The Greatest Emulator is Back!

The Greatest Emulator is Back!

LMGClips

0:00 Legendary ZNAS Nintendo emulator has been

0:04 rewritten from scratch with GPU acceleration.

0:07 The original developers of ZNAS or Z SNES or ZSNES,

0:12 whatever you want to call it.

0:14 Zetus Knight and Demo are back together for the first

0:18 time in nearly two decades with Super ZNES,

0:23 a complete groundup rewrite of the legendary SNES emulator that dates back

0:28 to the DOS era and the first N Super Nintendo emulator that I ever used.

0:33 I have personally played through Final Fantasy 6 on this emulator,

0:39 Chrono Trigger on this emulator.

0:41 Like man, I have very fond memories of using

0:45 this oftentimes uncooperative but quite quite treasured piece of software.

0:51 It was what Yeah, it was what everybody used for a long time.

0:54 The last major release was almost 20 years ago though.

0:59 So big change here is a GPU powered pu core that enables high-res mode 7,

1:04 widescreen support in supported games,

1:08 overclocking for games that were notorious for slowdown, uncompressed audio,

1:12 and perame visual enhancements that the devs

1:15 are calling super enhancement engine.

1:18 It also keeps the classic falling snow UI.

1:22 It's available now on Windows, Mac, Linux, and Android with iOS coming soon.

1:26 And the devs made a point of listing no vibe coding as an official feature.

1:31 Everything was handwritten the classic way.

1:35 Now with that said, I have heard that it's a little buggy.

1:40 It is an early build.

1:41 Special chips like chips like the Super FX are not supported yet,

1:45 but in a world where vibe coding is everywhere.

1:48 Is no vibe coding a selling point for this for you?

1:51 Would you want to try it?

1:52 I I want to try it.

1:53 I'm spoiler.

1:53 I want to try it.

1:55 Uh, I don't know if like no vibe coding is particularly a selling point,

2:02 but I'm going to try anyways.

2:04 I wanna I wanna I want to hear you talk about that

2:09 if stuff is properly like I I know people

2:14 that use vibe coding stuff in a way that I would

2:17 consider properly and I know people that use vibe coding

2:20 in a way that I would hyperaggressively not consider properly.

2:26 Um, if these two guys said that they used AI assisted tools,

2:33 I don't think I'd be too concerned about it.

2:35 Interesting.

2:36 So, to you, it's more about having who's wielding the tools,

2:41 having the skills and having the street cred to take shortcuts

2:47 and know to like review it and make

2:50 sure that bad stuff doesn't get through still.

2:52 Um because it also it also depends like did they say no?

2:57 Okay, so no vibe coding specifically.

2:59 So okay maybe yeah maybe that is particularly a good thing but like AI assisted.

3:05 So here's the quote the quote no vibe

3:07 coding classic development style but that's pretty ambiguous.

3:12 Yeah classic well to them 20 years ago might be just no assistance.

3:16 No no I don't think it's that they haven't been doing work.

3:18 They just haven't been working on zness.

3:19 No.

3:20 Yeah that's fair.

3:21 Um, but yeah, I mean,

3:22 a AI assisted coding has been a thing for a super long time.

3:26 Yeah, Peter said this and I I mean,

3:28 I've said this on W show like a billion times and I just still agree with it.

3:31 The buck stops with the one who commits the code 100%.

3:35 It goes back to that IBM thing that I've also shown on W show before.

3:39 Um, quote, "A computer cannot be held responsible." Um,

3:46 let's find the slide here.

3:52 A computer cannot be held accountable.

3:54 Therefore, a computer must never make a management decision.

3:56 And a management decision is to commit code.

3:59 So like uh from the vibe that I get from this team, these two people, um yeah,

4:06 I mean I wouldn't particularly be too concerned about it.

4:10 Um, but there there will be people that will

4:13 vibe code something and they'll tell me that excitedly

4:16 and I know who it is and I know how

4:18 much work in development they've done and I'll be like,

4:21 "Oh boy, I'm excited to see how many different ways this breaks." Um,

4:27 I wonder how many security keys are like hardcoded and publicly readable.

4:32 Like things like that.

4:33 Why you have to call me out like that?

4:36 No, that never happened.

4:37 Oh, no.

4:38 No.

4:38 um security key for your Google sheet.

4:41 Yeah.

4:41 Um speaking of the Lionus Vibe coding challenge,

4:44 the project is officially dead, unfortunately.

4:47 Yeah.

4:47 In the form of a video,

4:49 but I'm still trying to uh I'm still trying to turn it into at least if

4:54 it can be if it can be cobbled

4:56 together relatively easily a float plane video or something.

5:00 So, the problem is not that I was not able to vibe code a solution.

5:05 I was and it's actually been in production since I vibe coded it

5:10 which is like six months ago now or something which is the problem.

5:15 By the time we would be releasing this video

5:19 everything that I did is so far removed from the current state of AI and vibe

5:26 coding that it just doesn't make any sense

5:29 to talk about the entire thing like yeah which I could probably do.

5:34 In fact, I could probably do way faster

5:35 with better tools and now that I've done it.

5:37 But the entire premise of the video for me was

5:41 as someone who's never done this, what does that look like?

5:45 And we would no longer be answering that question.

5:49 The other thing that it wasn't killed because of is our real developer.

5:53 Our real developer was able to create a solution,

5:57 but because of scheduling and stuff and people being busy,

6:02 I still haven't seen it.

6:06 So, what I was hoping that we could still do is have um

6:13 like have me sit down and like have it shown to me and then

6:20 like Yeah, Dan could just kind of walk me

6:22 through it and then we just do that on camera.

6:24 Sure.

6:25 And then we can do that as And then I could do like a short little summary.

6:28 He already walked me through it on camera.

6:31 Okay, perfect.

6:31 And then we and then we can just throw

6:33 that up on flow plane or something like that.

6:35 Yeah.

6:37 Um

6:36 another another Sorry, are you done?

6:38 No, I just And then I probably I probably

6:41 need a little bit more of his time though

6:44 cuz I need it to work for mixed doubles and singles as well.

6:47 Ult ultimately I mean you you you pay his checks.

6:49 So Well, I know.

6:51 But but then why did we have to do this whole vibe coding?

6:54 So the vibe coding challenge started because I needed

6:56 some development resources for something that didn't really matter.

6:59 Um, but then then it mattered because it was a video,

7:01 but then now it's not a video.

7:02 I feel like it would have been better for us to just say, "Hey,

7:05 can I have some of Dan Seagull's time?" It's

7:08 it's easier now and more appropriate now, I think.

7:10 So, if you want some time, it makes sense.

7:12 Um, I wanted to say one more thing on the super zed schnes thing.

7:16 Um, I think there's also a like is can I classify this as a crywolf problem?

7:24 I don't know.

7:24 I watched a short clip last night before completely

7:27 tearing down my entire computer setup um of Shroud

7:32 going back to Counterstrike because I was interested because

7:35 what I've heard is that Counter-Strike is covered in cheaters

7:39 and the title didn't say anything about cheaters.

7:41 It just said Trout goes back to Counter-Strike in the first time or whatever.

7:44 So, I watched it in the first two

7:46 games he was in, there was two blatant cheaters.

7:48 Um and it's it's it's this thing where like modern,

7:52 especially FPS games, but modern every game.

7:55 Uh, basically, don't kid yourself.

7:57 There's people that cheat in like Rocket League

7:59 and MMOs and and everything you can imagine.

8:02 Um, with with cheaters freaking everywhere.

8:06 Something that has ruined something that has ruined.

8:12 That's a weird sentence.

8:13 Whatever.

8:14 Um, is defeat because it it often feels like

8:22 there's a built-in excuse for everything.

8:23 Yes.

8:25 So, if you don't think that people are cheating or if it's they're probably not,

8:29 then it's like, "Oh man, that guy's really good.

8:31 I want to watch this replay and try to learn from them, right?

8:34 But if it's like, I don't know,

8:36 there's usually at least one cheater per lobby." Then it's like,

8:38 nah, that guy's just cheating.

8:40 Screw that guy.

8:40 And it like it it loses a lot of the like the interesting nature of losing,

8:47 if that makes sense.

8:48 Yeah.

8:48 Do you how do you how do you get motivation from loss

8:52 if the how do you get if the competition was never fair?

8:55 How do you get like a rival?

8:58 Yeah.

8:57 Like you know back back when there was dedicated servers and you

9:00 jump on a server and there was always that freaking guy who just Yeah.

9:03 who'd get you like every time.

9:05 Yeah.

9:05 And then and then you you train and you get

9:07 better and you beat that guy and then it feels good.

9:09 Like that that type of stuff is just kind of gone from cheating.

9:12 And I think something that they're dodging

9:14 here to bring it back to super snness,

9:16 super zness, um, is they're saying no vibe coding.

9:21 So if it comes out and it has a bug, you don't get to go, "Nah,

9:26 it's probably just modern AI junk spaghetti code, right?" Cuz they're saying no.

9:31 Nope.

9:31 If there's a bug, it's because we think we haven't fixed that yet.

9:35 That part I think is kind of cool.

9:37 I think that's super cool.

9:39 Yeah.

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