20(25) Games You Should Have Played
Adam Millard - The Architect of Games
0:00 Well, 2025 certainly has been a pretty
0:05 surprising year for video games, hasn't it?
0:08 Who could have expected that the breakout genre of the entire year would
0:11 be the artfully named Friend Slo with a game that led the charge,
0:15 Peak, being essentially a game jam entry
0:17 that not even its developers expected to get popular.
0:20 It's definitely not sunk in yet that Silkong, you know,
0:22 the game we all used to joke about being
0:24 in development hell that was never going to get released,
0:26 not just actually came out, but was better than we [music] expected.
0:29 Nobody foresaw a bunch of blasts from the past suddenly becoming relevant again.
0:32 Cart races are back.
0:33 Delta Rune emerged from the darkness to double in size.
0:36 Plus, Telltale style games have returned from the dead,
0:38 and they're actually good now.
0:39 [music] And most surprising of all,
0:41 one thing that absolutely nobody saw coming was the fact that the highest
0:45 profile game of the year ended up being a JRPG of all things,
0:48 and one that is assued the typical aesthetic trappings
0:50 of the genre to paint a picture of a mythical,
0:52 eerie fantasy world known only as [music] France.
0:56 It's been a hell of a year.
0:57 But if there's one thing that unites all of these stories,
0:59 it's that 2025 has been the year where the scrappy underdogs
1:02 [music] of the games industry have been in their absolute ascendancy.
1:06 Where the big companies are eating themselves
1:07 from the [music] inside out with bloated games,
1:09 endless delays, and constant layoffs,
1:11 indie devs and smaller studios [music] have been releasing hit after hit.
1:14 And I genuinely don't think that indie games in general have been
1:17 as high-profile or as consistently high quality in a very long time.
1:20 There have been so many great titles released
1:22 this year in a whole bunch of different genres.
1:25 So much so that it's been really hard to keep up.
1:27 And while that's mostly a good thing,
1:29 it's also meant that a bunch of awesome creative titles that in any other year
1:33 would be luxuriating in the spotlight right
1:35 now haven't been given their time to shine.
1:37 And that is where I come in.
1:39 Every single year, I take it upon myself [music] to troll
1:42 through the giant pile of underappreciated niche hidden gems of the last
1:45 12 months to assemble a big list of the 20 games
1:48 from this year in no particular order that you should have played,
1:51 but that you probably [music] didn't.
1:54 All with the aim of boosting the profile of some
1:56 of the year's best games that didn't get the attention they deserved,
1:58 highlighting some cool titles in smaller genres that don't get much coverage,
2:01 and showing you some [music] plain old weird
2:03 stuff that I just feel the need to share.
2:05 As always, this list is going to focus on creative, interesting,
2:08 [music] and underappreciated games,
2:09 not the most popular ones that you've already heard of.
2:12 So, I'm telling you now, yes,
2:14 I also thought Hades 2 and Kingdom Come 2 and Arc Raiders 1 were good,
2:19 but you probably already heard and/or played them.
2:22 So, they don't belong on the list, do they?
2:24 And to give you some extra help,
2:25 because I really do think you should play these games,
2:27 I'll also tell you the cheapest price I
2:29 could find for them in the obligatory winter sales,
2:31 plus whether they have a demo or not,
2:33 because that's another surprising thing from this year.
2:35 Demos are back.
2:36 Uh, where did they go originally?
2:37 No idea, but it's good to see them return.
2:39 Anyway, let's get this list started with the very first game, Abselum,
2:44 which is an old school beat him up that takes some classic
2:46 retro combat mechanics and jumps them forward like 30 years into the future.
2:50 Now, I could waste a bunch of time
2:52 telling you that Abselum is absolute dynamite to play,
2:54 but quite frankly, look at this[ __] You can already tell it's super satisfying.
2:58 What you might not guess, though, is that all of this footage so far is
3:01 from just the first of four equally big worlds.
3:04 Abselum has an absurd amount of lovingly crafted levels
3:07 and an insane spaghetti network of branching paths connecting them all,
3:11 each with their own bespoke combat encounters, evolving quests, and bosses.
3:14 Truly, I do not know how they managed to make this game so big,
3:17 whilst also making it a rogike and still keep it feeling so tight.
3:20 Abselum has to be played to be believed,
3:21 and you'll know that I was right about everything when you fight
3:24 this blunderbust rocking undead dwarf king
3:26 to a Mick Gordon composed thrash metal track,
3:28 all while playing as a magic wizard frog.
3:31 It's glorious.
3:33 In a similar throwback vein, next up we have Pivistrello and the Cursed Yo-Yo,
3:37 which can only be described as a firstp party
3:39 Game Boy Advance game yanked from an alternate timeline.
3:42 The thing that the dev team have really nailed
3:43 here in terms of evoking that classic Nintendo charm,
3:46 is how literally everything in the game always
3:48 feeds back to the core mechanic of the yo-yo.
3:50 Whether [music] it's combat or puzzle solving
3:52 or getting about by riding the damn thing around,
3:54 Pipistello never distracts from the brilliantly satisfying puzzle of how
3:57 you're going to ricochet and maneuver the thing around the screen.
3:59 With each new Zelda style ability adding
4:01 another little wrinkle that keeps things fresh.
4:03 Pipista when the Cursed Yo-Yo is a perfect mix of retro charm and modern
4:07 smooth design with some unexpectedly great
4:09 writing and boss fights in there, too.
4:10 So, why don't you walk the dog all the way around the world
4:13 and 360 yourself into one of the breakaway games of the year.
4:18 Um, those were all yo-yo words in case that um in case that wasn't clear.
4:23 And following that, we've got Demon School,
4:25 which is what happens 9 months after Into the Breach
4:27 and Persona 2 get drunk and decide to make out.
4:30 I don't know how I could possibly make that any more clear,
4:32 but I'll give it a go, I guess.
4:33 Demon School is a game of two halves, split between an easy,
4:36 breezy life sim game and an incredibly [music] puzzly
4:39 tactical battle mode where you've got to optimize your moves
4:41 and combine abilities together in order to eliminate a bunch
4:43 of demons in as short a time as possible.
4:45 But that doesn't really describe its charm.
4:47 Demon School's appeal comes entirely down to how
4:49 much you get its incredibly earnest vibe.
4:52 The characters are all cringey misfit we widows.
4:54 It's a love letter to 1990s anime and horror.
4:56 And it does not take itself seriously at all,
4:58 but that light irreverent tone and its
5:00 rockhard tactics balance each other out really
5:02 well and is sure that you can never get burned out on either half.
5:05 Demon School is great and also the soundtrack
5:07 slaps [music] as you can hear right now.
5:09 In a similar strategic vein, we've got The Altars,
5:13 a game all about getting to know yourself.
5:15 Namely, by making a bunch of clones
5:17 yanked from hypothetical realities and putting them
5:19 to work mining toxic metals on a lethal alien planet so that you don't die.
5:23 The Altters is a brutal experience in more ways than one.
5:26 With the game's time management gameplay,
5:27 pushing your skills and the sanity of your clones to their absolute limits.
5:30 But where it really shines is in the personalities
5:32 and interactions you get with all of Jan's alternate selves.
5:35 They aren't just faceless robots like in most management games.
5:38 Each one has their own personality, like the traumatized minor or the amoral
5:42 scientist or the insufferably smug wife guy gardener.
5:45 And navigating all their quirks and relationships is just as much
5:48 fun and just as much of a challenge as trying to survive.
5:51 I've barely covered all the twists and turns of the story
5:53 because that's something you should really experience for yourself.
5:55 Please do give it a go.
5:57 Okay, screw Counter-Strike.
5:59 Forget League of Legends and chess, more like for chumps.
6:02 The esport of the future is here and it is Q up.
6:05 A game that uses high-tech venture capital funded
6:08 super science to simulate a perfectly fair coin flip.
6:10 Meaning that only the absolute most skilled [music] players are able to triumph.
6:14 Except of course when something completely impossible like
6:17 you getting three heads in a row happens
6:18 and the head developer emails you to apologize
6:20 for the quantum supercomputer that runs the game breaking.
6:23 QU up is, as you may have guessed, a work of satire and it's written by the same
6:26 people who made Universal Paper Clips and it
6:28 pokes fun at everything from web 3.0 an ow
6:31 shitification to bizarrely overco complicated video game progression systems,
6:34 but it graduates from being an empty mockery by hiding a genuinely
6:38 fantastic incremental game within its
6:39 funny writing and seemingly random gameplay.
6:42 QUP is one of my biggest surprises of the year and there's,
6:45 you know, a roughly 50% chance that it will be for you, too.
6:49 Next up, we have Of the Devil.
6:51 One of the most stylish and slick visual novels that I have ever played.
6:55 taking place in a richly realized cyber
6:57 hunk surveillance state where you have to play
6:58 as a defense attorney getting people acquitted
7:00 of crimes that the cops would rather you didn't.
7:02 If that sounds like an Ace Attorney game,
7:04 by the way, uh you'd be dead on the money.
7:05 It's basically that but better polished and with more lesbians.
7:08 Of the Devil is incredibly funny and it's poker inspired investigation
7:11 and evidence proving mechanic where you get rewarded for reading all
7:14 the supplemental materials and for pushing your rhetorical luck is such
7:16 a great narrative conceit that really ties the whole thing together.
7:19 Also, you've got no excuse not to play it because
7:21 the first demo episode is basically a standalone 90-minute experience,
7:25 and it's completely free.
7:27 The other two entries of a planned five are around 10 to 15 hours each.
7:30 And if you can believe it, they're both even better.
7:33 If you don't give it a read, you will break my heart.
7:35 If your first thought upon hearing the idea Space Invaders deck
7:39 building rogike was that it's the silliest idea in the world,
7:42 then you would be 100% right.
7:44 But that fact is also the secret ingredient of why Starvaders work so damn well.
7:48 It takes two well-established concepts and mashes
7:51 them together by cranking everything up to 11.
7:53 You will be regularly clearing entire screens of enemies in a single turn.
7:57 You don't get money just for playing.
7:58 Your cash comes from how high you can stack your combo meter.
8:01 And every boss in the game is some
8:02 sort of screen filling high concept wackiness like
8:05 this one that makes you play chess or this one that's just a bunch of[ __] bees.
8:08 Starvaders is a game that writes a delicate
8:10 balance between depth and chaos by leaving no
8:13 mechanical stone unturned and never ever saying no
8:16 to whatever overpowered build idea you come up with.
8:18 And that is why it stands out in an incredibly busy marketplace.
8:22 If you thought things were getting fireball less silly,
8:25 then you'd be wrong because Magic Missile, the next game is Mage Arena Freeze,
8:29 a multiplayer wizard dueling simulator where you have to shout the name
8:32 of your spells into the mic IN ORDER TO DARK BLAST cast them.
8:36 The whole game is dead simple,
8:37 but it is great fun running around blowing up your friends
8:40 and playing with all the weird and wacky spells and items.
8:42 Most of which are kind of useless, but serve only to make an already worm
8:46 dumb silly game even dumber and even sillier.
8:49 Uh, of course, this does come with the caveat
8:51 that if you're on team filthy sorcerer,
8:53 then I, a proud warlock until the day I die, want nothing to do with you.
8:57 Oh.
8:57 Oh, yeah.
8:58 By the way, there is a portal
8:59 style teleport mechanic because of course there is.
9:01 The game is dead cheap, so it shouldn't be too hard for you to rustle
9:03 up a few wizard friends for some magical madness.
9:06 Fireball.
9:08 For some more low-fi goodness, we've got Abiotic Factor.
9:11 And I want you to pay very close attention when I say this.
9:14 Abiotic Factor is the single greatest
9:16 survival game ever made outside of Minecraft.
9:19 And that might sound like hyperbole, but in my opinion, it is 100% true.
9:23 The only reason why this game is not
9:24 in the top three is because it's too popular.
9:26 Rather than just dumping you in the woods somewhere,
9:28 Abiotic Factor sees you trying to survive
9:30 in the ruins of a Black Mesa style science facility,
9:33 hopping through portals to weird monster filled worlds and improvising
9:36 weapons and tools out of a mix of office supplies,
9:38 looted diagnostic equipment, and bits of aliens.
9:41 With the premise serving as the backdrop
9:42 for an incredibly intricately designed world, some really creative encounters,
9:45 and an emphasis on clever solutions,
9:47 and thinking like a scientist over run and gun gameplay.
9:50 Abiotic Factor is the Half-Life spin-off we never got.
9:52 And after playing it, you'll never want to go back to mining
9:55 for iron ore for the millionth time ever again.
9:57 You can even get an overpowered crowbar.
9:59 Play it.
10:01 For a game that is about getting dumped in the woods,
10:03 I can recommend Baby Steps.
10:05 A game that seems upon first glance to be a gimmicky gag title about playing
10:08 as a guy named Nate who is so incompetent
10:10 that you've got to move his legs for him, but is actually so much more.
10:13 See, Baby Steps isn't just an amusing premise
10:16 with some really great improvised comedy cut scenes.
10:18 It's also a genuinely fantastically designed
10:20 and really challenging platformer that's way,
10:22 way bigger and more nuanced than you'd expect.
10:25 The narrative goes in some actually quite
10:26 heartfelt directions that I don't want to spoil,
10:28 and the awkward controls and brick wall difficulty are used
10:31 to tell a story about perseverance in the face of failure,
10:33 the driving nature of ego, and the ways in which outside pressure defines
10:36 who we are much more than we'd like.
10:38 Also, it's got a bunch of donkey men with their dicks out,
10:41 so there's something for everyone.
10:43 After that, we have Skin Deep,
10:45 a comedy immersive sim where the most reliable weapon in the entire
10:48 game is throwing a conveniently placed box of pepper at an enemy,
10:51 jumping on his back in the confusion,
10:52 and ramming him into enough furniture that you can knock him out,
10:54 pull off his head, and flush it down the toilet.
10:57 Yeah, the entire game is built around slapstick improvisation.
11:00 And in doing this, Skin Deep actually fixes
11:03 a problem that a lot of similar stealth games have.
11:05 by making you really weak and by making enemies really tough.
11:08 Skin Deep forces you to get creative rather than just
11:10 shooting everyone in the head and calling it a day.
11:12 Every single level is built around a different fun gimmick
11:15 like a library that has weaponized book security checkpoints you
11:17 can use to kill enemies or a launcher map with lots
11:19 of slippy soap that you need to fight back with.
11:21 And so no two takedowns or stealth gauntlets feel the same.
11:24 It's great.
11:25 Also, your mission is to rescue a bunch of space
11:27 cats just in case that's going to, you know, seal the deal for you.
11:31 For an entirely different first-person shooter, we have Mortar,
11:35 which if you are remotely familiar with modding, has a very distinct look.
11:38 And that's because it's a game that's running
11:40 on a heavily modified version of the Doom engine.
11:43 Yes, the one from 1993.
11:45 Mortar's greatest strength lies in its art design and its variety.
11:48 Every single one of its dimension hopping levels
11:50 has a pretty much unique cast of enemies,
11:52 and is set in an absurdly creative and gorgeous local that all
11:56 managed to tell a cool story with some very minimalist world building.
11:59 Not only that, the game's got like 20ish
12:01 awesome boss fights and just as many weapons.
12:04 Mortar is a testament to just what can be
12:05 accomplished using elegant tools and a whole lot of imagination,
12:08 and you would be very hardressed indeed to find a better shooter from this year.
12:12 Next up, we've got Wonders Stop.
12:15 Now, I am one of those people that has an intense aversion to anything cozy.
12:19 I am a stressed machine.
12:21 I need to work and push myself and never slow
12:24 down because if I ever take a breath, then I'll stop.
12:26 And if I stop, then what if I [gasps] [clears throat]
12:29 Anyway, Wonderstop is a game created for people just like me.
12:32 You play as a wounded swordwoman forced against her will to take a break
12:36 with the world of Wonderstop and its proprietor
12:38 borrow actively resisting your efforts to find a challenge.
12:41 And that's because the game is a meditation
12:42 on burnout and our relationship with our own vulnerability.
12:45 If that seems like it's going to be a bummer,
12:46 don't worry because the game is written
12:48 by the same guy who wrote the Stanley Parable.
12:50 So, it's super funny, endlessly incisive, and genuinely touching at times.
12:54 If One Stop sounds like the most boring game ever,
12:56 and it certainly did before I played it,
12:57 then it was in fact made with you in mind.
13:00 Another game about anxiety that is entirely different in tone is Consume Me.
13:05 And you wouldn't expect an autobiographical game about eating
13:08 disorders and compulsive behavior to be very much fun.
13:10 But god damn, if Consume Me isn't one
13:12 of the most whimsical games of the entire year.
13:14 Consume Me sees you living out Jenny's life day by day
13:16 in the form of a whole bunch of short snappy mini
13:18 gamess that task you are balancing her limited time alongside
13:21 the everinccreasing demands of her personal
13:22 life and unhealthy obsession with food.
13:24 The thing that consumed me really shows off is
13:26 the way that game mechanics and tactile interactions can
13:28 be used to convey feelings and narrative so much
13:30 better than boring old text and cutscenes ever could.
13:33 And the game is constantly finding new ways
13:35 to surprise you with clever mechanical metaphors like
13:37 this miniame about an awkward first kiss
13:39 or this one about trying to read without getting distracted.
13:41 Consume Me is cute.
13:42 [music] It's creative.
13:43 It's charming and like Eggbow, it will never be out of style.
13:48 Oh, what's that?
13:48 You want to play the new game?
13:49 Yeah, it's uh streaming on Heie.
13:51 It's on Glump.
13:52 It's literally on Jigjack.
13:54 Oh, wait, no, it's on Blippo Plus,
13:56 a very strange uh not quite game that baffles me that it even exists.
14:00 Blippo Plus is a window into an Alien Planet TV
14:03 catalog inspired by 1980s cable with medical drama starring clones.
14:07 Pop culture gossip of shows that don't exist.
14:09 Alien cooking recipes, painfully uncool teenage programming,
14:12 an extraterrestrial version of Sefax,
14:14 something that I am too young to really understand what it was.
14:16 And of course, the beloved movie franchise, The Fighting Trillions.
14:21 There's not much in the way of game mechanics in Blippo.
14:23 You just sort of sit back and watch as the story
14:25 lines gradually unfold with each new package of shows.
14:27 But what you're really there for is the absolute high concept
14:30 madness that the insane theater kid weirdos that made this thing created.
14:33 And it is an endlessly compelling watch
14:35 with a surprisingly wellrealized and coherent setting.
14:38 You live to challenge the wizard another day.
14:40 Onward to your next adventure.
14:45 Oo isn't just the game with the most fun title to say of the year.
14:48 Oo is also one of the best puzzle games
14:50 of the year and one that thrives on its total design elegance.
14:53 The only mechanic in the entire game is to put down a bomb and then blow it up.
14:57 That's it.
14:58 And every puzzle in the game uses that dynamic in progressively
15:00 more interesting and nuanced ways that are constantly blowing your mind
15:04 with new emerging bits of complexity that let you do things
15:06 and think in ways that you never would have considered before.
15:09 Seriously, I'm trying not to spoil things here,
15:11 but using your bomb as a rocket booster is really only the beginning.
15:14 Oo is only a few hours long, but there is not a grammar fat on the whole thing.
15:17 Every single puzzle teaches you something new,
15:19 and there's no crafting systems or peruncter combat mechanics.
15:22 It's pure puzzle design goodness that you can beat in a single sitting.
15:25 It's great.
15:27 Metro Gravity is another puzzly game,
15:28 but it's also a Metroid Vania which is all about um gravity.
15:32 Crazy, right?
15:33 The single greatest feat of Metro Gravity comes in the form of its level design,
15:37 which takes the form of mindbending labyrinths that you can walk on every
15:40 side of and that are at first really hard to get your head around.
15:43 But that all eventually resolves into these really fun to navigate
15:45 spaces that are totally different from any other Metroid Vania you've
15:48 ever played and that only get wackier with all the physics-based
15:51 powers you gradually gain access to like grapples and gravity beams.
15:54 And if that weren't enough, the game also has a pulse pounding
15:57 rhythm-based combat system that turns the boss fights,
16:00 which are often a bit of a weakness in these kinds of games,
16:02 into what almost music video style dances of parries and dodges,
16:05 which push your timing and your navigation skills to the absolute limit.
16:08 And of course, it doesn't hurt matters that the game is gorgeous as well.
16:12 Okay, that is 17 games from 2025 that you should have played.
16:17 And I know what you're thinking.
16:18 Didn't I promise 20 games?
16:19 And yes, you would of course be right.
16:21 But these three games coming up right now are a little tiny bit different.
16:24 See, where the previous bunch were in no particular order,
16:27 these ones are my top three creative,
16:29 unique, and noteworthy titles from this year.
16:33 But before we get to them, and to build a little bit of tension,
16:36 we do have some very special architects 2025 industry awards to give out.
16:40 So, let's just rattle those out nice and quick, shall we?
16:43 First up, best indie game,
16:44 and that obviously goes to Clare Obscure: Expedition 33.
16:48 Oh, well done, guys.
16:49 Best AAA game that, huh, also goes to Expedition 33.
16:53 Uh, right.
16:54 Game of the Year then is okay.
16:56 Clare obscure.
16:57 Uh, best actor is not even Jennifer English.
17:00 It's just it's just the game.
17:02 Uh, let's let's keep it moving, guys.
17:04 Best RPG, Clare Obscure.
17:06 Best multiplayer game, Clare Obscure.
17:08 What the what?
17:09 Best game from last year.
17:10 Best game that's a sequel to Hollow Knight.
17:12 The Oscar for best picture.
17:14 The[ __] Nobel Peace Prize.
17:15 What the[ __] is happening?
17:16 Oh my god.
17:17 Oh my god.
17:17 Who put this here?
17:18 The best The best name on my birth certificate [laughter] is Clarab.
17:22 Okay,[ __] it.
17:22 No.
17:23 I'm skipping to the end.
17:23 I'm skipping to the end.
17:24 Oh no, no, no, no, no.
17:26 Best game made in France.
17:27 Oh, okay.
17:28 The winner of the best game made in France is Assassin's Creed Shadows.
17:33 Oh my god.
17:34 Congratulations, guys.
17:34 Well done to all the nominees.
17:35 You love to see it.
17:36 Ah, these sorts of award nights really bring the industry together.
17:38 brings a tear to the eye.
17:40 Anyway, with the actually important games out the way,
17:42 let's move on to three titles that weren't created by current or former members
17:45 of the mainstream games or film industry and are
17:47 therefore entirely undeserving of your love or attention.
17:50 In case that wasn't obvious, that was a joke.
17:52 They're good.
17:53 Let's get started with The Bizarre.
17:55 A game that I have dumped over 250 hours into and it
17:58 still calls me back almost every day for another run.
18:01 The Bizarre is one of the most deep, rewarding,
18:03 and compulsive auto battlers that I have ever played.
18:05 And that's because more so than any other game of its kind,
18:08 it leans into the idea that if everyone is overpowered,
18:10 then everything is balanced.
18:12 In The Bizarre, you play as one of currently six different heroes,
18:14 each with their own totally distinct item pools
18:16 and are tasked with using those items you
18:18 buy in shops or steal from monsters to build
18:20 out a toll of weapons, food, and friends.
18:22 And at the end of each day, you and your items get pitted against the ghost
18:25 of another player to see who comes out victorious.
18:28 It's a deceptively simple setup,
18:30 but within that framework is an incredible degree
18:32 of depth with every character having an endless variety
18:34 of synergies and strategies that you need to toy
18:36 with on the fly to maximize your power.
18:38 Like Pig, who plays with speculative property investment, or Mac,
18:41 who transforms alchemic reagents into powerful enchanted items, or Jules,
18:45 who needs to make sure her food items the right temperature, or Douly,
18:47 who can assemble a giant bug mech,
18:49 which is a mix of Power Rangers and Exodia from Yu-Gi-Oh.
18:52 Because the bizarre has so many items, passives,
18:54 and enchantments, truly no two runs feel the same.
18:57 And it's very hard to force a particular build,
19:00 meaning you have to improvise around what you get
19:01 by finding some entirely new way to break the game wide
19:04 open and assemble some crazy combo every time because that's
19:06 the only way you're going to survive into the later days.
19:09 Finally, seeing between the lines and figuring out
19:11 an interaction you've never considered before feels amazing.
19:13 And The Bizarre is the only game of its
19:15 kind that I feel truly meets that potential.
19:18 And even better, the devs have finally sorted out the game's
19:21 monetization after like a year of it constantly changing price.
19:24 So, you can now buy it guiltfree or try the new demo
19:26 which will explain how the game works better than I ever could.
19:29 Get on it.
19:30 Second of our top three is a little game that turns out
19:33 to be much much bigger than you ever could have originally thought.
19:36 And it goes by the name of Blue Prince,
19:38 which given that most of the game is focused around a blueprint
19:42 is a pun that it took me about 30 hours to realize existed,
19:45 which really sums up the game as a whole.
19:47 Uh, I'll be upfront here.
19:48 Blueprints is neither a perfect game nor is it a game for everyone.
19:51 What it is is absolutely uncompromising about its vision and utterly unique.
19:56 For those not in the know,
19:57 the game is all about assembling randomly drawn room tiles
19:59 to build out the layout of the weird mansion that you've inherited.
20:02 With each room having its own secrets and puzzles and hidden interactions,
20:05 which you'll need to uncover and master if you want
20:07 to reach room 46 at the very top of the house,
20:10 which rather than being the end of the game,
20:11 is really only the beginning of an absurdly deep rabbit hole that will
20:15 reveal more hidden layers and secret
20:16 interactions than you ever thought possible.
20:19 Blueprints is a game that absolutely does not hold your hand.
20:21 And far from being centered around any one puzzle type,
20:24 it has some totally out of left field
20:26 and completely arcane conundrums that can and will totally
20:29 blindside you if you've not been taking diligent
20:30 notes or recording your entire playthrough like I did.
20:33 But nestled within the seeming hostility
20:36 of the game is an experience like no other.
20:38 One that genuinely rewards nonlinear experimentation and lateral
20:41 thinking where every clue has a purpose and where
20:43 [music] mastering the systems and hidden rules
20:45 of the house will always pay off in the end.
20:47 Blueprints is the ultimate challenge for seasoned
20:50 puzzle heads and is worth playing if only
20:51 for one of the most satisfying Eureka moments I've ever felt in any game ever,
20:55 which was of course opening a garage door.
20:58 It's a much bigger deal than it seems.
20:59 Blueprints is a truly fantastic game that I think some people
21:02 wrongly assume would be a rogike when it very much is not.
21:05 Please give it a go because when I played it,
21:07 it literally took over my brain and entire life for like 2 weeks.
21:10 And I mean that in only the most complimentary way possible.
21:20 Hey, what's up guys?
21:22 It's your boy Dan Gaming coming at you
21:24 live with a hot new horror game, Look Outside.
21:27 I mean, you know me, Dan Nation, I'm uh pretty impossible to scare,
21:30 but let's just say I don't think some RPG maker game is going to Oh.
21:39 OH.
21:40 CHAT.
21:40 CHAD, I WAS WRONG.
21:41 CHAT, I WAS WRONG.
21:42 I WAS WRONG.
21:43 CHAT, LOOK.
21:43 DUDE, DUDE, you just got to use the jump attack.
21:45 No, the jump attack.
21:46 This guy's super weak to it.
21:47 Trust me, he's so weak to jump attack.
21:49 Just do it.
21:50 It's like objectively correct, my man.
21:51 Like my whole chat is telling me just use the jump attack.
21:54 Just Yeah, there we go.
21:55 Jump attack.
21:55 Oh no.
21:56 No.
21:56 Flame belch.
21:56 Flame belch.
21:57 Oh god.
21:57 Cringe, dude.
21:58 Oh, you're so[ __] bad at this.
22:00 __] Oh my god.
22:02 Finally a decent party member.
22:03 I can tell me and Phipe are going to the moon with this one.
22:06 Dan N.
22:07 Uh, okay.
22:08 Uh, small channel update.
22:10 Uh, me and Phipe aren't going [music] to be working together going ahead.
22:13 Um, he's uh taking a break from social media.
22:16 Uh, wood, guys.
22:18 Uh, am I right?
22:20 Am I right?
22:20 Uh, uh, step on me, mommy.
22:22 [laughter] Uh, everyone here in the apartment
22:26 is is they're they're totally laughing, guys.
22:28 Uh, I um I don't think it's getting uh picked up on the mic.
22:31 Uh, it's got to be a glitch or something.
22:35 You know, Dan fans, I've been thinking maybe this isn't the regular sort
22:38 of Lovecraftian and horror experience that slips
22:40 into the easy trap of bleak nihilism,
22:42 but it's actually about how though even though the world seems
22:44 to be falling apart and people are changing in chaotic ways,
22:47 that we're still united by a common desire
22:49 to form communities and to understand each other.
22:51 And so long as we hold on to that, we'll always be oh my god,
22:55 poop for 20, thanks for the gift sub, dude.
22:57 Nice.
22:59 Uh, okay guys, another channel update.
23:01 I decided to look outside.
23:02 And yeah, I know the lamestream media keeps saying
23:06 you're not supposed to do that, but uh look,
23:08 uh the channel's been growing lately.
23:10 I've been growing lately.
23:11 Dan army, I'm going to be real with you.
23:12 I think it's time I started branching out.
23:14 And so from now on, uh I think I'm only
23:17 going to be taking donations in the form of bone marrow.
23:20 So, uh look guys, no, trust me, it's not going to hurt.
23:23 So, just hold still and then once I've eaten you,
23:25 we can both look outside together.
23:27 I mean, it is it's so beautiful, guys.
23:30 It's like 10 amaranths.
23:32 And then when you've looked into the giant eye in the sky,
23:34 finally you'll understand that we were all meant to be.
23:37 Oh[ __] Poof420 with another gift sub.
23:40 Oh, appreciate it, dude.
23:41 Well, there you have it.
23:43 20 games that you, yes you, should have played in the year 2025.
23:48 We've had some excellent strategy games, some great puzzlers,
23:51 some awesome retro throwbacks, and even some very heartfelt games indeed.
23:55 There have been a bunch of great games this year
23:57 and so picking out this list has been really really hard.
23:59 The original short list was like 80s something games long and I
24:03 was making changes to this list right up until the last minute.
24:05 So hopefully you found at least one game
24:07 that you've either not heard of before but sounds
24:09 cool or that you've been convinced to give
24:10 a go as a result of my idiotic rambling.
24:13 If all you take away from this whole thing
24:14 is an excuse to spend some money on the sales,
24:16 then as far as I'm concerned, it's a job well done.
24:19 Of course, if this list of 20 games isn't quite enough,
24:22 then I might know where you can find
24:24 another five games that you should have played,
24:26 and it's by supporting the channel.
24:28 Throw a few bucks my way, and in addition to the usual credits,
24:31 early access, and behind the scenes videos,
24:33 you'll also get an extra secret special reserve collection
24:36 of games that I really wanted to put in this video,
24:38 but couldn't quite squeeze in.
24:39 So, if you'd like to see them, give me some cash.
24:42 My supporters are the people who make this whole thing possible.
24:44 And so I very much appreciate any hypothetical
24:47 support that you might be willing to give.
24:49 But if I'm honest, I appreciate the very real
24:52 support of these fine people just a little bit more.
24:55 and they are agent Maxwell, Ali Wright,
24:58 [music] Andrew Lebrono, Ala 94, Baroness, Caroline,
25:02 Bobby Constantin, Amend, Cosmix 360, Daniel Medz,
25:06 Daniel Ersin, Durk, Jan Carbeld, Diglettier, Dell Ellie,
25:11 Ectton, Edward, Franklin Woods, [music] Edwina the Space Bun,
25:14 Eric Walston, Eugene, Bulkin, Fibaxi, Furious, Hulk, Gascll, How, Heckit, Noah,
25:21 I support trans rights, Jacob Dylan, Riddle, Jin,
25:24 oid Justin Dent Kevin help us combi leap year everyday Luke Kakorin Mason
25:33 54 Maxim Philipov Mark Valant may
25:36 contain fox-like [music] substance Mika oi Michael
25:39 Cike Oxong Mike Ox medium Nate
25:43 graph Oliver Marhoa Patrick Roberg Peter Thomasick
25:47 reedex regal wedex seslux silver fulfy
25:51 Tyler Duncan Timothus Beex sec Whimsical Wisp, Zack Brandt Meer, and Ciao.
25:58 Okay, see you next year.
26:00 I'm exhausted in case you can't tell from my voice.
26:02 Time to pass out for a week.
26:04 Bye.