Every Frame x Lackadaisy - Interview with Tracy J. Butler & Fable Siegel
Every Frame a Painting
0:04 Hi, my name is Tony
0:06 and my name is Taylor and this is a fun little experiment.
0:09 Recently, Lindseay Nuller,
0:11 who runs the animation training company Eat Your Peas,
0:13 asked us if we'd like to interview the team from Lacadis.
0:16 And as fans, we of course said yes.
0:19 In the world of indie animation, They Are the Frontier.
0:21 For those who don't know, Lacadis started as a comic in 2006.
0:25 is about a group of cats, yes, cats, who run a speak easy in St.
0:30 Louis during prohibition.
0:31 In 2020, a Kickstarter to turn that comic
0:34 into a pilot broke its funding goal by 400%.
0:36 The pilot was released in 2023,
0:38 and they turned around and crowdfunded a series of five episodes on Backer Kit,
0:42 which raised $2 million.
0:43 Most recently, they have partnered with indie
0:45 animation studio Glitch to extend that series.
0:48 So, without further ado, please join us by the fire, Fable Seagull, and Tracy J.
0:54 Butler.
0:55 Hey.
0:55 Hi.
0:55 I could tell you the horrors of our business and business model.
0:59 How how to make a cartoon and not die.
1:01 Uh [laughter] how to survive.
1:03 How how to survive burnout for years and years
1:06 and years on a passion project where you're like,
1:08 I'm not quitting, but boy, do I ever want to lie down and sleep for a month.
1:14 In that spirit, I wanted to ask just very
1:16 simply about a sequence that Tracy you started a very
1:20 long time ago to my understanding and it is
1:22 uh three words for you which is old man river.
1:26 Yeah.
1:26 So I had to fight her on on getting that into the pilot.
1:29 I was like this is this is lacadasy to me
1:32 and I want this this pilot to start with a poem
1:36 just to like sort of like right off the bat
1:39 put off people who aren't going to like it anyway.
1:42 [laughter] Okay.
1:42 Okay, so Tracy, I have to ask
1:44 what inspired this poem?
1:45 Because when I initially saw Old Man River, I was like, "Oh,
1:47 is it going to be the song from like uh I think it's Showboat, but it's not.
1:50 It's uh I think it's an original poem.
1:52 So, can you explain it genesis?"
1:54 Yeah, I mean, I was I was looking
1:56 about the Mississippi River and things things like that.
1:58 And I I think Old Man River as a nickname.
2:00 It it just seemed like an odd name for for the river to me.
2:03 And and you know, at the same time,
2:04 I was writing this character who's very much this like like trouidor.
2:08 He thinks of himself like a warrior poet or something like that.
2:11 I'm like, I don't know.
2:12 These things just kind of came together and I am uh continually
2:17 like disappointed in my panel layout for the the original comic for this.
2:22 Uh but I I I think the uh the poem itself is is pretty okay.
2:26 I'm not a poet, but um Rocky is, so I'll blame it on him.
2:30 But um this is her excuse.
2:32 Like she she is in fact an incredible incredible with words.
2:35 remember for the pilot like we had the I was like, "Hey Tracy,
2:39 we need a poem for the uh for this dynamite
2:42 scene and we were coming up with ideas like
2:45 sitting there and then finally you were like I
2:47 just I just need like just give me a night."
2:49 Yeah, we needed uh we needed something Rocky to be saying something while
2:52 he was tossing dynamite around because heaven knows he can't shut his mouth.
2:55 So um [laughter] uh so we we yeah, we came up with another
3:00 poem for the pilot that that he does as well.
3:02 But I think uh yeah,
3:04 this one I feel like just kind of captures
3:06 almost more of Rocky than it does his environment.
3:09 More of his like very quicksotic, you know, uh perspective on things.
3:13 Looking back at this one,
3:14 cuz I hadn't seen this in a few years and I was checking it up again,
3:16 my my first sort of feeling about it was that it does capture his
3:21 Yes.
3:21 his his romanticized view of the thing and what it is that he does and all that.
3:23 I do have to ask all the research in this, I'm assuming,
3:26 is that like based on a real bridge, all this kind of stuff.
3:28 Oh, yeah.
3:29 Yeah, that's the East Bridge in St.
3:30 Louis.
3:30 I think it's been there since the mid mid late 1800s.
3:35 Yeah.
3:35 So it it was actually the symbol of St.
3:38 Louis before the arch.
3:40 Before the arch.
3:40 Yeah.
3:41 And and this was actually a architectural marvel at the time.
3:44 This this um it's still pretty cool.
3:46 Like if you go and check it out like you can walk it.
3:48 Yeah.
3:49 It's it's just a really cool place.
3:50 We actually went out there.
3:51 I had the some of the crew come out around the time
3:54 we started working on the season one material and we all
3:57 like toured and walked all through there and recorded some sound
4:01 on the inside when the the uh the metro runs through there.
4:05 There's like a rail.
4:07 So,
4:06 I'd love to just circle back to um
4:09 something that Fable brought up.
4:10 So, Lacadis is
4:13 a web comic.
4:14 It became a book.
4:16 It was a short film and now it's a series.
4:18 And those are all very distinct different animals.
4:21 Yeah, animals.
4:22 So, just taking this particular sequence,
4:25 the the the old man river sequence from web comic to short film.
4:31 Mhm.
4:31 What are you changing?
4:32 Like what are you keeping?
4:33 Why?
4:34 What are the what are those types of choices being made?
4:37 I think um in part you're considering the audience.
4:41 Uh you know, when you're doing a comic or a web comic,
4:44 your audience goes in expecting to do some reading
4:46 and that sort of thing along with the visuals.
4:49 Uh, with a cartoon, I feel like it's a much more accessible thing
4:52 and you get a maybe a much
4:53 younger audience that's maybe not into reading comics.
4:56 Um, I don't think you want to necessarily bombard them
4:59 with that much verbiage like right off right at the start.
5:02 Um, and that's what we decided we were going to do for better or worse.
5:05 And, you know, we had some of our board
5:06 artists and things going like, I don't know,
5:08 maybe you should cut the poem in half and like maybe maybe recly about this.
5:13 I I instead I want to find ways of making it even more interesting.
5:17 So, Fable wanted to do it and I was like, well,
5:18 I think it's a good intro to just kind
5:21 of explain Rocky's character a little bit and, you know,
5:24 we we got pretty far into into production and we looped
5:28 back around like if we're doing this home at the beginning,
5:32 um, we had already even recorded the audio for it.
5:34 We were just going to like kind of deal
5:36 with it matterofactly in the way that the the comic does.
5:40 There's no visual straightforward version, but
5:44 there's no visual abstraction, but but I decided like
5:47 if we're going to do this, we've got to the visuals have
5:49 to be have to keep people's interest if the poem isn't going to.
5:53 And so, um, I wanted the the visuals
5:55 to really match what was going on in the poem,
5:57 even if even if the poem was just like flying over people's heads
5:59 and they didn't understand what it meant or you know what it was,
6:01 at least the visuals would communicate what the same feel.
6:05 And the advantage of of starting like like taking a second
6:08 look at it like so late in the process of making
6:11 the pilot where sort of like the order of production really
6:14 had this bit being worked on the most towards the end.
6:18 We got really warmed up into the pilot though,
6:20 like working together and like our familiarity
6:23 with all the characters and like how
6:24 they speak and cadances and so taking a second look of it at it
6:28 and doing that like while you know as we were like more warmed
6:31 up and more familiar with everything and our cast was and our crew was.
6:35 Yeah.
6:35 when you're uh when you're like just starting on something like this and uh
6:40 like the first thing you produce is going
6:41 to be a little rough around the edges because you're just not used to your own
6:44 pipeline yet and um and but you know so doing it kind of later
6:48 in the in the production process I think
6:51 saved it from being more of a disaster [laughter]
6:54 um stronger basically that way.
6:56 So
6:58 like we had I think we had at least like three different recordings of the poem.
7:02 We did Michael uh Michael Kovatch was was
7:04 a good sport about recording this numerous times for us.
7:07 Uh
7:07 there's so many words he did not know.
7:09 He's like I don't know how to pronounce that.
7:10 So it's it's very funny when people ask him to riff
7:13 as Rocky or do poetry and he's like I'm [laughter] not the writer.
7:18 Definitely set him up for the process you just described is something
7:22 I've experienced on almost every show I've
7:24 cut animatics on which is basically we
7:26 start production and we're on episode 104.
7:28 Then we go 104 to like 113 and at the end we do 1, two, and three.
7:31 And then every time I watch like a Netflix
7:32 series and I'm like quality for the first
7:34 three episodes and quality on episode four
7:36 and I was like tell that was first production.
7:38 You can kind of tell did they start on episode one or did they loop back
7:42 around and do episode one after doing some
7:43 other mid-season stuff because you know you want
7:46 to put your best foot forward right at the starting gate and you just can't do
7:51 that when you're just learning your own you
7:53 know you're just getting used to the process.
7:54 everybody's getting a handle on the art style and the approach and everything
7:58 and so it helps to not do the first part of your thing first.
8:02 So, we wanted to make sure that we got, you know,
8:05 we captured people with at least the visuals if nothing else.
8:08 And and the poem would come and be an extra,
8:11 you know, bonus if if they were sitting there actually deciphering,
8:14 trying to decipher what Rocky was even talking about here,
8:16 which in which he's just basically complaining about
8:20 the the name of the river being Old Man River.
8:23 [laughter] He's like, "Oh, man River.
8:25 What a crappy name.
8:26 You don't deserve that name.
8:27 You're way more interesting than that." What what considerations were you taking
8:30 into account with regards to like Old Man River is from the comic,
8:34 but then the next sort of section like the rest of it is
8:37 to some degree like a standalone thing
8:39 that is completely outside the like non-cononical.
8:42 There are bits from the comic sprinkled in throughout,
8:45 but the entire rest like what considerations did you take into when you're like,
8:48 "Oh, it's 22 minutes long and it's going to be all new," right?
8:51 Yeah.
8:51 So, we we knew that probably most of the people who would be
8:54 watching it hadn't would not have seen or read the comic at all.
8:58 Um, and so we wanted to make sure that we,
9:01 you know, explained some things up front.
9:04 It's, as Fablet often puts,
9:05 it's like the sampler platter of what Lack of Daisy is.
9:08 It was never meant.
9:09 It's not a traditional pilot episode.
9:11 It's it's really a way of wetting your whistle on the story so
9:14 that you're interested enough to ask questions
9:16 and want more and maybe seek it out.
9:19 Yeah,
9:19 this was interesting.
9:20 You mentioned that this was it differed from a traditional
9:23 pilot and it was more of a samp sampler platter.
9:26 Sorry, I can say words.
9:28 What would you considered a traditional pilot and how that functions
9:31 versus what this is and how this was how this functions?
9:35 Traditional pilot is uh is an episode one usually, you know,
9:39 um where you're going to continue a a story afterwards.
9:42 And this certainly could have done that, but we kind of like breathlessly
9:46 introduced all of these characters and this character
9:49 conflict without really explaining it anything.
9:51 And and so we felt like we had to kind of just like encapsulate all of that,
9:56 the time and place and and the characters and their conflict
9:59 and kind of like get that all in one thing.
10:01 And so that was kind of what we were writing.
10:02 Um, it was also like adapting from the comic,
10:06 like if we had done like a straightforward adaptation of the comic,
10:10 that would have encountered some issues where namely
10:12 like some major antagonists aren't really introduced inside
10:16 of like those first few chapters for it
10:18 to like establish what the greater conflict was.
10:22 Uh, so we had to write something that was wholly original
10:25 that would kind of get to the point a little quicker where okay,
10:28 we have those the two main forces like that are
10:32 the most active typically in the narrative like coming
10:35 together and and really showing those off and showing
10:38 like examples of what to expect from the wider story.
10:41 So, car chase sequences, poetry, music, uh,
10:45 saraphene, like blasting that bar and giggling like
10:48 Yeah, we really wanted to capture being a bit a bit[ __] you know, with the
10:52 right.
10:52 all all of those elements of like the jazz music,
10:55 the confluence of of that, the the rum running
10:57 and and al bootlegging and and the gangster conflict and kind
11:02 of get and and Rocky's bizarre theater kid behavior
11:06 [laughter] and get and kind of get that all like, you know, it's kind of like
11:10 like implosions, you know,
11:12 all all those things like take a while to build up in the original narrative.
11:16 And we basically had to present them like
11:18 as as quickly as possible and as organically as possible.
11:22 And so it required like its own unique script.
11:26 But I did just want to ask one
11:27 last sort of general question about this whole section.
11:29 We worked in animation.
11:30 She's worked animator.
11:31 I've worked as an animatic editor.
11:33 And one thing that we always try to explain
11:35 to people like outside the medium is the on a good
11:38 production the additive nature of animation in the sense
11:43 that the classic word we all use is plus.
11:45 Like are you plusing up the scene?
11:46 Are you plusing us in every way, shape or form?
11:48 the idea that the department adds on to what
11:50 the previous department did and so on and so forth.
11:52 So I'm just curious for this opening section because we have the comic
11:56 to actually compare it to um
11:57 the things that's striking me immediately the background
12:00 the moon which scaled up approximately 900 times from its comic version and also
12:06 the effects and I'm super curious at what stage was the violin added.
12:10 We I think we started even talking about like should this maybe be a song
12:13 instead of a poem and and it was like it doesn't really work as a song.
12:17 So if we're going to do a song, we got to write something else.
12:18 And so so we were like, well, how do we bridge those two things?
12:22 And like really like Rocky's so like musician
12:24 is is really the at the core of him.
12:26 Like artist is really at the core of him.
12:28 And he he's basically a jazz musician trying to be a gangster.
12:32 Uh because his circumstances violin is kind of like
12:36 the expression of spirit and soul for him.
12:39 Um it's core to his character.
12:41 You know, it's something you can do when you
12:43 have this audiovisisual medium that you can't really do.
12:46 Like I could draw him with a violet.
12:47 There's fun analogies, too.
12:48 I mean, it's like it's all Hey didd,
12:51 the cat and the fiddle, you know, the cow jumped over the moon.
12:54 You got all that going on there.
12:55 So, it's it's it's just it's what it adds to the appeal basically.
13:01 It felt like um a certain kind of like iconography that that felt familiar
13:06 even though we're using in a context that that doesn't match up with anything.
13:10 But yeah, cat like a grinning cat with a fiddle and the moon and everything.
13:13 I was just like, "Yeah,
13:14 that's just that that seems like the right thing here." So,
13:16 we we wanted to establish like the theme of the moon very early on because like
13:21 Rocky himself is very crescent shapes is is
13:24 is a very dominant part of his shape language.
13:27 The other thing that's going on here is
13:28 that since most of it is a chase sequence,
13:31 we need to have a way of like creating a landmark.
13:35 So like the opening sequence very firmly drives
13:38 the idea that there's this bridge where they're
13:41 starting off in the distance is the city
13:43 in the direction of the city is the moon.
13:46 You see the moon over and over and over and over again here right over the city.
13:50 So as the car chase sequence is happening we're
13:53 both trying to keep the screen direction really firm where
13:56 you have a sense of okay he's going over
13:58 here and then as they're chasing he's going over here.
14:01 The the challenge with uh this kind of stuff
14:03 is like keeping screen direction clear so that you
14:05 always know where the characters are going when they
14:08 have a firm direction that they need to head towards.
14:11 Yeah.
14:12 I'm not sure how how many people would
14:14 have like consciously paid attention to that, but hopefully
14:16 I haven't seen anybody pick up on it yet,
14:18 but it's funny what gets understood in the subconscious every now and then.
14:23 Yeah.
14:24 Yeah.
14:24 someone really hones in on something you were
14:26 really trying to communicate and un in an unspoken
14:29 way and and it's like yes that was that's
14:31 exactly what we were going for and that's really
14:32 you might notice I don't know if anybody's
14:34 noticed this but if you rewind and that scene
14:37 where you see the bridge Rocky is super
14:39 distracted with his poetry nonsense a car drives by
14:44 Oh yes no I know exactly the scene that you're talking about
14:46 he has failed at his job to be the lookout
14:49 Ivy was right he should have been paying attention he would have told him Hey,
14:53 a car just drove by, guys.
14:55 Maybe we should like pick it up or something.
14:58 Any visual detail in this, like it's all very deliberate.
15:02 Like
15:02 I mean, I think I think more than any any medium maybe like every every
15:06 little thing going on in in the frame is is very very deliberate in animation.
15:11 Like you have to pre-plan everything so meticulously.
15:16 Um because it's all artificial.
15:17 Like there's there's nothing that's in there by accident.
15:19 It's like the editing happens editing happens before the the work goes in.
15:24 Whereas, you know, with film making generally,
15:26 you you make you film it and then edit.
15:28 Um, you know, or you you
15:29 unless you're storyboard and film and then you edit.
15:31 Okay.
15:32 Well, [laughter] you do it the other way.
15:32 Okay.
15:33 So, you make it more like an animator would make it then, you know.
15:36 Yeah.
15:36 But that's the job.
15:37 Like at the end of the day, that's the job.
15:39 You are telling a story.
15:40 Telling a story is about knowing when to reveal information like when and where.
15:45 And then as directors and when you are making stuff visually,
15:49 where do you direct people's attention?
15:52 And how do you reveal that information?
15:53 And where do you what sounds are you using?
15:56 What cues are you using?
15:58 How are you situating people into the story?
16:01 Whether it's extremely obvious,
16:03 like literally a character saying something or it's
16:06 as subtle as the moon is here.
16:09 Use that as your visual landmark
16:12 and it all build like that's like that's the job.
16:15 Also, I would say like the other thing that just strikes me as always
16:17 whenever like working on this is the degree to which if you work on animation,
16:21 you could be working on the same scene for like a year.
16:24 So, if you're going to work like on that for a year,
16:25 you're going to think about it a lot.
16:27 Um, I met Phil Nibbling once.
16:29 He was the director of Five Goes West,
16:31 but he did the shot in Great Mouse Detective where Ratigan runs up the clocks
16:38 and he he
16:38 Oh, that was fantastic.
16:40 I was like we we pulled a lot from that early
16:43 Xerox era Disney for like a lot of visual inspiration.
16:46 You know, Great Mouse Detective did amazing work with early CG.
16:50 Just amazing work.
16:51 It it laid the groundwork for the Renaissance of the 90s really.
16:56 So
16:56 he would appreciate hearing that because he told
16:58 me he was just like that one scene
17:00 of Ratigan running up the clocks that was a year and a month of my life.
17:04 Well, among animators at least, it's it's a well-known scene.
17:07 Like I think actually while we were working on production,
17:10 we we went and watched a few different animated films that had inspired us.
17:14 We went and watched that again.
17:15 And and yeah, I mean that whole clock,
17:17 the whole Big Ben sequence is is really just stunning.
17:20 And um
17:21 still impressive, honestly.
17:22 Like nobody's like floating around or anything.
17:26 It's composited together like really solidly.
17:28 the tone of everything.
17:30 It's still foroding and honestly really
17:33 it was a better integration of 3D than a lot of like movies that came after
17:36 did where it was like the disparity between
17:38 the art style was just a little bit jarring.
17:41 This it wasn't.
17:42 I feel like one of the things that he would say is
17:44 like the fact that it was so it took so long just
17:46 to print the paper that had the stupid 3D asset on it
17:49 that it was just like we better get this dumb thing right.
17:52 And so I I do think that's another thing where it's like
17:54 oh my god is this like it's going to take forever to do.
17:56 Yeah.
17:56 You do get that kind of that feeling.
17:58 is like, "Oh, this has to work because I've I've it's
18:00 sucking cost fallacy [laughter] at a certain point." Because you're like,
18:04 "This better work because I've spent too much time." [laughter]
18:07 Yep.
18:07 Those of us who grew up on those like darker 90s,
18:11 late '8s animated features where things got a little grim compared to, I think,
18:16 modern cartoons that try to keep everything very positive.
18:19 And Cats Don't Dance.
18:23 Yeah.
18:23 Well, I mean, Cats don't dance.
18:24 It actually has kind of grim if you think about it.
18:27 It does have some dark moments.
18:28 It definitely has.
18:29 It has that
18:30 Darla Duckle is a great villain.
18:32 I like
18:32 she is she's amazing.
18:33 It has that Sunset Boulevard like undertone to it like with uh Yeah.
18:39 Um name is like Max.
18:41 Yeah.
18:42 Yeah.
18:43 It seems like it's an illusion direct illusion to to Sunset Boulevard actually.
18:47 Um but yeah.
18:48 No, I mean like is Secret of Nim and and um
18:51 you know uh like the rescuers and stuff where it's like child
18:55 kidnapping and child abduction and and smart rat people murdering each
18:59 other with swords and you know [laughter] and the politics of that.
19:03 Yeah.
19:03 And it's like so grungy and it's got so much texture
19:05 and depth that that like you know we really wanted to
19:08 grittier because it's literally visually grittier
19:11 and so that's what we're going for.
19:12 So, I mean, yeah, I mean, there's aesthetic,
19:14 like we just like to draw that way, but it's also a deliberate choice.
19:18 I'm going to segue into a couple other set of questions,
19:22 and that is what does a a day look like
19:26 when you clock in to for a virtual another?
19:30 We're we're pretty much uh we Fable and I throughout the production on the pilot
19:35 and every other short thing we've done and and on this on season one and things,
19:38 we basically are in a voice chat channel all day long every day.
19:43 Um kind of just like even if we're working
19:45 on our own thing and just quietly have our heads down,
19:47 we're there because the crew will pop
19:49 in and and out uh needing notes and direction.
19:52 It's a way of kind of expressing in a virtual environment,
19:55 my office door is open.
19:56 And then if I want to say my office door is closed,
19:58 I just deen myself or or I could pop off.
20:01 But yeah.
20:03 Yeah.
20:03 Or Fable and I are scheming together about, you know,
20:05 how we're going to handle this or that thing creatively or, you know,
20:09 or we're having midnight therapy sessions and going like,
20:11 "Oh god, the weight of everything comes crashing down." Yeah.
20:16 Well, there's definitely been enough turmoil in the world and stuff that we've,
20:20 you know, done our fair share of.
20:21 Um,
20:22 yeah, it's it's impacted us same as other people.
20:24 Like, we're we're aware.
20:25 But,
20:26 but we uh, you know, we have our meetings in in those voice channels.
20:28 We'll share our screens and be like, you know,
20:31 sometimes the notes are happening real time or it's like, you know,
20:34 just drawing over somebody's uh, work and sometimes people would just be,
20:38 you know, doing notes and then handing them out later on.
20:41 A big reason why we were able to do
20:43 this is that a lot of things came together that made
20:46 it possible like Tomb Boom being industry standard uh software
20:50 at a price point that we could get licenses for everybody.
20:53 Discord being like a communication tool so
20:56 we could talk to people constantly show work
21:01 file management software where I could say have a Dropbox and put a bunch
21:05 of files on there and then we could share those giant files with other people.
21:09 But we were able to achieve something akin to the studio environment
21:12 by working inside of Discord and and people
21:15 talking together and sharing their work.
21:17 It it really built a sense of camaraderie and also
21:20 you understood your shot in the context of other people's shots.
21:23 So it helped people like think of their work as being part
21:28 of a greater hole instead of I just got to get this one thing done.
21:31 Do you do dailies?
21:32 We did do um multiples a week meetings where it was kind of like dailies,
21:38 but we asked them to like uh by the end
21:41 of the day if you could just post where things are at, right?
21:44 So even if somebody didn't have any progress on their shot, they would just say,
21:46 "Haven't gotten to this one yet." And and so
21:49 every shot would have its own thread, you know, in in the Discord chat.
21:53 The uh production manager could go in and check each one and see, you know,
21:56 oh god, another horror story.
21:57 Originally, we didn't have a production manager because
22:00 since scope got bigger and eventually it was like
22:04 nobody else is gonna see the faces that we just pulled.
22:07 Our immediate reaction to that was like, "Oh, no." Because we've been there.
22:10 We've been there.
22:11 We've been there.
22:12 We've done that.
22:13 We've done that problem.
22:14 Yeah.
22:15 We uh everybody was wearing all the hats and uh
22:18 Fable in particular was was chasing down, you know,
22:22 animators going like, "Where's your shot?
22:23 Where's your shot?
22:24 They got deadline for this.
22:25 Where's this?
22:26 Where's that?" And it's like the director can't be doing that every single day.
22:29 And and to be empathetic, it's like again,
22:31 he hide co every all all these people are going
22:34 through it and you're trying to like track down the shot
22:38 and make sure that they're turning stuff in and if they
22:41 can't like that somebody else is able to pick it up.
22:46 Yeah.
22:44 And um is like hurting cats and
22:50 Yeah.
22:49 exhausting.
22:49 Just very exhausting.
22:51 So, uh, yeah, I came I came from the game
22:53 industry where we've been through this kind of, you know, production management.
22:57 If it goes ary, everything goes ary and, uh,
23:00 or if it just isn't there, you know, it's it's always a management problem.
23:03 Um, and so we went to to Spike, who was then our executive producer, uh,
23:08 at Iron Circus, and, um, we're like, we need to hire somebody to help Fable.
23:12 Uh, there's just no way Fable can continue doing all of this and directing.
23:17 And um
23:18 it's [laughter] going to get done and it's going
23:19 to be[ __] amazing because it's going to supply all
23:22 we learned we learned you know the hard way just
23:25 how important that infrastructure is and you like we didn't
23:28 go in not knowing that management and you know accounting
23:31 and and all this other stuff needed to be done.
23:34 We just thought I'll do it.
23:36 Yeah.
23:37 [laughter] you think you can do it
23:39 and also I'll be the art director and also I'll paint backgrounds
23:41 and also I'll do all the character design and also you know it's like
23:44 we're so appreciative like the people who became inspired
23:48 by the project and they were like I I want to be
23:50 a part of that sincerely not just because it looks good
23:52 on my resume but because I I want to see this get
23:55 made I think it's pretty cool and they're they're endeared
23:58 to it and it feels really good to work with people who
24:02 are all kind of pulling in the same direction so like
24:04 even as things get hard which it does it inevitably gets difficult.
24:08 Like it's that's kind of the job is that it's constant problem solving.
24:12 You at least can trust that everybody is trying to get there.
24:15 Like they're trying to get this made.
24:16 They're trying to make sure that things are secure and stable and eventually
24:20 people get to see this thing and and you get to enjoy it too.
24:24 This is the sort of storytime experience at least for us.
24:27 We're sort of curious if if you folks had this experience.
24:29 So basically I forget 2017 we got reached out to and more
24:32 or less was like hey you've been doing this thing on YouTube.
24:34 Do you want to do essentially a version of it for Netflix?
24:36 And we were like, "Sure." We went into it and our, you know,
24:39 initial reaction to it was,
24:40 "Well, it's a two-person process,
24:42 so now we have the resources and they'll give us more people.
24:44 So what we'll do is we'll think, okay, the two person process,
24:47 let's find a way to scale it up to like 40, 45 people."
24:50 Oh, boy.
24:50 Yeah.
24:51 We we basically started for like the small go up.
24:53 So basically, if we don't need a person,
24:55 we don't add them to the crew, you know, we'll just take care of it.
24:57 We
24:58 very quickly learned that was the incorrect
25:00 trial by fire on that one.
25:01 Like
25:01 genu.
25:02 Basically, our our uh we hired our producer
25:05 who we have multiple times said to him,
25:08 "We don't know where we would be without you." Um [laughter]
25:12 basically was like, "Hey, I know you guys worked in studios.
25:16 Instead of taking a twoperson process and trying to scale
25:19 it up to what it's going to need to be,
25:21 why don't you take that 300 person process
25:23 you guys already know and scale it down?" And we were like,
25:27 that was significantly smarter advice.
25:29 No matter how many how many times I've done this to myself,
25:32 and I've I've done it on in the game industry,
25:35 I've done it in working on a comic, I've done it on this project with animation,
25:39 I always way overestimate how much energy and and I'm going
25:43 to be able to put into something and and like you just,
25:46 you know, I was like, "Oh,
25:47 I can juggle that and I can juggle that and yeah, just give that task to me.
25:49 I'll do that." And and then, you know,
25:51 then you end up having a kind of a mini breakdown because you're like, "Oh, no."
25:55 Yeah.
25:55 It's like the the energy that you are used to expending
25:58 on things like this when you are working on team projects.
26:02 You're you're used to like just doing your part and so like throwing
26:06 that much of yourself in there is not wise in the first place,
26:10 but it's more doable because you're responsible for your chunk.
26:14 But the more you end up in like these management positions,
26:17 if you start behaving that way, there's two problems.
26:20 One, stuff will slip and it will be your fault.
26:23 And that means that bottleneck for other people.
26:26 Yeah.
26:26 Yeah.
26:27 And the other problem is that uh inevitably
26:29 people will look to you as like an example
26:31 of how to behave and they'll do the same
26:33 thing and then you'll see them do the same thing.
26:35 YOU'RE LIKE, "NO, DON'T do that." And you're like,
26:38 "I'll do this to myself because I'm a bad example." Right?
26:42 It's like, "Oh, Fabel and Tracy are working on the weekend.
26:44 Should I be working on the weekend?" And we're like, "No, no, no, no." And
26:48 that that's it's the definition of basically what it means to be a leader.
26:51 Like that's the thing like if you model if you do the things
26:54 even if you go like don't do what I'm doing they will
26:57 do it as I say as I do and but they but they'll
27:00 be like oh but they're but I see them doing it anyway.
27:03 You set the pace basically.
27:05 Yeah.
27:05 The the current cultural culture of like hustle grind mindset
27:09 that kind of thing where you have like CEOs going, "Yeah, I hardly ever sleep.
27:12 I get up at like 5:00 a.m.
27:13 and then I don't go to bed until like 2 a.m." What
27:16 they're communicating is they expect their employees to behave the same way.
27:20 And that's actually not good because after 40 hours in a week,
27:25 you're really not going to get that much work out of any given artist.
27:27 Like the more you ask out of them,
27:29 like the more hours you tell them to pour into something.
27:32 What you're doing is you're just creating
27:34 a situation where it's the same amount of work,
27:36 but just stretched out longer with more mistakes.
27:40 I would also argue that it harms the ability
27:44 to move forward as artists because you need downtime.
27:48 Not even just downtime, but we made a episode about Chuck Jones and he talked
27:54 about where he found inspiration from and he said from everywhere.
27:58 He reads [clears throat] all these books.
27:59 He goes to opera.
28:00 He does this.
28:01 And that's where ideas come from.
28:03 And if you don't have any time to do that, art.
28:07 Yeah.
28:09 I appreciate what you guys do actually because
28:11 it's it's always a a good like sit down and and look at what somebody's taken
28:16 out of that downtime and expressing to their audience.
28:20 Here's what I learned from this.
28:22 like I enjoy examining like your observations and like also
28:25 I I just appreciate the art form of communication in general.
28:29 So it's like it's a different genre,
28:31 but you guys are doing a good job of kind of like feeding folks
28:34 like us having us realize yes if you put in the effort someone will notice.
28:39 Yeah.
28:39 So what you're saying, yeah,
28:40 it's like if you art comes from in some ways it's a mirror
28:44 or reflection or a abstraction
28:45 of your lived experience or interpretation of that.
28:48 And so if you aren't living, you aren't going out and having relationships
28:51 and adventures and seeing things and doing things, then
28:54 what are you going to draw from then?
28:58 Did you ever see that that interview with Amiyazaki where he was talking to a uh
29:03 Oh, he's talking to a bunch of animators.
29:05 He's like and he for Spirited Away and he's like,
29:06 "Have you ever seen like a snake drop from a tree?" And they're like, "No,
29:10 I know." Very specifically, he's like,
29:11 it was the scene where she has to Shahiro has to feed
29:14 Haku the the the medicine and he doesn't want to eat it.
29:16 And he's like, it's like when you have your dog sick and you have
29:18 to shove your arm in there and just stick the food past the pal.
29:20 Have you ever had to rustle a chicken?
29:22 Yeah.
29:23 And he's genuinely just like, "Does anyone has anyone here ever had a pet
29:26 dog and you just see all these young animators like,
29:27 no, he's just like, "What's the point?" [laughter]
29:31 But yeah, like those that's where you draw those those things from.
29:37 And if you're if you're just constantly
29:39 burning yourself out and you're constantly working,
29:41 I'm not saying like, oh, you're you're ruining yourself.
29:44 I'm or you're limiting what you can bring to the art.
29:46 Yeah.
29:47 You're feeding yourself.
29:48 You're starving yourself.
29:49 Like you're only hurting yourself.
29:52 Yeah.
29:52 You're only hurting yourself in the long run.
29:54 We um a lot of the people that we hired on the production
29:57 were uh former or even sometimes
30:00 current Warriors Cats multi-animator pro project animators.
30:04 like they had been doing like cool animated
30:07 projects with like other kids for like years.
30:10 And so they were very used to animating cats and observing cat
30:15 body language and behavior and you know they love to draw cats.
30:20 They they love their own cats.
30:21 And so when you asked them, hey,
30:23 work on this project with all these cat characters,
30:25 you didn't have to explain cat body
30:28 language to them because they they just inherited.
30:30 For some people though, we did have to.
30:31 And that was almost surprising like, oh, you don't you don't know cats.
30:34 Oh, okay.
30:34 So, you understand their tails don't work like a dog tail.
30:37 It's it's way more prehensile and and like trying to explain all the the ways
30:41 a cattail does things and what it means and stuff and and their ears,
30:45 but their ears do like why the fur goes a certain way.
30:47 And so, the the the feline nature of the characters
30:51 becomes another way of expressing them.
30:52 It's like their thought bubble effectively.
30:54 And and you you hire people who are who know that.
30:58 And so this is another way in which like
31:00 your lived experience really really matters to your job.
31:04 It's not that it was a requirement that we understand adds it.
31:11 It always adds it doesn't subtract like go
31:13 out and do things like you got to pull
31:15 from something and you never know what's going to what
31:18 what's going to like follow you through your job.
31:20 This is so important that the major studios pay for their employees to do this.
31:25 Yes.
31:25 the just if you go back and you look at the the money that Disney
31:29 spends on sending their crew to wherever to look at the stuff and to see
31:34 or bringing animals in for them to draw.
31:36 It's that it's that sort of like you know
31:37 you get stuck whether it's writing or drawing or something.
31:40 It's like just take a walk just like
31:42 walk away from your workstation for a minute even
31:44 if it's just for an hour and then come
31:45 back with a different perspective on everything or rejuvenate
31:48 stuff like that is one reason why I
31:51 take your weekend off you know for crying out loud.
31:54 I it's like stuff like that is one reason why it's like I'm super in favor
31:57 of like public spaces where people can just
31:59 appreciate something without having to burn money on it.
32:02 But that was also one of the big challenges of working
32:05 on this uh during the height of COVID because we couldn't get out.
32:09 We couldn't get out of our homes is like what were you going to do?
32:13 Like in a way like the project was keeping us sane just
32:15 because there was something to focus on other than your own misery.
32:18 Just listening to people talk was often like my way of of kind
32:23 of dealing just like what their problems were and gaining some
32:26 perspective on like what everybody was going through and and realizing how
32:30 much we all shared in common no matter where we were living.
32:34 A lot of um animation production is like
32:37 you know cloistered off like one one team is very separate from another
32:40 like your voice actors generally don't ever
32:42 meet the animators and things like that
32:44 backgrounds and animators don't meet storyboarders
32:46 because we had this like virtual social space like everybody was
32:50 just hanging out with everybody and you could peek in at what
32:52 other people were doing like the voice actors could like look
32:55 at the character designs they could look at the animation roughs
32:57 and they could just go like oh that's awesome you know
32:59 and it's just like it was very um uplifting and it
33:03 it created the sense of camaraderie I think that a lot
33:06 of maybe productions don't have when you just don't really have that
33:10 social connection to all these people like there's the people you maybe are
33:13 working with in the direct office space near you or cubicles near you but
33:16 I think [laughter] I think in our our business like a lot of the fear that oh
33:20 well this information will get out or whatever anything
33:22 like that like really runs counter to a lot
33:25 of the spirit of media like this where
33:27 the collaborative nature is just so essential and like
33:30 the more you kind of open up areas
33:32 where people and at least observe from each other.
33:36 There there's like so much benefit to that because it ends
33:38 up inspiring them in a way that they wouldn't have otherwise taken.
33:41 Like they see someone else's shot, they're like,
33:43 "I have an idea now for how to handle this.
33:45 I really love what you did there.
33:47 I want to take that quirk,
33:48 bring it into my own work." I actually had to early on, I didn't
33:53 realize that people would do this, but early on I had to tell people,
33:55 "Do not animate on ones.
33:57 Everybody else will try to animate on ones to keep up with you.
34:00 You will make cleanup cry.
34:02 It will be a nightmare for so many people because you got ambitious.
34:06 Don't do it.
34:06 There's plenty of work to do.
34:08 Don't like blow all your energy on this one show.
34:10 The young young artists, they come in full of enthusiasm.
34:13 Like that was why you had to tell them
34:15 not to animate on ones because they want to flex.
34:17 They really Yeah.
34:18 Like you No, you're going to destroy yourself.
34:21 [laughter] Like please.
34:23 It It's the Husky team that wants to just go.
34:26 Yeah.
34:26 What you don't want to do is injure them and and burn them out and, you know,
34:31 make them cynical and uh I want to keep working with them 10 years from now.
34:36 You know, I I can't do that if I hurt people.
34:41 Yeah.
34:41 I I actually want to tag on to that because
34:42 the thing I keep thinking about is the sort of is it institutional knowledge?
34:46 Son of a[ __] [laughter] Way too long.
34:49 We we talk about this all the time.
34:51 Fear is the loss of institutional knowledge.
34:54 Well, your your greatest fear has unfortunately come to pass.
34:56 Yeah, it's it's I think it's a constant like chorus among us.
34:59 The idea that institutional knowledge gets dropped
35:02 because the expensive animator who's, you know,
35:04 a lead or a supervisor is absolutely amazing and has 25 plus years
35:07 of experience is more expensive than
35:09 a couple of juniors that who just graduated.
35:11 Yeah.
35:11 And and some bean counter is just like, oh, well,
35:13 this guy's more expensive, so we can just get rid of him.
35:15 It's like, no, that guy saves you money.
35:18 You're training up the other people to become like two of those guys.
35:22 It's hard it's hard to imagine a scenario
35:24 where you have like nine old men again.
35:26 Like they just they don't stick around that long because
35:28 of the ramp up and ramp down cycle that everything goes through.
35:31 You see uh a lot of studios just kind
35:33 of like just dumping crews and dumping entire projects
35:36 and not planning long term for the business because
35:39 everything is about make number go up for next quarter.
35:42 Yeah.
35:42 It's a cycle.
35:43 They they hire you on as a contractor.
35:45 you're only there for a short period
35:46 of time and then you're done and then everybody
35:49 goes away and then they maybe ramp up with a whole new crew for the next thing.
35:53 And sometimes like it doesn't matter how much work you get.
35:56 You had to constantly prove yourself over and over again just to get the job.
35:59 But sometimes like in the studio space the only people who were paying attention
36:03 to what I was doing was maybe like the line producer and the director.
36:06 And then if they didn't like really remember you past that point,
36:09 then the job didn't like go and get you more
36:11 work and you found yourself struggling to get the next thing.
36:14 And this, you know, cycling through two, three, four more jobs a year.
36:19 It was rough.
36:21 And eventually I was like,
36:23 the people who were respecting my work and kept coming back
36:26 to me for work were often clients of mine who sought me out,
36:30 you know, seeking individual custom work.
36:33 clearly like they they liked my work and what I had to offer.
36:37 Maybe I need to start viewing my processes less like I'm doing the studio
36:43 work and then in between I'm taking commissions and clients and stuff and more
36:47 view it as I'm taking commissions and clients and then in between that I'm
36:51 I sometimes I get studio work because that was just the reality I was living.
36:55 Yeah.
36:55 I think it's a microcosm version of like
36:58 why this indie animation thing is happening right now.
37:00 Why there's such the animation boom is
37:02 this has been the experience of so many people.
37:04 There's no avenue through which you can succeed and actually
37:08 get a job that moves you up into you know there's no ladder anymore bigger.
37:11 Yeah.
37:11 There's no ladder on contract work and and then sometimes it dries up for a long
37:17 period and you're struggling and struggling
37:18 and struggling and sometimes it it's okay
37:20 but it's kind of a go nowhere thing right now and so everybody's just like well
37:24 I might as well just do my own thing that I've been wanting to do anyway.
37:27 Um, yeah.
37:28 If I'm going to be poor, I might as well be poor and make art,
37:30 then just be poor and do nothing, you know?
37:34 At least like I can put like this this energy and furer to some purpose.
37:39 Uh, even if it's for nothing other than distraction,
37:41 like at least it's something.
37:43 It's It's better than nothing.
37:44 Um, well, it's experience and it is at least doing the art
37:48 that you came in passionate about and no one's giving
37:51 you as much money as you deserve to to do it
37:53 and to apply your trade and to exercise all those like unique skills you have.
37:58 But and there's like I mean there's some romantic notions to indie stuff,
38:02 but I mean the reality of indie is that it's you
38:05 know a three-year-old making like a flip book that that's indie too.
38:08 I think it's great that it's happening,
38:11 but I think it's a symptom of a broader problem
38:15 in just the way capitalism is doing us all dirty right now.
38:18 [laughter] So, it's just it it's another in a long line of the cycle of boom
38:23 and bust studios where you have an alignment of just bad decisions being made.
38:28 And right now, we have situations where the heads
38:31 of these companies just don't care what we make.
38:34 like the fact that they could take a hot entire
38:36 movie and even if it's rated really well and it
38:38 doesn't matter who's attached um it doesn't matter the accolades
38:42 anything and just dump it all in the toilet
38:45 for a tax write off like it it doesn't matter
38:47 to them it doesn't matter what the projects we're making
38:49 how they do we get punished uh regardless like animation
38:53 industry carried a lot of the entertainment industry uh in Hollywood
38:57 I know um Pixar Pixar came out with the inside out
39:01 too and then that was like the biggest grossing at the time,
39:05 you know, animated film ever.
39:07 Yeah.
39:08 And then the show does poorly, you get fired
39:10 and and then everybody got laid off like, you know, like their reward.
39:14 You do amazing, you get laid off.
39:16 There's there's no there's no like correct thing where you can just
39:21 do your job better and you'll keep there's no like work hard,
39:24 get good at what you do, and that will ensure or almost guarantee
39:28 that you progress in your career any longer.
39:30 And that that seems really fundamentally broken about everything.
39:33 If all I'm doing is a job that makes number
39:35 go up and I get penalized no matter what I'm delivering,
39:39 like at what point do you break and go, "Fuck it." You obviously don't want me.
39:45 If you're looking to outsource my work to uh not even just like very
39:50 poorly paid people in like another country where you can like hide labor abuses,
39:54 but a robot that does nothing more than spit out slop for folks.
39:59 Like if that's what you think my work looks like,
40:01 then why am I doing it for you?
40:03 Like what am I doing here?
40:05 Why am I fighting to please you when you don't appreciate
40:07 it in the first place and and attempt to justify something?
40:10 Yeah.
40:10 And the fact is is that a lot of us feel that way eventually at some point.
40:14 And that's what you're starting to kind of see is that they start
40:17 splintering off and they reform around each
40:20 other and start building things from there.
40:22 Because I like working with the people I work with.
40:25 If the guy upstairs doesn't respect that I'm the reason why he has his yacht,
40:29 then I'm gonna make the yacht happen for my friends or health care or, you know,
40:34 a home and a family or something.
40:36 Probably won't be a yacht.
40:37 Maybe a rowboat with a trolling motor on it, but
40:41 yeah, we're going to go out on our pontoon and go fishing.
40:44 That's a lot more fun than a yacht.
40:47 I know it's going to sound so basic,
40:49 but what art is at at the end of the day is communication between people.
40:54 And it's that desire.
40:55 Writing a story or making a comic or a show
40:59 or a movie is all about how do I talk to another person?
41:04 And then it's translating that to like how do you build a community?
41:07 How do you build a show?
41:09 How do you build a company?
41:11 It's all about how do I effectively communicate to the person next to me.
41:17 And it has become really good experience for writing lacadas.
41:20 That's for sure.
41:22 Yeah.
41:22 I I was gonna say you you and I have have
41:24 made the comment to I think we we made it we
41:26 were giving a talk at like NYU like four days ago
41:28 and like literally we were thinking about this when talking to them.
41:30 We were like this distance Mhm.
41:34 is simultaneously the shortest distance you will
41:37 ever have to travel and the furthest.
41:39 This is getting idea from here to here so hard will take the rest of my life.
41:47 Yeah.
41:47 [clears throat] Yeah.
41:48 it it's such a puzzle and and it's only
41:51 by the imperfect nature of that puzzle that you get
41:54 a more interesting experience than if you were able
41:57 to like just literally take word to picture and that's it.
42:01 I mean yeah I mean if you could just spoon feed everything you were thinking
42:04 and feeling and to other people like I think that would be a less interesting
42:09 it would be less messy maybe but that's a pitch for a Black Mirror
42:12 episode frankly as far [laughter] as I'm concerned.
42:15 Yeah.
42:14 Yeah.
42:14 It's it's like like too literal.
42:16 that's too perfectly too streamlined that the messiness I think
42:20 is where the art is because you put something out
42:23 there and it conjures different emotions and feelings and other
42:26 people and it it like provokes other sensory recollections and things
42:31 and other people in ways that you can't predict
42:33 and you can't control and then then they like give us
42:36 that feedback that to us is like what what
42:39 their experience was and that's really cool that we've communicated something.
42:43 Sometimes you don't always know quite what it is you have communicated,
42:46 but like if part of it gets through, that's cool.
42:48 And even if like you miss fire and they don't get it at all, there's something
42:53 in the attack.
42:54 It's one reason I'm not threatened by machine learning and like gen
42:58 AI is not a threat to me and what I do because
43:02 it kind of misunderstands what the role of the artist is.
43:06 It's not about how many fingers there are,
43:07 how perfectly you sculpt the nose or whatever.
43:10 I mean like that you look at any human art and there's
43:12 going to be that kind of[ __] up stuff all the time.
43:14 So that's not the point.
43:16 The trouble is it's never going to surprise you.
43:19 In fact, it's designed to not surprise you.
43:22 It's designed to deliver you exactly what the median
43:26 version of that description is going to be.
43:31 What is the understanding according to this data set and how heavily
43:34 weighted like this or that tag is of what thing look like.
43:39 So, by its nature, it's going to bring
43:43 up like the same things over and over again.
43:45 It's going to be the perfect average of a thing.
43:47 But art is not about the perfect average.
43:50 Even if you were to summarize all my work and like make
43:52 a a do a genai machine based off my work alone and then you say,
43:57 "Okay, print fable work," it's still not me.
44:00 And not because of some spiritual sense of what art is or not.
44:05 It's just by virtue of the fact that each new piece
44:07 I do is always a step beyond where I was before.
44:11 And the same can't be said of a machine because by its nature, it's a machine.
44:15 It's supposed to have regular output.
44:16 A human does not.
44:18 You can't replace artists.
44:20 You you just can't because you're you're talking
44:22 about taking the human out of human work.
44:25 And human is inherently the imperfection.
44:28 and perfect artwork where everything is
44:31 like perfectly rendered and everything everything is
44:33 as expected is also extremely boring for all
44:36 the people out there who are getting
44:37 despondent over like machines taking over art and you know oh what's the point
44:41 of doing this or that it's like well the point was you all along
44:45 nobody else can make your art maybe you could sit there and be envious
44:48 of someone's else's work but your work is yours and all those imperfections are
44:52 what makes it you and you can work on those things you can head
44:56 in a direction um you can make choices that a machine cannot and will not.
45:01 But those imperfections or are what make it art.
45:04 I'd also say perfection doesn't exist anyway because people
45:08 like you cannot communicate per anything perfectly no matter what.
45:11 Even Jenna will not you become the 100% artist.
45:14 Congratulations, you win.
45:16 But the thing is and this is true I think like
45:18 you can do your level best to be as clear and perfect.
45:23 Say the perfect thing.
45:24 put it in make sure the machine makes it
45:26 the perfect and somebody will still misinterpret it and that's
45:30 kind of the point.
45:32 Yeah.
45:32 Also, it's really funny.
45:33 I Okay, so here's my my final question.
45:35 I think it's it's kind of tied into what was just said.
45:39 I think that one of the things we're currently
45:41 living through is the feeling that people have that hey,
45:43 there's a difference between this stuff
45:45 that's just randomly generated or perhaps
45:46 fed to me algorithmically and something that is made with intention.
45:51 The person or people who made this had a goal in mind.
45:54 they were aiming for something and collectively together everybody was kind
45:57 of pointing in the same direction and the thing that is
46:00 always the hardest thing to do is to try and every
46:02 day get up and and be like you know okay what is
46:05 our intention what are we trying to do what is what is
46:07 that kind of thing so I suppose as sort of a final
46:09 question um I'm super curious to ask what was your intention
46:12 then and how has that intention changed from then till now
46:16 I've been saying that like I'm selfish in that I
46:18 want to see more cool cartoons so anything that helps
46:21 forward that because Just having grown up and just having
46:26 a really hard time as a kid and cartoons inspired me.
46:30 What got me really invested in this medium and making
46:33 that like my mission was reading those the making of books,
46:38 the people who made the movies that I cared about,
46:41 like who they were and what their thought process was
46:43 when they were making these things and the stories involved.
46:46 And I was like, "These are really cool people." And I, you know,
46:49 I feel really alone out here reading these stories
46:51 about people coming together and making these movies.
46:54 And despite all the challenges and including like how different they were,
46:59 they were able to make stuff that like
47:00 really touched people's hearts and touched me.
47:02 And I was like, I want to be a part of that.
47:05 I think that this is a space where people who are like kind of unique and really
47:12 dedicated just find a way to take who they are and really put it in their art.
47:16 And it's the collaboration is what draws me to it.
47:20 It It's nice to have people know your name,
47:22 but all it really means to me is like the ability
47:25 to once again go out and do more cool projects with cool people.
47:28 And I think it's it's way way cooler and more awesome to just have
47:32 known like so many people and get to see where they're going from there.
47:36 I I think if nothing else, even if everything comes collapsing down in my head,
47:40 I can say there was a space for a time where these these animators like
47:46 so young had an island to stand
47:49 on while like the tsunami was raging around them.
47:52 the opportunity to just help each other like help build
47:56 that sense of community that I think so many people are missing.
48:00 It's like what what is this feeling where all
48:02 of us are so deeply depressed and anxious and scared?
48:06 It's it's the worry that nobody's going to be there
48:10 to back you up and that you can't help anybody either.
48:13 But for all those like fellow millennials
48:16 out there where you're struggling like you
48:17 you're the adult now and you can be that person for somebody out there.
48:21 like you do have something to offer.
48:23 Uh, and for the kids out there, you can make it.
48:26 It's only by working together that we were really able to get this far.
48:30 This, if this was just me and Tracy, it would have gotten this far.
48:34 As hard Yeah.
48:34 As hard as it's been at at points, um,
48:37 it's been uniquely rewarding in so many other ways that uh,
48:41 it's been entirely worth it.
48:42 like no regrets at all about any of the extreme anxiety
48:47 and stress and everything and the exhaustion that is and the expense.
48:51 Um, and those experiences taught me that I can survive that stuff too.
48:57 Yeah, it's uh it's definitely made us stronger and but maybe
49:00 more importantly wiser about how to avoid those situations.
49:04 But um but yeah, just like generally being
49:06 able to be part of a movement that maybe
49:10 just makes things better for artists in general
49:12 has been like the best part of it.
49:14 And if nothing else, if it's if it's at at least it's just like um
49:19 a brief resppite in the middle of everything like you know, good.
49:23 Yeah.
49:23 I don't know if it'll last or like the the indie
49:26 movement as as it were like is is going to be
49:30 maybe it'll help just fix some things with the industry
49:32 at some point or it'll it'll cause like a reconfiguration.
49:36 Glitch has been doing amazing stuff and
49:40 you know it's kind of become a big prominent
49:42 you know vis in in the in the animation
49:44 scene and they're getting things done in ways
49:46 that are different from how things have been done before.
49:49 That's, you know, some pioneering stuff that I
49:52 hope does change things for the better ultimately.
49:55 Um, I'm super curious to ask in the context of, you know, it's 2006, Tracy.
50:00 You set out to to draw this for the first time.
50:03 What was your intention then and how
50:04 has that intention changed from then till now?
50:07 Um, it was a very it was very uh solopyistic, I think, at the time.
50:12 Like I was working in the game industry.
50:14 I've mentioned that numerous times now, I know,
50:16 but it was such a very formative thing for me because uh
50:19 I started out as a hands-on artist and then I kind of moved
50:22 into more of a art lead position and I ended up just
50:26 making art bibles and um delegating
50:29 tasks and scheduling things and interviewing,
50:32 you know, uh employee potent potential candidates and things like that.
50:36 and I wasn't doing so much of the hands-on work and I was going
50:38 a little nuts in that way because I didn't really want to ever be a manager,
50:42 but I just kind of that fell in my lap.
50:44 In the nighttime hours, I decided, well, I'm just going to use that to do
50:48 something creative that I need to that something
50:50 needs to come out of my brain and threw my hands onto the paper.
50:53 So, I I had this lifelong obsession with animation.
50:57 When I think of a story,
50:59 it it is animated in my head and but I couldn't do that on my own.
51:02 there was no like way I could conceive of to just animate.
51:07 If I was going to animate something,
51:08 it would have to be very short snippets and I had this like burgeoning world
51:12 and and you know all these characters talking in my head and stuff and so
51:15 I wanted to get that out as a story and the way you can
51:17 do that as like a solo artist really most effectively I feel is is comics.
51:21 I didn't really know anything about comics at the time.
51:23 I had drawn them like you know for silly
51:25 purposes here and there but didn't really take it seriously.
51:28 So that was my first like serious um foray into that.
51:32 That's why that's why I did it as a comic,
51:34 even though it was like an animation in my head.
51:36 Um, I just didn't have the resources or the knowledge or the, you know,
51:40 funding or the software to to make an animated thing.
51:44 And then, you know, I I got to a point with the comic
51:47 where it was doing okay enough and Patreon came out and I was like,
51:51 hm, can I leave my job and make this my job?
51:55 And I took that leap and it it worked out.
51:58 And I think it's probably largely owing to Patreon being new
52:02 and people hadn't just tone like tuned out mentions of here's my Patreon.
52:06 It was novel at the time.
52:07 Like it has been a life-changing thing
52:08 and I'm so so thankful to the the patrons.
52:11 But was like all about my own artistic fulfillment.
52:14 And then and then it became this group
52:16 thing like Fable mentioned suddenly was it 2019
52:19 somewhere around there you said something about needing
52:22 to fix your computer and and buy a tablet.
52:25 I was desperate.
52:26 [laughter] I was like, I am doomed.
52:28 And I was like, there's like crowdfunding options now.
52:31 To boom is available.
52:33 There's ways to do the animation thing that I was thinking of doing.
52:37 And maybe I'll just like go out on a limb and and reach out
52:40 to Fable and and that exploded into this whole
52:44 project where we then ran a Kickstarter.
52:46 We're like we started talking about it, you know,
52:48 we put that pitch together and yeah, that's not going to get us anywhere.
52:50 And it kind of became a challenge of like,
52:52 well, we're going to make it ourselves then.
52:54 And so we got Spike involved and we we ran that Kickstarter and it
52:58 did way better than we thought it would and we're like, "Oh yeah,
53:00 now we're going to do the thing." And as as we started
53:03 like accumulating more and more team members and more people around it,
53:06 it's it's become much more of a a team thing.
53:10 I wanted to succeed not for my own gratification
53:14 and not because I'm like a martyr or anything,
53:16 but because like the almost the more important
53:18 thing became the way that other artists can
53:22 can start their careers in this like kind
53:24 of horrible timeline that we find ourselves in.
53:27 And it's like a way for Fable to have
53:30 this career that they deserve and this career trajectory even though
53:34 so kind of you.
53:35 I'm trying to earn the career,
53:36 but I'm not I don't I don't want to think of myself as deserving the career.
53:40 But I've seen you and so many other artists get pushed by the wayside
53:45 when you have spent just like you've dedicated yourselves to this craft.
53:49 Like it means something to me on a level
53:51 that I'm going to actually get a little teary
53:52 about to be able to like do a project
53:56 that can mean like advancement for other people, other artists.
54:01 So yeah, it has like changed from like just being so totally selfish
54:05 to being selfish but also like something bigger than me and my own,
54:11 you know, ambitions.
54:12 So yeah, that has like that's been life-changing.