Wendover Productions Sam Denby Interview at the Oxford Union
OxfordUnion
0:04 Hello everyone.
0:06 Uh, hope you're all doing well.
0:07 Thank you for coming.
0:08 Um, pleased to welcome the one and only Sam
0:11 Dembi of Have Interesting Window Productions and Jetlag the Game.
0:15 Let's bring our hands together.
0:17 [applause] [applause] How are you doing today, Sam?
0:33 Good.
0:33 This is definitely the nicest room I feel like I've ever talked in.
0:36 I feel like you'll probably get that a lot, but you know, gorgeous.
0:40 Anytime I normally talk, it's in like a conference.
0:42 It's like in a in a in like a convention center.
0:47 Gotcha.
0:47 Kind of the the polar opposite of this, but yeah.
0:51 Well, as you can see by some of the hats,
0:52 we've got some big Chat Lag fans here, right?
0:55 Uh and uh we have a very active society here in Oxford,
0:58 I've heard.
0:59 Uh and we've been locked in a very intense debate uh over the proper formatting
1:04 of our name and figured who better to ask than the founder of Jetlag himself.
1:10 Uhhuh.
1:09 So should it be Jetlag Oxford or Jetlag the Oxford?
1:13 I think the Oxford.
1:14 The Oxford it is.
1:16 Yeah.
1:16 It doesn't really make full sense, but like you know I don't I don't care
1:21 that I think that that that it it fits it better.
1:24 I like it.
1:25 Jet live the Oxford.
1:26 It is.
1:26 Take notes.
1:29 Okay.
1:29 So, moving into the the main prepared questions.
1:31 September marks 11 years since you
1:33 released your first video on Wendover Productions.
1:36 And I don't think it's special to say you've come a very long way since then.
1:39 Obviously, the video process is a lot more complex than it was now.
1:42 I mean, you've got a whole team around you.
1:44 Uh, it's pretty easy to spot the differences,
1:46 and I'm sure you've talked about this at length,
1:48 but what I'm curious about is what isn't different?
1:51 What are you doing the same now that you were still doing in September of 2015?
1:58 Well, I mean the the the main channel, well,
2:03 it's no I mean, in some ways it's no longer the main channel,
2:05 but the Wendover, you know, which our entire company is called,
2:08 but also the main channel or the first channel.
2:11 Um, I've just been making a video every two weeks on that for, I guess,
2:15 close to 11 years now, which is the entirety of my adult life.
2:20 Um, so in some ways like that that uh has just
2:26 like become reality where I'm just always every two weeks um you
2:31 know writing about some new subject and as you can imagine there's
2:36 only so many things to talk about but um somehow find more.
2:40 Um it's it's uh wait the question about what hasn't changed man
2:45 I just I keep thinking of all the things that have changed.
2:48 Um, I mean I what also hasn't changed in some ways
2:53 is I I remember someone was I think Brian my my friend
2:57 SL real engineering if anyone he's been on the season
3:00 he's been on the show actually so you probably know Brian
3:02 right does everyone know Brian he was just tweeting about I
3:05 realize you probably know Brian if you watch the [laughter] show
3:07 um like he was tweeting about the fact that uh that uh
3:11 the educational space of YouTube has remained surprisingly like static Um,
3:19 not necessarily in a bad way, but like you you see in like Hank Green and Vsauce
3:24 and Veritasium and you know they're they're making stuff in different ways,
3:27 but they're still making stuff.
3:29 So, actually, I guess my answer to round out
3:31 to I didn't think I was going this way, but now now I'll make it seem like I am.
3:34 But, um, is um the fact that I'm still making it is kind of surprising to me.
3:40 like the the fact that I'm still um a YouTuber in as part of my many jobs
3:46 is in itself I think surprising to me because
3:50 uh there were times when I thought this was going to be like a two or three
3:53 year job not necessarily because I didn't want it
3:55 to be a longerterm thing but just because like
3:58 I I wouldn't believe that the economics would sustain it.
4:02 Gotcha.
4:02 You made a quip about uh not always knowing what you're going to do
4:06 next for window and that's one of the things I had written down.
4:08 How do you come up with topics for it?
4:09 I know some of them are personal event,
4:11 curtain events, some of personal interest.
4:14 Yeah, honestly, this is uh this is it's a good question.
4:17 It's one that I get a lot, but it's one that I never have a good
4:19 answer to because it's just simply like I every
4:23 single time it's like I can't there's no way
4:26 I'm going to come up with a new one.
4:27 And then and then it's it's truly it's truly shower thoughts.
4:31 It's truly like I'll hear something from the radio on the radio.
4:35 I listen to a lot of NPR.
4:36 NPR is awesome uh in the US.
4:39 Um, and uh, you know, I'll hear something on the radio that has me
4:42 something about something that goes to the other thing.
4:44 I have no system.
4:45 I wish I had a system.
4:46 It would make my job a lot easier because it's truly like I
4:49 will sometimes sit down at my desk because it's getting down to time where
4:53 I have to decide and like try to force myself um to come
4:57 up with something new to talk about and it just doesn't work that way.
5:00 I wish it did because it means that of sometimes I put
5:03 myself in a huge crunch uh to write something because I started late.
5:07 um but it doesn't um so often times it's like something's going on in the world
5:12 that is worth explaining and even if it's
5:15 not necessarily like um you know the direct
5:19 thing that's going on that's worth explaining
5:20 there's some background context worth explaining to it
5:23 like for example recently worth knowing about global
5:26 oil logistics because that's been relevant I guess
5:29 yeah I suppose it has uh as for half as interesting uh
5:33 if my understanding is correct who started off as DWL on Wendover Yeah.
5:38 Um, so other than having the freedom to make these short
5:42 form videos on stuff not on the Wikipedia unusual articles list,
5:45 what made you decide to take TWWL off
5:48 of Windover and turn it into its own thing?
5:51 Well, um, yeah.
5:52 Yeah.
5:52 So, so TWWL as you referenced that that was um
5:55 that was our basically there's this great Wikipedia list that is
6:00 literally it's called Wikipedia unusual articles and it's just a list
6:03 of links to articles and a lot of them are interesting.
6:07 So sometime very very early in making videos on Wendover
6:12 I was like okay what if we made a series where
6:14 we just like made a video sort of covering each
6:15 of these topics and it went really well so spun it off.
6:19 Um, and a lot of the a lot of the motivation
6:22 was actually to build a team because I wanted
6:27 to grow more from just becoming like an independent YouTuber
6:31 into um starting to form like a bit of a company.
6:35 Mostly because a lot of the reason was because there's a lot
6:39 of parts of the video making process that I am not good at.
6:41 For example, post-production, the entirety of it.
6:44 Um, I my brain just does not mesh with editing software.
6:48 um especially motion graphic like Adobe After Effects and stuff like that.
6:53 So from the very get-go that was like I just
6:55 wanted to get rid of that responsibility because I hated it.
6:58 That meant I had to hire people.
6:59 To hire people I needed to have more revenue.
7:02 Uh to make get more revenue I needed to make more
7:05 videos and to make more videos I needed to hire a team.
7:07 So it kind of became a virtuous cycle
7:09 or vicious cycle depending on your view of it.
7:12 Um, so yeah, and now we're what 560 videos later,
7:16 which is just on half as interesting, which is insane.
7:20 Um, the fact that we've released at least a video a week.
7:23 There was a period when we did 1.5 videos a week
7:25 by doing one week with one, one week with two.
7:27 Um, and that is truly an over like,
7:30 you know, they're like decently involved to make.
7:33 The fact that we've made 560ome of them is to me kind of inconceivable.
7:39 Do you miss writing them?
7:40 I know you still do a couple, but mostly Ben, Adam, and Amy,
7:44 the outside correspondent turned jetlag guest star
7:47 have uh picked up most of those.
7:49 I So I I there's an interesting experiment in regards to this question recently.
7:54 I until recently did not write a single
7:56 half interesting script for like three or four years.
8:00 But um the primary writers are Ben, who you know from Jetlag probably,
8:05 and Amy, who you might also know from Jetlag.
8:07 will get to know her a lot more on Jetlag soon because she's
8:10 the guest on our next season um uh that's coming out soon from the US.
8:15 Um so their primary responsibilities or not
8:17 necessarily their primary responsibilities are writing this channel.
8:20 Um, but both of them have gotten a lot better at their jobs
8:24 and gotten a lot more responsibility and they're starting to um,
8:28 you know, do more and more and more.
8:30 Um, you know, especially Amy is starting to she's
8:32 like showrunning a lot a lot of our Nebula
8:34 originals which basically meant that they don't have
8:36 time to write half as interesting as much anymore.
8:39 Uh, which is a problem that I am very happy with, but also I created.
8:43 So that means that I have subbed
8:44 in and uh more often recently and written scripts.
8:48 Um and I actually really like writing them.
8:52 They're so much fun because you can be a little
8:54 bit unhinged and um and it's a great like for me,
9:00 you know, I I still write windowover scripts which is much more time inensive.
9:04 you know, it's it's probably about half of my working time
9:09 goes to writing those scripts um across a two week cycle.
9:13 So, they're very involved.
9:14 Whereas half is interesting, I'll write those in like a day,
9:16 a day and a half, just learning something
9:19 or just writing about something I already know.
9:21 It's it feels so effortless in comparison.
9:23 So, yeah, they're a lot of fun.
9:25 As a bit of a follow-up, how does the writers room for how Interesting work?
9:27 you guys just like sit around a table and spitball ideas for a few hours or is
9:30 it just kind of individual I want to do this, I wanted to do that independently.
9:35 Um, so what I like about that compared to Wendover, um,
9:40 is that I don't have to come up with the topics usually,
9:43 um, because it's Ben and Adam's responsibility.
9:45 They, uh, we we get on calls every couple
9:49 weeks and basically plan out future videos and they
9:52 just come and give ideas and we get
9:54 into arguments about why they will or will not work.
9:56 Um because I think we the way that it works with like you know in some ways
10:03 we don't have a boss in some ways we do and the boss is the YouTube algorithm.
10:07 Um because if we don't listen to our boss the algorithm
10:11 we don't make money and uh therefore we can't make videos anymore.
10:15 So we have to appease the algorithm.
10:18 And I think for us and many YouTubers,
10:21 what that means is we have about a 70% accurate view on how the algorithm works.
10:28 We are mostly right.
10:30 We are also often wrong.
10:32 Um because nobody truly knows even in fact the people
10:37 who run the algorithm at YouTube do not know because it
10:40 uses um you know machine learning and stuff like that to sort
10:43 of tweak as at least what they've explained to me.
10:45 So no one knows fully how the algorithm works
10:48 and what will appease it and what will not.
10:51 Um so we go around and have arguments about do
10:53 we think that this topic will appease the algorithm or not.
10:56 And um and again because because we're mostly
10:59 but almost certainly not even close to entirely right.
11:02 Uh these will go in circles and circles
11:04 until usually hopefully we reach some sort of consensus.
11:09 And then my worst nightmare is when it
11:11 gets to the point where they're just like,
11:13 "You got to decide because you're in charge." And I don't like that.
11:16 Uh because then it's all down to me if I'm right or not.
11:19 Um uh but yeah, we do that and then it's pretty much an individ
11:23 individual writing process with maybe some small notes at the end from me.
11:27 Gotcha.
11:27 Segueing over to chat lag,
11:28 which I think is what drew a lot of people to your content.
11:32 It's got its staple formats, right?
11:33 Tag, hideand-seek.
11:34 I've played hide-and-seek a couple times.
11:36 Great fun.
11:37 uh could ask a million season uh questions about those seasons,
11:40 but I'm a bit more curious about the other seasons.
11:42 Stuff like Rail Rush, Shenan Showdown, Arctic Escape, now the Taiwan season.
11:46 What does the process of coming up with those and designing the game
11:50 look like compared to something that's pretty
11:52 easy to recreate like Tag or Hide-and-seek?
11:54 Yeah, it's um a ton harder.
11:57 Like it's really nice when we do a repeat format
11:59 for us because we don't have to design a new game
12:02 and designing a new game is very stressful and very
12:05 time inensive because um it can go right and it can
12:08 go wrong and I think it's truly the kind of thing
12:12 where the the quality and effort of the work that we
12:17 put into it leads to that success or failure which
12:20 sucks when you have to work hard to do good things.
12:22 I hate that.
12:23 Um uh so uh so actually uh we just got
12:29 this question in the small group thing that we did before this.
12:32 So so I'll I'll rehash some of that to give an idea of like the timeline.
12:36 Um we started designing the season that is releasing now.
12:41 Thai the Taiwan rail rush.
12:44 We started designing that all the way back in August of 2025.
12:49 uh kind of preliminary.
12:52 I think actually uniquely that time like the first thing
12:54 we decide on is we want to go to Taiwan.
12:56 We were learning about it.
12:57 It looks so cool.
12:58 It was really cool.
12:59 Um but it has a bit of a unique map
13:02 of public transit and trains basically in that it's small,
13:08 you know, it's not a big island and it's a very
13:11 circular network because there's big old mountains in the middle.
13:14 Um, fun fact, tallest peak in Taiwan,
13:17 higher than the tallest peak in Japan, despite
13:19 Yeah, you you know Mount Fuji, right?
13:21 You don't know the tallest mountain in Taiwan.
13:23 Or maybe you do, but anyone in the audience know it?
13:26 Um, wow.
13:26 Nobody.
13:27 Okay.
13:27 Um, I forget its name, too.
13:30 But it looks cool and I want to climb it.
13:32 Um, but that's why there's no trains in the middle
13:34 is like there's very little population in the middle.
13:37 Um and that network is really hard for us because that means
13:39 it's it's essentially you know for our purposes kind of linear like
13:43 you can more or less go left or you know go down
13:46 go up or you know in our context go left or right.
13:49 Um so doesn't have the kind of optionality
13:52 that we normally um look for um because you know
13:56 a decision of do we go that way or do we go that way is not that interesting.
13:59 So, we had to sort of create a game
14:03 that sort of um took advantage of the restricted geography.
14:08 Um, and I won't go into detail about the all the tiny intricacies of the game
14:12 because there would go on forever and you
14:14 can listen to like podcast episodes about that.
14:16 Um, but that took a lot of time to basically
14:18 figure out a format that we thought could work there.
14:20 Um, and like one of the things that we'll often notice
14:23 in game design is that actually I think Ben just tweeted about this.
14:26 Um, we keep reinventing games that we realize don't work.
14:31 For example, [snorts] like we we keep like you know how
14:33 everything evolves into like I I don't know the exact thing here,
14:36 but like in evolution everything evolves into a crab uh or lobster.
14:40 There's some sort of scientific principle that you think about that.
14:42 No, no, I study history.
14:44 Um, look it up.
14:45 Uh, I think I'm somewhat right.
14:47 Anyway, we keep designing games that are snake, which looking back on Snake,
14:52 it was the format that we were sort of least happy with in retrospect.
14:54 We think we there were some flaws with it.
14:56 There was some stuff that we did wrong in game design.
14:58 But there's like for some reason there's like
15:01 a reason why in the game design process we keep
15:04 landing on similar formats that don't work because I
15:07 think there's there's elements of it that sound interesting
15:10 but aren't when you put them into practice.
15:13 Um and you know we often sort of end up in similar sort of rabbit holes
15:18 of ideas that we've discussed before that but for some
15:21 reason we just don't think fully work.
15:23 So that takes some time.
15:24 We work our way through our rabbit holes and then we
15:25 finally land on more or less the broad shape of a concept.
15:29 Um, and at a certain point, I mean, we often call as our we often refer to it
15:35 as like our go no-go time with a concept.
15:38 Like usually we're discussing we have like short
15:40 list of a couple concepts, two or three,
15:42 and we usually have a front runner and we have to decide are
15:46 we going to like do the sort of in-depth game design for this?
15:50 Because there's actually from our perspective a huge
15:52 difference between like the broadstrokes game design
15:55 or we're just talking about like a a a broad idea like you know we're going
16:01 to play hide-and-seek but on a the board
16:03 of a country and actually putting together
16:05 the rule set with the right incentives and everything
16:08 to make things balanced and make them work.
16:11 Um so yeah eventually we sometimes decide yes we're going to go through this.
16:16 Sometimes we decide no, we don't have enough confidence that, you know,
16:19 we're going to come out the other end with something that's going to work.
16:21 So, we spend a little more time on the broadstroke stuff.
16:23 But once we're sort of in the detailed game design,
16:25 that's all about play testing.
16:27 That's all about um coming up with like the you know,
16:32 it's always like the first 95% of it is
16:34 easy and the last 5% is the difficult bit.
16:36 the last 5% of rules to make sure
16:38 that players truly acting in their individual best interests
16:44 will respond to what the other team again
16:47 truly doing the best thing in their own interests.
16:49 Um will they respond in a way that will
16:52 make the overall game one function and two be entertaining?
16:56 Um, and I think that is the hardest problem to solve because we really
17:02 believe in like we are not like we are players once we're on camera.
17:07 We are not influencing things to make it work the way that we want it to work
17:12 because you know I think as soon as the audience
17:15 thinks that we're doing that it becomes uninteresting.
17:18 So getting to that point takes a lot of time.
17:21 we end up with, you know, it's often a series of compromises, you know,
17:25 when we realize like in order to make it work in this way,
17:29 we need to get rid of some
17:32 principle that we thought would be really interesting.
17:34 So, we go through that, we get to play testing,
17:36 we just do that sort of like virtually using spreadsheets,
17:39 Google um timets, etc.
17:42 Uh then we go film the thing.
17:44 Um and then it's post.
17:46 And post is a huge part of the process,
17:48 but not one that's honestly that interesting to talk
17:50 about because it's uh it it's rather well,
17:54 it's not straightforward, but I think it's editing,
17:57 it's motion graphics, it's sound, it's all that.
17:59 Um, yeah.
18:01 So, a lot of folks, myself included,
18:03 were really excited to see the former guest winners,
18:05 uh, spoilers for those who haven't watched all
18:07 16 and a half seasons of Jetwag yet.
18:09 Uh, Toby, Michelle, and Brian back for TAG Allstars.
18:13 Are there any plans to bring back
18:14 the guests who didn't end up winning their seasons?
18:16 Joseph, Scotty, Tom Scott for a second
18:18 chances season or something along those lines.
18:21 Um, I would never say no, but I also would never say yes.
18:26 I see.
18:28 Uh, so [laughter]
18:30 possible deniability.
18:31 And I I cannot give exclusive spoilers.
18:34 Look, if there weren't cameras here, I would tell y'all cuz I would trust y'all.
18:37 But there are cameras.
18:38 I I can't give I can't give everyone spoilers.
18:41 Worth a try.
18:42 Uh, have you learned anything from filming and producing jet life
18:45 that you've been able to apply to Wendover or Half as Interesting?
18:49 Um, I think the biggest one some of the biggest category is by a nature of its
18:54 scale jet lag has required us to get
18:57 a lot better about our sort of like internal processes.
19:02 And I know you all came here to talk
19:05 hear me talk about is workflows, [laughter] right?
19:08 We love workflows.
19:10 um workflows and things like we love notion, we love Slack,
19:14 we love timekeeping software, all sorts of stuff like that.
19:18 Um no, but but this is this is genuinely a big thing.
19:22 We, you know, there's about 20 to 25 people who work
19:27 on a given season of Jetlag between all the different post-production people,
19:31 um all the all our internal staff, everyone.
19:34 So, that's a lot of people to coordinate.
19:36 Some of whom are effectively full-time.
19:39 Well, some are definitely full-time, some are close to full-time,
19:42 and some are like, you know, a couple hours of, you know,
19:46 composing work or something like that or graphic design or all that.
19:48 So, coordinating that is a big uh challenge.
19:52 Luckily, I don't have to deal with a lot of that myself because
19:55 at least the post-production is uh coordinated
19:58 by some of our great post-production supervisors.
20:01 Um but what that's really shown is like I think the value of doing that which
20:07 I was pretty reluctant to because I
20:08 don't like following rules and processes and workflows.
20:11 Um but in the long run it is did prove to be worthwhile also show
20:16 the value of um you know forward planning uh you know often times I think um
20:24 with other channels and kind of with everything
20:26 we're we're kind of very um bogged down in the moment and therefore it's hard
20:31 to make time for sort of long-term planning.
20:33 Um but this is a channel where it's necessary.
20:36 Um so it's proven the value of that.
20:38 So, in some ways, it's really just made us more of a company
20:42 rather than just like a collection of creatives putting stuff together.
20:47 Um, so that is the boring but truthful answer.
20:51 Speaking of companies, we've all heard the Nebula ad read.
20:54 Yes.
20:54 Creator platform post videos you can't otherwise
20:56 post on YouTube because of the algorithm.
20:57 It gives you better revenue.
20:59 What I'm more curious about is what's not in the ad read.
21:02 The kind of behind the scenes of how Nebula came to be,
21:04 what you think is futurist.
21:06 Speaking of which, this reminds me I
21:07 need to upgrade my subscription to Lifetime.
21:09 I've been paying annual since tag season 3 and my bank account hates me for it,
21:14 right?
21:14 Um, yeah.
21:16 So, the company came together.
21:18 Um, it was originally just sort of a talent management agency.
21:24 Um I my involvement started even before that when I
21:30 I was one of the very first clients of um
21:34 of of Dave who went on to sort of found
21:36 the company and form it um into a bigger thing.
21:39 So sort of talent management agency and what
21:41 that basically meant was they booked sponsorships.
21:43 They did um a couple of other sort of asserted services for um creators
21:49 kind of not like there's honestly a bunch of them, bunch of bad ones,
21:52 but um and eventually I guess the difference between Nebula
21:57 and a lot of other ones is that it grew
21:59 much more so out of word of mouth and at least
22:02 originally it sort of specialized in the educational genre.
22:06 Um, so it meant that like all the clients or not all the clients
22:09 but a lot of the clients sort of knew each knew each other socially.
22:13 Um, and I think what that meant was that we
22:18 were much more prepared for sort of collective action.
22:22 And in this case the collective action was we got together
22:24 and thought it'd be cool to start our own streaming service.
22:28 Um because um we there are certain elements of YouTube that uh are frustrating
22:36 sometimes and actually it's a lot of it is there there's like policy stuff.
22:41 You know I think a lot of people get frustrated about um
22:44 YouTube creator policies and how that's sometimes applied unfairly and all that.
22:49 That is undoubtedly frustrating.
22:51 I think I take a slightly more sympathetic view to it than normal than
22:55 most people just because it is so
22:56 hard running the world's largest streaming service,
22:58 YouTube, like having policies that can moderate, you know,
23:02 whatever millions of hours of content are uploaded daily.
23:06 So, I think that they on balance do a pretty good job.
23:09 So, it's less so like that side of things,
23:10 but more so the adup supported business model
23:14 of video I think has some quite perverse incentives.
23:17 Um really it's it's there's no way around
23:21 the fact that it just is chasing clicks.
23:23 It's like you know the the ad revenue comes
23:27 in pretty immediately to when someone watches a video.
23:32 So the the incentives are just first and foremost get someone to click.
23:37 You know, YouTube, I think,
23:38 has done some successful interventions about this through
23:40 really rewarding watch time and retention and satisfaction,
23:43 all that, but at the end of the day,
23:45 the balance is skewed towards getting the click.
23:48 And what that means is you get clickbait,
23:50 you get um optimized length of videos, you know,
23:53 like 15 to 20 minutes is just what it turns out is
23:56 the length of video that um the average viewer comes onto YouTube for.
24:01 um and therefore it tends to be most sort
24:04 of effective for uh retention and watch time and all that.
24:08 So I I think through all the systems that the algorithm has,
24:13 it really incentivizes a certain type of video.
24:16 Um you know, I think it it's sort
24:18 of kind of like the evolution discussion we had.
24:20 It's like it it leads to an evolution towards
24:23 a a fairly narrow set of types of video.
24:26 Um and obviously there's there's plenty of diversity within that.
24:29 And I think that's a lot of what makes YouTube good.
24:31 But what it does not incentivize strongly is investing
24:35 in production quality because um people are not really like
24:42 the difference maker for audiences these days is not kind
24:46 of the finetuning of production quality when you're chasing clicks.
24:52 It's, you know, people will click on a video
24:55 based on the concept and people will generally stick around based on the concept
24:58 and to a certain extent the execution on the concept,
25:01 but more so it's the narrative execution of the concept more
25:03 so than like the visual execution or the technical prowess of it.
25:07 Um, so what it means is like you don't tend to get
25:09 a lot of very high production value stuff because of the business model.
25:14 Um, and it does not optimize for long-term satisfaction.
25:18 So the idea with Nebula is that with a paywalled system, you know,
25:24 our incentives are we want to keep
25:26 our subscribers around because they're paying,
25:28 you know, 250 a month, three a month, or maybe they're a lifetime subscriber,
25:32 but um we want to keep those people around because we're making revenue based
25:36 on the length of time that we keep giving them stuff that they want to watch.
25:40 So, you know, I think there are some, you know, um, you know,
25:44 the company has now been around for what, seven years or so.
25:48 Um, but I I think there's also a pretty long
25:51 road map ahead to sort of achieve the the full ambitions.
25:55 Um, but I think through like the originals that we do now,
25:57 through the original content we do now,
25:59 and through especially sort of our long-term
26:01 ambitions with that, it's really around uh creating
26:05 that style of slightly higher production value
26:09 and budget content that will really keep people around.
26:13 And you know, I think what we found is that the business model works um but we
26:19 did not want to take significant investment because
26:21 we wanted to maintain control of the company.
26:23 So that means that the growth is fairly incremental and it has had, you know,
26:27 a really good long-term growth trend that has
26:29 allowed for more and more exclusive content.
26:31 Um, but it is incremental growth that is accumulating through time
26:33 and I think has gotten to a very interesting place recently.
26:36 Um, but I think there's a long way that it will go.
26:39 Got one more question before we move on to the audience questions.
26:42 Uh, there's been a lot of discussion lately over private equity firms by uh,
26:46 major YouTube channels.
26:48 Veritassium, which you mentioned earlier, Mentor Pilot,
26:50 Matt Pat's theory channels, Fern, etc.
26:52 As a creator, how do you feel about this new trend?
26:55 And do the ethos of all this play a role in what you
26:57 and the other creators on Nebula are trying to accomplish with the platform?
27:00 Yeah.
27:01 Um, I thought you would ask this question,
27:04 but I also didn't think through an answer.
27:06 Um, it's [laughter] it's a very interesting trend because, okay,
27:13 I think of a collection of somewhat may
27:16 maybe I'll find a way to connect these thoughts.
27:18 When I first heard about this business model,
27:20 I guess I guess for for anyone who's not super familiar,
27:23 basically um more and more YouTube channels are being purchased either outright
27:28 or a stake in them are being
27:30 purchased by private equitybacked um startups basically.
27:35 I mean there sometimes they're directly private equity firms,
27:38 sometimes it's companies that are creating a package
27:41 of um package of channels uh and then
27:46 these sort of startups are owned by private
27:48 equity firms or invested in by private equity firms.
27:50 Um when I first heard about this, I thought
27:54 that there was no way this business model would
27:56 survive long term because how it was originally often
28:00 often positioned to creators was as an exit strategy.
28:03 sell your YouTube channel,
28:05 we will run it and um and you can go right off into the sunset,
28:11 have a lot of money and whatever.
28:14 That's a very compelling sell because there's not really prior
28:18 to this, people didn't really like value their YouTube channels as businesses.
28:22 So, there wasn't really like a off-ramp.
28:26 It was just like you did this until you stopped and therefore there like
28:30 all of all of the value that you created just went up into thin air.
28:34 So like for most people getting any money to stop was
28:38 pretty compelling because I think especially there's a lot of YouTubers who
28:41 work in a very unsustainable way because they perceive it as something
28:45 that they're going to do for like five years of hustle.
28:48 you know, I'm young, I'm going to hustle, I'm making good money now,
28:51 then I'm going to stop, get work life balance,
28:54 move on to some other career, etc.
28:55 So the so the very idea of getting any money was compelling.
28:59 So, a lot of creators took those deals.
29:00 Um, and I believe there were a lot of failures um with some
29:05 of these early investments basically because um it is really finicky to run uh
29:13 a YouTube channel um because usually it's a very like a creator has
29:19 a very nuanced understanding I think of um and look I'm biased in this.
29:26 I think of what their audience wants.
29:28 And you know, I know through through sort of building my team that, you know,
29:34 I have a I have I think a very smart team of people working at my company.
29:38 And it took that team a long time to really understand
29:42 the nuances of what appealed to the audience and what didn't.
29:48 um you know like it I you know it took in some cases years I think
29:53 to get to like a high hit rate
29:56 with topic creation and writing and everything like that.
29:58 So to think that like an outside company can come in immediately
30:02 build you know sort of replace the team and have success.
30:07 I didn't see any way in which that would work.
30:09 In a lot of cases it's not.
30:11 So, from what I know more recently, what this has shifted to is,
30:16 um, sales with some form of golden handcuffs.
30:20 Um, you know, for example, uh, I I'm not super up to date,
30:24 but I know one of the highprofile ones was the sale of Veritassium,
30:27 one of the largest, um, educational channels on YouTube.
30:31 Um, how that worked was that, uh,
30:34 the the founder of the channel stayed around in a limited capacity through time.
30:40 I believe he sort of worked fewer and fewer hours.
30:44 Um, and I believe he might not be that involved anymore.
30:47 I don't know for sure, but um,
30:51 there was essentially it was a it was a structured off-ramp.
30:54 Um, and it actually seemed quite successful.
30:59 Um, but largely because I think that the I
31:05 guess the the the company that ran that deal,
31:08 Electrify, um, from what I've seen has been
31:12 one of the smarter ones in the space.
31:14 Um, at least in terms of their success.
31:17 Um, and they built a team of people that were had pretty
31:24 good credentials and were good writers and worked with Derek and um,
31:27 you know, put together a genuine business.
31:30 So that's to say they were able to do it.
31:32 I don't think that they are um
31:36 the the the the channel numbers from don't necessarily like like
31:41 the channel has changed basically cuz I think
31:43 as a channel that in the past would do limited
31:46 number of videos with really high view counts
31:49 and it shifted one to one that does more high
31:52 frequency videos that might have lower view counts
31:54 but the frequency is probably what supports the business model.
31:58 Um what I'll say about I guess okay the the industry
32:02 at large necess not necessarily commenting on Veritassium or Electrify
32:07 is that what a lot of these firms I believe
32:10 have access to is blue chip sponsors um on YouTube
32:16 um basically traditional like the kind of sponsors the kind
32:20 of advertisers that you would see on TV um or working
32:24 through traditional advertising um agencies they pay a significant amount
32:30 more than the sponsors that you see more typically on YouTube,
32:34 you know, like website builders or um you know,
32:38 Audible or uh Nebula or uh stuff like that.
32:43 So, you know, because they're often
32:46 doing awareness campaigns rather than conversion campaigns.
32:48 Most of YouTube is conversion campaigns
32:50 where they're tracking it based on click-through.
32:53 They're tracking how many people click through, how many people subscribe,
32:55 and they're looking for direct return on investment.
32:57 Blue chip sponsors, they're often doing awareness campaigns where, you know,
33:01 which is more more similar to what you see on TV where like
33:04 they're just trying to get brand awareness
33:06 about Tide or American Express or whatever.
33:09 Um, and I think in a lot of cases,
33:12 they're they're sort of evaluating campaigns at first
33:16 based on TV numbers or based on print media.
33:20 um where as it's not as hard to get a million
33:26 eyeballs onto something as you on YouTube as it is on broadcast.
33:30 So they come in and they see wow this is a lot cheaper.
33:33 So they'll pay a lot for these spots but the the they'll pay a lot
33:39 on YouTube terms for these spots but a little from what they're used to.
33:42 So what that basically means is for a while they're able to access really
33:47 highv value sponsorships through the connections
33:49 of these private equity firms who get to marketing,
33:52 you know, marketing agencies and stuff like that.
33:54 Um, and I think this can prop up the business model for a while,
33:59 but eventually the numbers catch up and the numbers,
34:02 you know, the the the an eyeball on YouTube
34:06 is not worth the same as an eyeball on TV.
34:08 Like it just it does not convert the same for an advertiser.
34:12 So the numbers catch up and the um the the sponsors
34:17 dry up because they're not seeing performance and the business model fails.
34:21 So I think that that is something that likely
34:23 has been happening to a lot of these investments
34:26 um especially as it's been a pretty weak
34:28 ad market um uh on YouTube in recent years.
34:32 Um and therefore I don't see
34:34 that business model having long-term sustainability.
34:38 Um in terms of the creators, I think this my last thought is on the creators.
34:41 Um, I find it hard to, well, I I I actually have not followed this that closely,
34:50 so I don't really know what public um,
34:54 sentiments have been about the creators who have taken these deals.
34:56 Um, I think that for creators who want to step off,
35:01 like if you put themselves in their in their shoes,
35:05 it's like I mean I I've I get emails about these offers almost every single day.
35:11 I know the numbers.
35:12 They're really compelling.
35:13 Like it can be not necessarily like retire now money,
35:18 but like pretty life-changing amounts of money.
35:20 You know, I think it's hard to ask a creator
35:22 not to take that when it's an offer just on principle.
35:26 Um, even if it does feel icky to sort
35:32 of sell your creative work to private equity,
35:34 like I don't think anyone is excited about doing that, but you know,
35:38 I think it's the kind of thing where there's sort of a dollar, you know,
35:43 there's a there's a dollar price on most
35:45 people's morality um for these sort of things.
35:48 So, I don't necessarily blame the creators as long as they're going
35:52 about it in a honest way and making sure that, you know,
35:57 they're rewarding their teams that have built
36:00 um the channels with them and making
36:01 sure that they're setting their team up for long-term success and all that.
36:05 Um I have gotten quite a few of these offers.
36:09 They have been compelling,
36:10 not something that I've been interested in because I actually like my job.
36:14 And uh the key for me uh has been actually making a sustainable job,
36:18 one that like I can do sort of perpetually.
36:20 Gotcha.
36:21 Well, we'll open the floor to audience questions.
36:24 Don't be shy.
36:25 Raise your hands.
36:25 Uh we'll go with the guy in the red.
36:28 An iron, president of Jetlag Oxford.
36:30 Jetlag the Oxford.
36:32 Sorry.
36:33 Can't believe I got it wrong.
36:37 Yes.
36:37 An iron.
36:40 Stand up so we can see you.
36:43 You talked a bit about the idea generation stage of uh Jeba and how
36:47 life to adapt to the scale of the show of like entire country.
36:50 Do you find there are many ideas that would you have to reject because they
36:54 wouldn't work on this full season scale
36:56 but perhaps could work on smaller today's scale?
37:01 Um that's not something that has come up that much.
37:04 Um yeah.
37:07 Um, normally, yeah, I think normally because we're
37:12 just more used to working at the larger scale.
37:15 It's actually the inverse I think that has come up more often where, you know,
37:18 like we've tried to come up with formats that could be more compatible with um,
37:23 you know, because we know that most people who are playing this game themselves,
37:26 like they don't have time to, you know, do a Europewide game over 5 days.
37:30 So more often we've tried to come up with like
37:32 what would be the next thing like hideand-seek where
37:35 we can play the same game that others could
37:38 play and you know could sell a home game version.
37:41 Um and that's been challenging.
37:43 It's really just compatibility like how do you make
37:45 a game that can work everywhere or at least almost everywhere.
37:49 Um it's really challenging because everywhere works differently.
37:54 Um, and hideand-seek, you know, it works pretty well,
37:58 but it certainly has its like it's not the kind of game that you would expect
38:02 a major board game manufacturer to basically make because
38:05 it requires a little bit more, you know, diyess.
38:08 Um, so we've we've certainly tried to come
38:14 up with that kind of thing more often.
38:15 We've especially like we would love to make one that is actually
38:18 even more easy to play out of the box um than even hide-and-seek.
38:24 Um but it's not to say it's impossible, but but yeah,
38:28 the the city scale has been traditionally more challenging.
38:32 I've been told we unfortunately only have time for one more question.
38:34 So, I'm going to go with the guy that just
38:36 raised his hand in the Seahawk shirt or sweater.
38:40 Ah, the microphone.
38:40 Good idea.
38:41 I [snorts] have one very brief question which is brief but very important.
38:43 Sam, are we back?
38:45 So back.
38:45 [laughter] We are so back.
38:46 Thank you.
38:47 My question is about hats and not just
38:48 these wonderful hats you can buy at store.nebler.tv.
38:50 Uh it's about all the many hats that you
38:52 sort of theoretically wear between Nebula, Jetlag, Hi,
38:55 Wendover, and even things exclusively on Nebula such
38:58 as Scab and the um the Getaway is it?
39:00 Um how do you choose to invest your time essentially?
39:03 What projects are the ones what about project will make you
39:07 choose to actually go forward with it?
39:09 talked a bit about how the workflows work,
39:10 but I'm more interested in sort of creative ideational process as to how you
39:14 choose what you do um alongside also
39:16 juggling all of those things you already do, if that makes sense.
39:19 Thank you.
39:20 Uh I mean, the long-term trajectory of my job has
39:22 been basically moving earlier and earlier sort of into the like,
39:27 you know, we're sort of like I think
39:30 video making is really just kind of manufacturing,
39:32 but it's creative creative mass manufacturing basically.
39:35 And so if you think of it as assembly
39:37 line like I've moved earlier like my average responsibility
39:40 has moved earlier and earlier into that assembly line
39:43 because at first I did everything then I offloaded post-production.
39:47 Um and more recently like you know more so I'm not
39:52 necessarily the one doing all the scripts or all the production phase.
39:56 Um and pre-production you know pre-production is the phase where
40:02 you like kind of put together the pieces for the project.
40:04 Um that is the phase that I'm is really most of my job right now because every
40:10 other phase is it's been easy enough to find
40:14 people who are very talented at doing that phase.
40:17 Um and you can just sort of hand off
40:19 a project to people to sort of take it forward.
40:22 Um so that's meant that like you know now there are other people who are right.
40:28 There are even sometimes cases where there
40:30 are other people who can do pre-production.
40:32 Um, you know, for example, like Ben and Adam do a lot of the more operational,
40:37 you know, day-to-day tasks in pre-production and development for jetlag.
40:40 So that means like for jetlag,
40:42 my biggest point of involvement is that very earliest stage
40:47 where we literally get into a zoom call or sometimes
40:49 we're in the same room and we are just trying
40:51 to come up with the core premise of what we're doing.
40:54 Um, I like to believe that this is one
40:57 of the biggest difference maker phases in a project.
41:01 um especially on an algorithmic video platform
41:04 like YouTube where the concept really is everything.
41:07 Um so I believe it is probably both the place that the most value
41:13 is gained or lost and something that through like I've done it a lot.
41:19 It's not a skill that a lot of people have a lot of experience with because
41:24 most people have not made 800 or something
41:27 different videos on YouTube through the years.
41:29 So like I have a lot of success or failure at coming up with concepts,
41:33 seeing how they work, and learning from that.
41:36 Um, so I tend to think that's the part of it
41:38 that I've gained the most experience with and can provide the most value.
41:44 Well, I really wish we had time for more audience questions.
41:47 Uh, unfortunately, I'm being told to wrap it up,
41:49 but I have one more thing to ask, right?
41:51 How are you feeling, Sam?
41:53 So jetlagged.
41:54 He said the thing.
41:56 Thank you very much.
41:57 [applause] Good.
42:04 Heat.
42:04 Heat.
42:08 [applause]