight songs.

19:28 How I know they're the right ones Does that ever get explained?

19:32 I have no idea.

19:34 The one who made these collars he'll follow you down there.

19:38 And he won't let you leave.

19:40 He's not one for sharing.

19:42 Never was.

19:43 And that's fine.

19:44 I'm actually banking on it.

19:45 Though, John, you forgot to do Mentats before this conversation.

19:48 But that's fine.

19:49 This is a nice thing to know about, but it's not necessary.

19:53 So the important thing is yeah, when he comes up through here, don't stop him.

19:59 Let him come.

20:02 I can't let him leave here.

20:04 Look, you've done so much,

20:05 and he's not going to show himself until you go down there.

20:09 And okay.

20:10 I've been very nice to her over the course of this DLC,

20:13 so she's sure to back down.

20:15 I can't let go.

20:17 Every time I've thought about it I've lost him so many times.

20:21 He needs to die.

20:23 What happened here with us?

20:25 He's he's done so much worse.

20:29 And okay.

20:30 How about a compromise?

20:32 Let him come through.

20:33 If he escapes and I die,

20:35 you'll be here waiting to catch him on the way back out.

20:39 All right.

20:40 All right, I'll But I'll need to leave this floor.

20:43 He'll pick up my collar and

20:45 And yes, probably better if I don't know where you are.

20:48 Hopefully, things will work out.

20:52 I Never mind.

20:53 Let me get the vault open.

20:56 Begin again.

20:57 But know when to let go.

21:01 Sounds like you.

21:04 And there we go.

21:04 She's on her way to open up the vaults.

21:07 And though it's never explicitly stated, yes,

21:09 obviously Christine is Veronica's ex-girlfriend, the one who Veronica mentions.

21:14 Though Veronica never says Christine's name,

21:17 Christine never says Veronica's name, which explains why unfortunately,

21:20 you can't really speak to Veronica about meeting Christine cuz officially,

21:25 you're not really supposed to actually know.

21:29 But okay.

21:31 It's time to get down to the vaults and wrap this up one way or the other.

21:36 And I got you.

21:37 Got my implant your axe.

21:41 Draw that agonizing line.

21:44 So, enter the vaults here.

21:47 Yeah.

21:48 That's my destination.

21:51 In sight.

21:53 You can't get to it because security is currently operational.

21:57 Hence, the force fields, etc., etc.

22:01 So, we've got to go the long way round.

22:05 By long way round, I mean like three rooms.

22:08 We have like three rooms yet to go.

22:11 This is not a big area.

22:13 But they're all kind of terrifying, actually.

22:17 So, right.

22:18 Step one, just to crack open maintenance access.

22:23 It's more important if I just passing by.

22:26 Yeah.

22:27 Part of the big thing about this area is it's actually a trap, not just a vault.

22:33 If you take down the security so you can access the vault, that point, yeah.

22:38 The lift is potentially going to lock down

22:40 after the next time it's used to escape,

22:43 sealing anyone else down here like forever.

22:48 So, yeah.

22:49 In a perfect world, now just get over here.

22:52 Watch out for, yeah, speakers and that and what not.

22:55 Crack open this.

22:57 Keep on keeping on.

23:00 There are many safe zones in this early section and I think

23:04 down there I don't believe is that's That's just a, you know,

23:07 a clipboard and that's uh fine.

23:10 So, okay.

23:11 Room number one.

23:13 There's a flipping radio uh right there.

23:16 So, all we're going to do is uh yeah.

23:20 Basically, go through this room to get to a safe zone down over there.

23:28 I don't think all We're fine.

23:34 We're absolutely fine.

23:35 Just go through over here, hop over the top here, okay?

23:39 Everything's fine.

23:40 Everything's fine.

23:41 Just get to here.

23:44 I don't want to be using flipping implant GRX unnecessarily.

23:49 So, I'd like to save it in case things go wrong right at the end.

23:54 Any chance of No cooking stealth, boys, obviously.

23:59 The next nice safe zone is also a nice and chill.

24:04 Just we go.

24:05 And on the stairs over on the right.

24:08 Just hop up here.

24:10 There we go.

24:13 Now, we're in a much nastier room.

24:17 Which has also got cooking, you know, bloody cloud everywhere.

24:22 Now, this room is kind of built under the assumption

24:24 that you're going to be shooting the radios to create safe zones.

24:29 I can't do that because no melee weapons affect radios.

24:34 Like thrown melee weapons do, like, you know,

24:36 the throwing spears or what nots, but I can't use those.

24:40 So, what I got to do is manipulate time.

24:44 Okay.

24:45 Need to make it through this area fast enough that I can just,

24:49 you know, get in and out before I explode.

24:54 So, one implant GRX, meaning I'm moving three times faster than a shotgun.

25:00 So let's just get round over to here, loop around the top.

25:05 This is all absolutely fine.

25:08 Go to terminal here.

25:11 Shut the alarms down just to you know,

25:13 I slowly get rid of all of some noise and whatnot.

25:17 Turn right.

25:21 And now we reach hell.

25:25 Because this next room has got security holograms in it.

25:29 Three of them.

25:31 You might be thinking, "That's fine, John.

25:33 You can just turn them off." It's no.

25:36 No, you can't.

25:37 Not really.

25:37 Because, you know, the flipping things are hidden on rooftops and whatnot,

25:43 where I can't get to it.

25:44 You're supposed to like, you know,

25:45 toss grenades, shoot them with guns, etc., etc.

25:49 Things I can't do.

25:52 And I can't just run through the room and play past them.

25:57 Because look over there.

25:58 There's a force field door that needs

26:00 to be deactivated before I can actually escape.

26:05 And also, there's a shielded radio by that same door,

26:08 so I'll explode if I'm in this room for too long.

26:14 That room over there on the right.

26:17 That's where I need to go.

26:18 Because that turns off the force field door.

26:22 And then I can leave.

26:25 Now in theory, you could try and sneak around this room,

26:28 manipulate the, you know,

26:30 routines of these guys to slowly move them out the way.

26:34 But it's very unreliable.

26:38 I'm going to do something much Right, we just hit midnight.

26:43 Brilliant.

26:44 I'm going to do something much bloody stupider.

26:48 Which is I'm going to, But, do two doses of Implant GRX,

26:53 and we are just going to book it

26:55 to the machine to turn off the door and then leave.

26:59 They will detect me.

27:00 They will be furious.

27:02 They will go red.

27:04 It's possible they will shoot me.

27:06 And because they're going to shoot me with laser weaponry, medic does nothing.

27:12 Okay.

27:12 It would be amazing if I had the atomic cocktail, but I don't.

27:18 I just don't have that.

27:20 And you can't make any inside this DLC, so Okay.

27:28 Once again, this is now entirely in the hands of luck.

27:33 This might work, or it might not.

27:36 Two doses is plenty to get in and out.

27:41 But, okay.

27:43 This is the last room full of bots.

27:47 Just go.

27:48 Just cocking go.

27:50 Straight through here, yep, yellow.

27:53 And then red, push them out the way,

27:55 push them out the way, push them out the way.

27:57 Get to the terminal fast as you cocking it can.

28:00 And yeah, I'm aware of the beeping.

28:02 He's about to start flipping shooting.

28:04 So, shut the alarms down.

28:07 That's fine.

28:08 Also, reset their behaviors a bit to make

28:11 them move and turn off the security force field.

28:14 And then we just go because they can't leave this room.

28:17 They can't chase you.

28:18 They're stuck in here.

28:19 So, turn that off.

28:23 And go, go, go, go, go, go, go, go, go, go, go, go, go, go, go, and Okay.

28:37 My heart is not happy about anything right now, but it worked.

28:43 It just there's another warning about security being on or off,

28:47 which is if you disable the security,

28:50 this vault turns into a giant trap intentionally.

28:53 It was designed as a trap to trap Dean

28:55 Domino as punishment for the fact that, you know,

28:57 he was down here trying to rob the vault, etc.

29:00 etc.

29:01 Because uh Sinclair caught on to that.

29:04 So, on top of that, yes, once again, I mention all of the the elevator.

29:09 Once someone escapes from this vault, the elevator is locked forever.

29:13 This place just becomes a giant tomb.

29:16 And in a perfect world, that's what we're going to do to Father Elijah.

29:21 Whether I could pull it off or not is a question of New Vegas behaving.

29:26 This[ __] is unpredictable.

29:30 But speaking of which, yeah.

29:33 What we need to do is straight up disable security.

29:40 And here we go.

29:43 We're now in the vault.

29:45 Force fields down, etc.

29:46 etc.

29:48 Also note, by the way, yes, that's Sinclair down there.

29:53 He was trying to undo the trap that he created, but he couldn't.

29:57 He fell to his death, died in the cloud, etc.

30:00 etc.

30:02 So, yeah, if we just go to the uh holotape, we just picked up there.

30:07 Hang about.

30:09 Yes, it turns out that at some point, Sinclair realized what Vera was doing.

30:15 But unfortunately, while he was like not happy about that, in the end,

30:20 he was quite gracious about the whole thing.

30:24 Originally, he was planning to, you know,

30:26 potentially trap her down here forever.

30:29 But yes, he kind of even tried to maybe undo things.

30:34 But it didn't really work out.

30:36 He ends up dead, etc.

30:37 etc.

30:38 This place is, you know, a weird creepy tomb, basically.

30:43 It's all right.

30:45 Yeah, once your X wears off, I've still got three doses, that's fine.

30:50 You can't open that door, not without the terminal here.

30:54 Crack that open.

30:55 Yeah, simply I got weird at the end.

30:58 Only the trustworthy may enter the vaults.

31:01 So, unlock the vault.

31:04 Beautiful.

31:06 And inside we go.

31:08 Immediately, yeah, seals shut behind me.

31:12 So, step one, use this terminal to disengage even more vault security.

31:18 Beautiful.

31:20 And yeah, I've basically got two choices here.

31:24 Using this terminal,

31:26 what I can do is get all the turrets outside to be on my side,

31:30 not all of them, some of them, and the others Christine will disable remotely

31:34 for me as soon as any fights begins.

31:37 Because she's alive and she likes me.

31:40 If I do that, those turrets that should kill Father Elijah.

31:44 Like, they're pretty bloody strong.

31:47 If I do that, however, then yes, I'm committing to there being a fight.

31:53 Does the result of that, yeah,

31:56 I'm stuck running out of the vault the more dangerous way, i.e.

32:01 retracing my steps because security will go

32:04 up again as soon as the fight begins, meaning yeah, force fields.

32:08 I can't just leave.

32:11 The nicer option would be sneaking out, if I can do it.

32:17 But that can go wrong because if Father Elijah likely detects you,

32:21 detection is, you know, wonky and unpredictable in New Vegas,

32:24 then I'll be trapped in a relatively vulnerable position and I

32:28 won't be able to turn on the terminals, etc., etc.

32:34 But I would like to at least to try that because if I can make it work,

32:37 and I think I can, it's the easiest solution.

32:42 For now though, yeah.

32:44 The prize at the end of the vault, gold bars.

32:48 They weigh a bloody large amount, though do bear in mind by the way,

32:54 like I don't really need much of this stuff when you think about it.

32:58 So, I just dump say yeah, the assassin suit,

33:01 that weighs 20 all by itself, and great.

33:04 I don't need all of these weapons either.

33:06 Definitely don't need brass knuckles.

33:09 Don't need the holo rifle.

33:11 Definitely don't need these knife spears.

33:13 So, get rid of all of all of all of these.

33:16 Beautiful.

33:18 Yeah, dump all that too.

33:20 So, okay.

33:22 Big old pile of stuff, that is excellent.

33:25 Yeah.

33:26 I can take that five.

33:30 No, that's just over capacity.

33:33 That is a shame.

33:36 So, yeah, what else could I dump?

33:38 I feel like I'm not really like, you know, in the spirit of the DLC right now.

33:43 Dump that doctor's bag, we don't need that anymore.

33:47 Then dump yeah, just some flipping whiskey and a vodka.

33:51 We've got plenty of booze back in the Mojave.

33:53 That's fine too.

33:57 Knife spear clean, don't need that.

34:00 I would like the holo rifle, cuz that's like, you know, just a unique.

34:02 So, it's nice to have, damn it.

34:05 Dump a basic cosmic knife.

34:07 Yeah.

34:08 That's fine.

34:09 That should be absolutely fine.

34:11 Just use one of those just so I've got a max condition dead cat vest.

34:18 Yeah.

34:19 Now I've got Hang on.

34:22 Five gold bars, value at 52,000.

34:24 I don't even need this money.

34:26 I'm just deliberately misinterpreting the point of this DLC.

34:30 So, okay.

34:32 Dump all of all that.

34:34 That is fine.

34:36 Jam.

34:37 What we do now is to crack open the main terminal.

34:41 We try and read the Vera key's note that's been extracted.

34:45 Now it's the disk that we just have found outside.

34:48 But yes, very important note to Vera.

34:52 Fortunately, all my fears have may have come to pass and this is an apology.

34:57 So yes, at various points, this vault was supposed to be like, you know,

35:00 a flip being a bunker to keep her safe from the end

35:04 of the world and also a trap for Dean Domino.

35:07 Presumably at some point an actual vault he could store

35:10 his gold in cuz he's literally storing his gold in here.

35:14 So yes, Sinclair like went through multiple different iterations

35:19 in his mind of what this vault was for.

35:22 At the end, however, it feels like, yes,

35:24 he softened a bit and tried to undo the trap he created.

35:29 But unfortunately, he wasn't able to do so.

35:32 Hence, why he died trying to fix the pipes.

35:35 But most importantly, yeah, if you come down here,

35:39 do not access my personal accounts.

35:42 That was the trap for Dean cuz yeah, he knew that Dean would look into those.

35:47 So as a result of that, it is very important we don't touch that cuz if so,

35:52 you just lose cuz then you're trapped in here forever.

35:55 So yeah, back out and then do not read personal accounts.

36:06 You you're in the vault finally after all this time.

36:09 The Sierra Madre.

36:12 Mine.

36:13 Don't move.

36:15 Don't go into the vault and don't touch anything else.

36:19 There may be more traps down there.

36:22 Another security system.

36:24 And you got it to Elijah here.

36:25 He is actually completely right on that.

36:27 There is no other secret security system, the one we were just talking about.

36:32 But yes, here's what we want to do.

36:33 Challenge him to actually come downstairs and access this vault

36:37 he's spent so many years trying to crack open.

36:42 No.

36:42 I'm not going to take the chance when I'm so close.

36:45 Not this close.

36:46 No.

36:48 Not again.

36:50 I can wait.

36:52 Before I could be careful.

36:54 You You're locked down here.

36:57 This is the only entrance, and I have free reign of the Sierra Madre.

37:02 I have time.

37:04 More than you.

37:05 Besides, there might be more traps.

37:09 I'll send more scouts.

37:11 Yes, others.

37:13 You're resourceful.

37:16 Don't want to leave anything more to chance.

37:20 So yes, at this point he's kind of been paralyzed by his own uh paranoia.

37:24 So uh only two forces hand and make him come down here in person.

37:29 The best way to do that is uh threaten to destroy the vaults.

37:35 No, I don't think so.

37:36 It would most likely trigger other security measures,

37:39 if you hurt the vault at all.

37:41 The builder of the casino built it to last.

37:44 The Sierra Madre withstood the war.

37:47 I'm sure the vault is protected as well.

37:50 Besides, you wouldn't have followed the signal if

37:53 you didn't want this place's secrets for your own.

37:56 You're curious past the threats.

38:01 And here we go.

38:02 Very important skill checks here.

38:04 Basically, yeah, you need to be in some way qualified at to damage the vault.

38:09 But yeah, I think science is the most uh sophisticated option.

38:13 A lot of the information down here

38:15 is tied to terminals and electronics and whatnot.

38:19 I bet I could do some damage in there, my friends.

38:22 You might destroy access to the data, not the data itself.

38:27 Besides, there would be safeguards in place.

38:30 A just possibly in fact too many safeguards as you discovered already.

38:35 If I start messing around, I might trigger some ridiculous security override

38:39 that keeps you out for another 10 years.

38:44 But you recognize the value of what's down there.

38:46 You would no sooner destroy what's

38:48 inside the Sierra Madre than destroy yourself.

38:51 Persist in threatening me or the Sierra Madre secrets, you're of no use to me.

38:58 I'll set off your collar now.

39:01 And here we go.

39:03 Science of 75, there's a lot of a lag in the collars.

39:07 I could do the damage before you explode me.

39:12 Huh.

39:13 Clever.

39:14 Whoever designed the Sierra Madre,

39:16 their obsession with messing with frequencies and signals.

39:20 I'm coming down.

39:22 I'll meet you face to face at the vault entrance.

39:25 If you resist, I'll use the collar even if it puts the vault at risk.

39:30 And now we're in a race.

39:31 We're in a race.

39:31 He is literally coming.

39:32 He's going to yes, be at the flipping elevator.

39:38 He's going to come through that door in just a second.

39:40 This is where I want to hide.

39:42 Right here.

39:43 He shouldn't be able to see me.

39:44 I'm in the dark.

39:45 I've got sneak 100.

39:48 And what I want is for him to not see me.

39:53 I have to pick my moment to flee very carefully cuz if he sees me,

39:57 he'll turn on the force fields.

39:59 What I'm waiting for is a very precise moment

40:03 when he hears in the center by the vault there,

40:08 he turns to the right and starts going into diagonal towards the terminal.

40:15 Because then There we go.

40:17 That's it.

40:18 That's the moment.

40:20 This is the best option you've got in terms of reliability to get out of here.

40:26 And I'm going to use Implant GRX to do it faster.

40:29 So, okay, just go.

40:31 Go.

40:31 Go.

40:32 Go.

40:32 Go.

40:33 Go.

40:34 Go.

40:34 Go.

40:35 Go.

40:36 I think we've done it.

40:38 Because once you pass the force fields, yeah, these doors slam shut, too.

40:44 I think it's done.

40:46 He shouldn't be able to do anything to me

40:48 right now because as soon as the security goes off,

40:52 which he's deliberately activated, just a seconds.

40:58 I can't escape yet, but as soon as security turns on, Alarms.

41:03 What?

41:04 There we go.

41:07 Think you can run?

41:08 And I do, actually.

41:10 Hilariously, the moment he says it, "Think you can run?" you can run.

41:13 So, bloody hell, that's There was just rumbling.

41:20 Why was there just rumbling?

41:21 Also, John, there's still Okay, let's talk about the DLC and how

41:24 that went to afterwards because for the time being,

41:27 there's still bloody ghost people,

41:28 the ones who spawned in after the whole bell tower thing.

41:31 Let's just cocky go.

41:33 We can talk about, yes, how that went in a minute.

41:36 Let's just cocky get out of here because bloody hell, it's actually done.

41:42 And just just return to the Mojave cuz once we go, we can't come back.

41:46 That's fine.

41:47 I don't cocky care.

41:48 Let's just go.

41:50 The survivors of the Sierra Madre thought about

41:53 gathering at the fountain and waiting for the courier.

41:56 In the end, the collar's silence made them uneasy,

42:00 and the fear of turning on each other

42:02 made them hesitate and leave the goodbyes unspoken.

42:07 The radio message at the fountain was enough for them,

42:10 and there was no need to add another farewell on top of all they had suffered.

42:14 Dog forgot himself, as did the voice that raged within him.

42:19 After their passing, a new voice spoke within the mutant shell.

42:25 It was difficult for the voice to remember the two it once was.

42:30 There was the beast, dog, consumed by hunger.

42:35 And the other, in reverse, the one consumed by control.

42:40 Both were driven by need for the other.

42:44 The courier brought them together somehow, joined the two into one.

42:50 All that happened at the Sierra Madre was a faint memory to the new personality,

42:56 like a flickering light in the clouds of the mind.

43:01 The new voice did not think of the courier

43:03 again until the battle at the Divide reached his ears.

43:09 The battle between the two couriers,

43:12 beneath the torn skies and the old world flag,

43:17 each bearing a message for the other.

43:21 And the mutant prayed the courier that had saved him had been saved in return.

43:29 Dean Domino, entertainer, singer, thief,

43:34 explored the Sierra Madre not long after he was rescued by the courier.

43:41 Once he left the theater, the Sierra Madre recognized him as a guest,

43:46 and many doors opened to him.

43:49 He had to admit it had been built to last.

43:54 During his search, he came across the final records of Vera and Sinclair,

43:59 and realized what happened the night the bombs fell.

44:03 He felt strangely sad for a moment, and he had no idea why.

44:10 Shrugging it off, his mind turned instead to where the Courier had come from.

44:16 Vegas still survived, out there in the Mojave.

44:22 Its sights, sounds, and casinos ripe for the taking.

44:31 So, giving the Sierra Madre one last nod and a wink,

44:36 he set off beyond the cloud to begin again.

44:41 Christine, her mission complete, found new purpose as the Sierra Madre's warden.

44:47 She watched over it silently, by choice.

44:51 Over time, the ghost people came to see her as one of the holograms.

44:56 They would watch silently as she walked among them.

44:59 At times, Christine thought of the Courier,

45:03 who had kept Elijah's hand from her throat.

45:06 The Courier reminded her of the other Courier she had met in the Big Empty,

45:10 and wondered if the two had found each other at last.

45:14 She did not think of them again until she heard the legends of the Divide.

45:18 The Divide, where the two messengers, the two couriers,

45:23 fought beneath an ancient flag at the edge of the world.

45:28 You've heard of the Sierra Madre Casino.

45:32 We all have.

45:33 The legend, the curses.

45:36 Some foolishness about it lying in the middle of a city of dead.

45:41 A city of ghosts beneath a blood-red cloud.

45:46 A bright, shining monument reaching out, luring treasure hunters to their doom.

45:53 An illusion.

45:57 A promise that you can change your fortunes.

46:00 Begin again.

46:02 Finding it though.

46:06 That's not the hard part.

46:08 It's letting go.

46:10 It's letting go.

46:14 It's letting go.

46:16 It's letting go.

46:18 It's letting go.

46:25 Wait a moment.

46:27 Before you go, I we hope you've enjoyed your stay.

46:34 Farewells can be a time of sadness.

46:36 Letting go difficult.

46:40 As a guest of the Sierra Madre, you know that truth more than anyone.

46:45 Frederick Sinclair believed one's life could be made anew every day.

46:50 That fortunes were more than the wealth in your hands.

46:53 Love, life, family, those to care for, and those who will care for you.

47:02 To those who know these joys,

47:05 the Sierra Madre holds little they don't already have.

47:09 Out in the world, beyond these walls, that is your chance to begin again.

47:16 I hope you'll return in happier times.

47:20 Until then, the Sierra Madre and I will hold you in our hearts.

47:27 Wait a moment.

47:28 And there we go.

47:30 With that a final radio transmission, Dead Money is complete.

47:35 And uh that feels so weird to me.

47:38 Like uh when I started this particular challenge run, you know, melee only YOLO,

47:43 I wasn't sure that it was even going to be possible to do Dead Money.

47:48 Was wondering whether I might be, you know,

47:49 areas where there literally weren't enough safe

47:52 zones to survive the radios or whatnot.

47:55 And uh honestly, I think we've been uh very lucky.

47:58 Like the run back from the bell tower

48:01 and just a charging straight through the final hologram room.

48:05 Yeah.

48:06 We were very very lucky that in both of those situations

48:09 that nobody even took a shot at us, but okay.

48:15 It's done.

48:16 That leaves just a one flipping thing.

48:20 And that of course is Lonesome Road.

48:22 And yeah, let's just say we're not quite on easy

48:26 street yet just because I taking care of a dead money.

48:31 Because the last time we wrapped up Lonesome Road under

48:34 you only live once rules, I was able to just,

48:36 you know what, hide on the other side of Ulysses' temple

48:40 with a sniper rifle blasting enemies as they came into the room.

48:44 This time I'm going to be right there on the front line

48:47 as waves of marked men pile in over and over and over again.

48:51 So, yeah, there's still a lot of nasty stuff to go.

48:56 But yes, I'm going to go have a cup of tea now and just,

48:59 you know, have a little personal private celebration

49:01 that we actually bloody got dead money done.

49:05 That's for next episode.

49:06 As I say, we're returning to the night mother is Lonesome Road.

49:09 So, hopefully you'll join me for that.

49:12 But in the meantime, I've been Joshua has been many a true nerd.

49:16 And this has been a Fallout: New Vegas You Only Live Once.

49:20 Thank you very much and goodbye.

49:24 If we just hide the bodies, nobody needs to know about this.

49:28 Yes, my stupid stupid plan has worked.

49:32 It turns out I'm a genius.

49:34 The giant radscorpion is not gone.

49:37 Oh, hang on, there's there's more yet though.

49:38 I'm still being very shocked.

49:40 Guys, where's the NCR?

49:41 Nobody needs to know.

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