Why the Hero Should Influence the Story World
Story Mode
0:00 the story world of any narrative should be more
0:02 than simply a backdrop for the events of the plot
0:06 it should connect to and amplify the protagonist's journey
0:10 as john truby writes in his book on screenwriting the anatomy
0:13 of story creating a unique world for the story
0:16 and organically connecting it to the characters is as essential
0:19 to great storytelling as character plot theme and dialogue
0:24 when john gonzalez the narrative director for horizon zero dawn
0:27 came on board the project the basic story world already
0:31 existed it's a thousand years in the future the world
0:34 is rewilded it's lost it's vibrant it's beautiful humans
0:38 don't understand technology and live in tribes and then there
0:42 are all of these magnificent terrifying machines that make
0:46 up the wildlife of this world other than that it
0:49 was just a huge possibility space to explore looking
0:53 for the best possible story john's challenge then was to explain
0:58 the mystery of how the story world came
1:00 to be in a way that would have emotional meaning
1:03 for the player i thought that it was especially important
1:08 to make the story world to make the past to make
1:11 the mystery as personal as possible because otherwise i
1:15 thought we were risking that the player would reveal
1:18 this huge mystery but it would just be an entirely
1:21 cerebral satisfaction of curiosity i think that the most powerful
1:26 mysteries are ones where the detective really has skin
1:30 in the game so how do you design a protagonist
1:33 who has skin in the game and in the case
1:35 of horizon zero dawn one who has a deep personal
1:39 connection with a story world that is essentially robot
1:42 dinosaurs to answer this question we're going to look
1:45 at the narrative advantages of an authored versus non-authored player
1:49 character the benefits of designing
1:51 a motivated protagonist who will relentlessly
1:54 pursue their desire and how the players investment
1:56 in the game is maximized by making eloy's personal journey
2:00 and the mystery of the story world one and the same
2:04 welcome to story mode horizon zero dawn when it comes
2:13 to protagonists and video games there exists a spectrum
2:16 on one end there are games like fallout or skyrim
2:19 where you design a character from scratch and are given
2:22 few details about your backstory on the other end are
2:25 games like the last of us where the player character
2:28 is authored joel has a specific backstory and a character
2:32 arc which you can't affect so when designing the protagonist
2:36 for horizon zero dawn one of the first big
2:39 decisions was which approach to take because as jon
2:42 describes these approaches have different psychological effects on the player
2:47 so in a game like fallout or skyrim where you
2:51 get to design your character from scratch and the majority
2:56 of people are going to experience that character
2:58 from a first person perspective it really is like you're stepping
3:02 into a player-shaped hole and here i would say
3:05 that your your emotional connection is really one of identification
3:10 in these games there's less room for empathy toward
3:12 the player character because you are the character but in games
3:16 with an authored protagonist a distance is created between
3:20 the player and the player character and this distance allows
3:23 for a different kind of connection when you're fighting
3:27 a bunch of robot dinosaurs as eloy i think there
3:29 is a strong sense of identification in those moments
3:33 but in the cinematics in even the conversations that relationship
3:40 that connection becomes slightly more distant and that distance is
3:44 really essential because it opens up empathy at that moment
3:47 you no longer feel as though you are that person
3:50 or at least that was the intention instead you
3:53 feel like you have a relationship to that person
3:55 it's really that bond that you have there that plays
3:58 a more significant role of driving your your play
4:02 so by making ailoy an authored protagonist the writers could
4:06 give her a compelling and empathetic character arc one
4:09 of the advantages of this in an open world game
4:12 is that it incentivizes players to continue the main quest
4:16 and so i think that if you can dial up
4:19 the power of that main quest if you can make
4:23 it as as interesting and as emotionally engrossing as possible
4:28 you're more likely to be like oh yeah i
4:31 want to get back to that because it actually matters
4:33 so how then do you create a compelling
4:36 and empathetic character arc in the case of eloy much
4:40 of our ark's power comes from her determination to pursue
4:44 a desire in their book on playwriting frank hauser and russell
4:48 reich succinctly describe the importance of giving characters a strong
4:52 desire writing the strength of the character's wants equals
4:57 the strength of the play in order to demonstrate
5:00 the strength of alloy's wants the development team made some
5:04 risky choices it was because we wanted to connect
5:07 the player really deeply to this character that we decided
5:10 to begin with you playing her as a little girl
5:14 and this was something that i think scared the hell
5:17 out of us we're actually going to have you
5:19 start off with with really very little in the way
5:21 of combat it ended up being the best decision
5:23 that we could have made i think for the story um
5:26 because it does introduce you to this uh need
5:29 that she has in a really powerful way eloy grows
5:32 up as an outcast of the nora a matriarchal tribe
5:35 for whom one's lineal connection to their mother is very
5:38 important in determining status and for reasons unknown
5:42 to her aeloy is motherless they are outcasts both and she
5:49 is motherless by dedicating the first section of the game
5:52 to young ally the player gets to experience how
5:56 unfairly she is treated and how this incites her desire
6:02 so for her that's she wants to know who
6:04 her mother was she wants to know her origins
6:07 she wants to know why she became an outcast rost
6:09 the man raising her explains that there might be
6:12 a way to get answers from the matriarchs but it
6:15 would take years of training i don't care what
6:19 she learns is that if she competes in a kind
6:24 of rite of passage for this tribe called the proving
6:28 that she gets to request a boon from the elders
6:31 of this tribe whatever the winner wants so ailoy decides
6:35 to train for years and years until finally she's ready
6:39 for the proving and one of the things that's
6:42 great about this and i think you know cinematics did
6:45 an amazing job with this sort of training montage
6:48 that we had you what you realized is you realize
6:51 yeah she really is determined i mean she's not
6:54 going to stop for anything which i think is fantastic
6:59 for really hooking you into into our emotion you sense
7:02 how powerful this motivation is by the time the player
7:07 as aloy is competing in the proving i've trained
7:10 my whole life for this the stakes are high not
7:13 enough must be perfect after overcoming a number of obstacles
7:19 eloy manages to win the proven finally obtaining the things
7:22 she's worked so hard for and just like in any
7:26 dynamic story this is the moment when everything goes wrong
7:36 this is the inciting incident of the story the red
7:38 hair dies now the point of no return that will
7:41 send aloy off on her true journey survive and now
7:46 that the player is invested in her the game begins
7:48 to reveal that aloy's personal journey and the story world
7:53 are interconnected as john says the mystery of this world
7:57 is the mystery of who eli is anyone who
8:02 has played horizon zero dawn can attest to the grandeur
8:05 of the story world and the awe-inspiring machines that populate
8:09 it much of the game is spent sneaking past
8:12 fighting or overriding these machines the gameplay is fun
8:17 enough that the team might have gotten away with simply
8:19 not explaining the origin of the machines or having
8:22 it only be incidentally related to the protagonist's personal journey
8:27 but instead in spoiler warning we're about to get
8:29 into some story details horizon zero dawn is extraordinary
8:34 and that the protagonist's personal journey is directly related to the origin
8:38 story of the machines and not only that the entire
8:41 story world from the human settlements you visit
8:44 to the ruins of our fallen civilization ties back to ailoy
8:49 this information is slowly revealed at key turning points
8:52 in eloy's character arc after the attack on the proving
8:56 alloy learns she was targeted because she looks like
8:59 a mysterious unknown woman where's this from and when are
9:07 you my mother as eloy explores more of the world
9:11 she finds hints that there is some connection between
9:14 the mystery of the story world and the woman
9:16 she seeks to learn more about but it's not until
9:19 the midpoint of the story that the extent of the connection
9:22 is revealed during a quest called maker's end so
9:27 as you're approaching what might be the midpoint or so
9:30 of the main quest eloy knows that she has
9:32 some kind of connection to this mysterious woman but she's
9:36 told by one of the people she interrogates that there
9:39 was data about this woman at this place called maker's
9:42 end that's the the tribal name for it in reality
9:45 maker's end is the ruined headquarters of the 21st
9:48 century robotics and technology corporation baro automated solutions when ailoy
9:54 tries to enter the system scans her genes and then
10:00 welcomes her as dr elizabeth sobek genetic profile confirmed
10:05 entry authorized greetings dr sobak please step inside and this begins
10:16 then her exploration of this this building and she's
10:20 finding out a lot of data that a lot
10:23 of information through data logs that are evocative and certainly
10:27 give a sense of what this corporation was
10:29 and that something went very wrong the aca iii combines conventional
10:34 and information warfare capabilities in one package in horizon
10:38 zero dawn story information is often presented in the form
10:41 of data points records from what is for eloy a thousand
10:45 years in the past and for us is the near
10:47 future there are three kinds of data points text
10:51 audio and hologram text logs these were optional some
10:57 of them were there for nerds like me who would
11:00 want to get as much information as possible one example
11:05 of a text data point found in maker's end
11:07 is a recovered email sent from the vp of public
11:10 relations for the pharaoh automated solutions corporation it explains
11:14 that a fisherman captured video of one of their combat robots
11:18 harvesting a pod of endangered dolphins for fuel this text
11:22 elucidates how these robots first became a threat to humanity
11:26 while also being darkly humorous if it's an audio
11:30 recording it's not as important as the holograms and it's
11:32 optional but it's still important in in this case
11:36 i think of these as being the opportunities to really
11:38 do emotional storytelling audio data points allow for performance immersing
11:44 the player in the emotion of the moment in maker's
11:47 end the audio data points reveal that the head
11:50 of this corporation ted farrow has lost control of the company's
11:54 combat machines and they demonstrate how dire the situation
11:59 is you don't code something you can't crack all
12:03 we need is a back door you specifically forbade
12:06 us from leaving anything resembling a back door and encode
12:09 i need a way to restore control over the hearts
12:12 team or swarm i don't know what to tell you
12:15 ted you're asking the impossible finally there are hologram
12:19 data points if it's a hologram it's really important i
12:24 mean that basically that's story critical stuff when ailoy reaches
12:28 the top of the building she finds three hologram data
12:31 points in which critical details of what happened
12:33 to the old world are finally revealed it's a cool informational
12:38 payoff but it also has an emotional punch because it
12:42 is directly tied to ailoy's search for her mother elizabeth
12:46 good to uh it's been years you've screwed something
12:51 up something big or you wouldn't have eaten the crow
12:53 necessary to get me here so spit it out
12:56 the scenes confirm that the mystery woman elizabeth sobeck is
13:00 someone who lived long ago and that she had
13:03 a role in the events surrounding the collapse of our civilization
13:08 it's not bad ted it's apocalyptic you built a line
13:12 of killer robots peacekeepers that consume biomass as fuel
13:17 in emergencies and you made them capable of self-replication
13:22 so you start extrapolating what's gonna happen if that goes
13:24 unchecked and it's not good we're not talking civilization we're
13:29 talking extinction it's finally clear that eloy's personal journey is
13:34 directly connected to the mystery of the story world
13:38 as silence her enigmatic guide soon explains you've chased a personal
13:43 riddle into a crowd of larger mysteries the common
13:48 thread is your connection to elizabeth subic but the game
13:51 isn't over again this is just the midpoint project
13:56 zero dawn when i asked you to find a cure
14:00 i didn't expect it to be worse than the disease
14:03 it's not ted it may be grim but it's
14:06 our only chance i think that there are people
14:08 who are playing the game where when they got
14:10 to that they thought they were close to the end
14:11 of the game but actually there's still a lot more i
14:14 thought that was great i thought it was great
14:16 that we kept on being able to string you along
14:18 to the next big reveal what was project zero dawn
14:22 exactly the question now are you ready to go get
14:27 the answer horizon zero dawn demonstrates how an authored
14:33 protagonist can create an opportunity for players to empathize
14:36 with the player character it shows that giving the protagonist
14:40 a strong motivation to pursue a burning desire can help us
14:44 invest in them and it stands as a great example
14:47 of how fusing that character's personal journey with the story
14:51 world can create a powerful and unique gaming experience
14:58 hey guys michael here i hope you enjoyed our episode
15:01 on horizon zero dawn if you want to help
15:04 us make more videos celebrating game developers and the work
15:06 that they're doing you can support this channel on patreon
15:10 when you pledge you can get access to our story
15:12 mode discord server the full length interview with john
15:15 gonzalez and your name and the credits of each video
15:18 i want to say thank you to john for chatting
15:20 with us and thank you to our patrons for making
15:22 this channel possible if you want more episodes
15:25 of story mode you can help us grow by subscribing
15:28 to the channel and liking and sharing this video thanks
15:31 for watching and i'll see you in the next video