The Greatest Emulator is Back!
LMGClips
0:00 Legendary ZNAS Nintendo emulator has been
0:04 rewritten from scratch with GPU acceleration.
0:07 The original developers of ZNAS or Z SNES or ZSNES,
0:12 whatever you want to call it.
0:14 Zetus Knight and Demo are back together for the first
0:18 time in nearly two decades with Super ZNES,
0:23 a complete groundup rewrite of the legendary SNES emulator that dates back
0:28 to the DOS era and the first N Super Nintendo emulator that I ever used.
0:33 I have personally played through Final Fantasy 6 on this emulator,
0:39 Chrono Trigger on this emulator.
0:41 Like man, I have very fond memories of using
0:45 this oftentimes uncooperative but quite quite treasured piece of software.
0:51 It was what Yeah, it was what everybody used for a long time.
0:54 The last major release was almost 20 years ago though.
0:59 So big change here is a GPU powered pu core that enables high-res mode 7,
1:04 widescreen support in supported games,
1:08 overclocking for games that were notorious for slowdown, uncompressed audio,
1:12 and perame visual enhancements that the devs
1:15 are calling super enhancement engine.
1:18 It also keeps the classic falling snow UI.
1:22 It's available now on Windows, Mac, Linux, and Android with iOS coming soon.
1:26 And the devs made a point of listing no vibe coding as an official feature.
1:31 Everything was handwritten the classic way.
1:35 Now with that said, I have heard that it's a little buggy.
1:40 It is an early build.
1:41 Special chips like chips like the Super FX are not supported yet,
1:45 but in a world where vibe coding is everywhere.
1:48 Is no vibe coding a selling point for this for you?
1:51 Would you want to try it?
1:52 I I want to try it.
1:53 I'm spoiler.
1:53 I want to try it.
1:55 Uh, I don't know if like no vibe coding is particularly a selling point,
2:02 but I'm going to try anyways.
2:04 I wanna I wanna I want to hear you talk about that
2:09 if stuff is properly like I I know people
2:14 that use vibe coding stuff in a way that I would
2:17 consider properly and I know people that use vibe coding
2:20 in a way that I would hyperaggressively not consider properly.
2:26 Um, if these two guys said that they used AI assisted tools,
2:33 I don't think I'd be too concerned about it.
2:35 Interesting.
2:36 So, to you, it's more about having who's wielding the tools,
2:41 having the skills and having the street cred to take shortcuts
2:47 and know to like review it and make
2:50 sure that bad stuff doesn't get through still.
2:52 Um because it also it also depends like did they say no?
2:57 Okay, so no vibe coding specifically.
2:59 So okay maybe yeah maybe that is particularly a good thing but like AI assisted.
3:05 So here's the quote the quote no vibe
3:07 coding classic development style but that's pretty ambiguous.
3:12 Yeah classic well to them 20 years ago might be just no assistance.
3:16 No no I don't think it's that they haven't been doing work.
3:18 They just haven't been working on zness.
3:19 No.
3:20 Yeah that's fair.
3:21 Um, but yeah, I mean,
3:22 a AI assisted coding has been a thing for a super long time.
3:26 Yeah, Peter said this and I I mean,
3:28 I've said this on W show like a billion times and I just still agree with it.
3:31 The buck stops with the one who commits the code 100%.
3:35 It goes back to that IBM thing that I've also shown on W show before.
3:39 Um, quote, "A computer cannot be held responsible." Um,
3:46 let's find the slide here.
3:52 A computer cannot be held accountable.
3:54 Therefore, a computer must never make a management decision.
3:56 And a management decision is to commit code.
3:59 So like uh from the vibe that I get from this team, these two people, um yeah,
4:06 I mean I wouldn't particularly be too concerned about it.
4:10 Um, but there there will be people that will
4:13 vibe code something and they'll tell me that excitedly
4:16 and I know who it is and I know how
4:18 much work in development they've done and I'll be like,
4:21 "Oh boy, I'm excited to see how many different ways this breaks." Um,
4:27 I wonder how many security keys are like hardcoded and publicly readable.
4:32 Like things like that.
4:33 Why you have to call me out like that?
4:36 No, that never happened.
4:37 Oh, no.
4:38 No.
4:38 um security key for your Google sheet.
4:41 Yeah.
4:41 Um speaking of the Lionus Vibe coding challenge,
4:44 the project is officially dead, unfortunately.
4:47 Yeah.
4:47 In the form of a video,
4:49 but I'm still trying to uh I'm still trying to turn it into at least if
4:54 it can be if it can be cobbled
4:56 together relatively easily a float plane video or something.
5:00 So, the problem is not that I was not able to vibe code a solution.
5:05 I was and it's actually been in production since I vibe coded it
5:10 which is like six months ago now or something which is the problem.
5:15 By the time we would be releasing this video
5:19 everything that I did is so far removed from the current state of AI and vibe
5:26 coding that it just doesn't make any sense
5:29 to talk about the entire thing like yeah which I could probably do.
5:34 In fact, I could probably do way faster
5:35 with better tools and now that I've done it.
5:37 But the entire premise of the video for me was
5:41 as someone who's never done this, what does that look like?
5:45 And we would no longer be answering that question.
5:49 The other thing that it wasn't killed because of is our real developer.
5:53 Our real developer was able to create a solution,
5:57 but because of scheduling and stuff and people being busy,
6:02 I still haven't seen it.
6:06 So, what I was hoping that we could still do is have um
6:13 like have me sit down and like have it shown to me and then
6:20 like Yeah, Dan could just kind of walk me
6:22 through it and then we just do that on camera.
6:24 Sure.
6:25 And then we can do that as And then I could do like a short little summary.
6:28 He already walked me through it on camera.
6:31 Okay, perfect.
6:31 And then we and then we can just throw
6:33 that up on flow plane or something like that.
6:35 Yeah.
6:37 Um
6:36 another another Sorry, are you done?
6:38 No, I just And then I probably I probably
6:41 need a little bit more of his time though
6:44 cuz I need it to work for mixed doubles and singles as well.
6:47 Ult ultimately I mean you you you pay his checks.
6:49 So Well, I know.
6:51 But but then why did we have to do this whole vibe coding?
6:54 So the vibe coding challenge started because I needed
6:56 some development resources for something that didn't really matter.
6:59 Um, but then then it mattered because it was a video,
7:01 but then now it's not a video.
7:02 I feel like it would have been better for us to just say, "Hey,
7:05 can I have some of Dan Seagull's time?" It's
7:08 it's easier now and more appropriate now, I think.
7:10 So, if you want some time, it makes sense.
7:12 Um, I wanted to say one more thing on the super zed schnes thing.
7:16 Um, I think there's also a like is can I classify this as a crywolf problem?
7:24 I don't know.
7:24 I watched a short clip last night before completely
7:27 tearing down my entire computer setup um of Shroud
7:32 going back to Counterstrike because I was interested because
7:35 what I've heard is that Counter-Strike is covered in cheaters
7:39 and the title didn't say anything about cheaters.
7:41 It just said Trout goes back to Counter-Strike in the first time or whatever.
7:44 So, I watched it in the first two
7:46 games he was in, there was two blatant cheaters.
7:48 Um and it's it's it's this thing where like modern,
7:52 especially FPS games, but modern every game.
7:55 Uh, basically, don't kid yourself.
7:57 There's people that cheat in like Rocket League
7:59 and MMOs and and everything you can imagine.
8:02 Um, with with cheaters freaking everywhere.
8:06 Something that has ruined something that has ruined.
8:12 That's a weird sentence.
8:13 Whatever.
8:14 Um, is defeat because it it often feels like
8:22 there's a built-in excuse for everything.
8:23 Yes.
8:25 So, if you don't think that people are cheating or if it's they're probably not,
8:29 then it's like, "Oh man, that guy's really good.
8:31 I want to watch this replay and try to learn from them, right?
8:34 But if it's like, I don't know,
8:36 there's usually at least one cheater per lobby." Then it's like,
8:38 nah, that guy's just cheating.
8:40 Screw that guy.
8:40 And it like it it loses a lot of the like the interesting nature of losing,
8:47 if that makes sense.
8:48 Yeah.
8:48 Do you how do you how do you get motivation from loss
8:52 if the how do you get if the competition was never fair?
8:55 How do you get like a rival?
8:58 Yeah.
8:57 Like you know back back when there was dedicated servers and you
9:00 jump on a server and there was always that freaking guy who just Yeah.
9:03 who'd get you like every time.
9:05 Yeah.
9:05 And then and then you you train and you get
9:07 better and you beat that guy and then it feels good.
9:09 Like that that type of stuff is just kind of gone from cheating.
9:12 And I think something that they're dodging
9:14 here to bring it back to super snness,
9:16 super zness, um, is they're saying no vibe coding.
9:21 So if it comes out and it has a bug, you don't get to go, "Nah,
9:26 it's probably just modern AI junk spaghetti code, right?" Cuz they're saying no.
9:31 Nope.
9:31 If there's a bug, it's because we think we haven't fixed that yet.
9:35 That part I think is kind of cool.
9:37 I think that's super cool.
9:39 Yeah.