Making an autocorrect mini golf club (part 1)

Making an autocorrect mini golf club (part 1)

Stuff Made Here

0:00 When it comes to mini golf,

0:02 my wife looks like a total amateur, but she's a shark.

0:07 Which I was getting tired of.

0:09 So, I decided to spend hundreds of hours

0:11 building this, auto aim for mini [music] golf.

0:14 All you have to do is press this button, swing,

0:18 and it corrects your aim as the club is moving to make the ball go in the hole.

0:23 You could [music] be swinging over here,

0:25 and the club will make the ball go over here.

0:27 It feels like magic.

0:29 Since it's aiming for you, you don't even need to look.

0:32 Heck, you don't even need lights, it'll work in the dark.

0:36 It can also track and hit moving targets.

0:39 It is so cool, [music] but it would have been so much easier just to practice.

0:44 I've made a lot of stuff that tracks balls to make them go into holes,

0:47 and this was just the [music] worst.

0:50 If something could go wrong, it went wrong.

0:54 There's also a lot of side quests, designing stuff that isn't the club,

0:58 but I had to make in order to make the club work.

1:00 But, the real challenge was just the time and precision required.

1:04 You have [music] about the time of a human

1:06 blink to lock onto the club, track the ball,

1:09 calculate how you need to move it to make the ball go in the hole,

1:12 and then actually move it.

1:14 And if it's off by even a degree, [music] it just doesn't work.

1:17 Doing this on a club swung by a person with shaky wrists was a nightmare.

1:22 But, [music] the end results are super cool.

1:24 It'll hopefully allow me to beat my wife at her own game.

1:27 So, join me on my quest to find out [music] what is it going

1:30 to take to turn a noob into a pro with a little bit of technology?

1:35 With with a lot of technology.

1:38 Starting off the top, the fundamental problem we're trying [music] to solve is

1:42 controlling the direction that a ball bounces off a putter.

1:46 And the idea I have to do this is pretty simple.

1:49 So, here's a normal swing where the putter face

1:51 is pointing in the same direction as it's being swung.

1:54 And if I do the same [music] swing, but I change the angle of the club face,

1:57 it's going to go to a completely different place.

1:59 So, if we could make a club that could precisely [music]

2:02 control the angle of the club face as you're swinging it,

2:05 it can control where the ball goes,

2:07 and it should be able to make it go in, at least in theory.

2:12 So, when you swing a putter, it's about 200 milliseconds from when [music]

2:15 the swing starts to when you hit the ball.

2:17 Do you know what else is 200 milliseconds?

2:19 A blink.

2:20 That's this long.

2:22 Just in case you missed it, here it is again.

2:25 That's how long the club will have to figure

2:26 out where you're swinging it, where the hole is,

2:28 where it needs to aim, physically aim this thing,

2:31 correct for any motion my hands, and hit the ball in the right direction.

2:35 It's going to [music] be tough.

2:36 I was originally hoping I could just turn the entire club,

2:40 but it doesn't actually work because of this angle right here.

2:43 If we rotate the club about the shaft,

2:46 the head moves up and down, and would just dig into the ground.

2:49 If we want this to work,

2:51 we're going to pivot around this axis, which is vertical.

2:54 But, that makes things more complicated because we're going to have a mechanism

2:57 and all kinds of stuff down here [music] on the swinging head.

3:00 And I want this to be as close to a golf club as possible.

3:03 I don't want to have a big brick down here that you're swinging.

3:07 But, I think we can sort of split the difference,

3:10 and then put the motor and all the electronics up top out of the way,

3:14 and then connect the motor to the putter head

3:16 with the drive shaft that goes down the middle of the club.

3:19 Although, we can't directly drive the club head

3:21 with the drive shaft because it's just too springy.

3:23 So, I'm planning to solve that with a worm gearbox,

3:26 which is a special kind of gearbox where there's a fairly normal gear,

3:30 which is turned by a spinning screw, which is called the worm.

3:34 [music] And the neat thing about them is they're one-way.

3:36 If I try to turn the big gear, the worm will not spin.

3:40 We can put one of these down at the bottom of the drive shaft.

3:42 When the ball hits the putter head and tries to [music] twist the drive shaft,

3:46 the gearbox will lock up, and it'll be nice and solid.

3:49 And that should be able to move the putter head super fast.

3:52 But, that's going to give us another problem.

3:55 If we try to twist this putter head super fast this way,

3:58 it's going to generate an equal and opposite reaction force,

4:01 which is going to try to twist the entire club in my hands the other way.

4:05 And if that's happening,

4:06 there's just no way that I'm going to be aiming this thing accurately.

4:11 But, the nice thing about equal and opposite reactions is

4:14 that if you have two actions that are opposite of each other,

4:18 they'll generate equal and opposite reactions that cancel out.

4:22 It's a little bit confusing, so imagine you have a guy running on a treadmill.

4:26 When he runs forward, the treadmill moves back.

4:29 If you have two guys running on the same treadmill in opposite directions,

4:33 they're both trying to push the treadmill in opposite ways,

4:37 and it's just not going to move.

4:39 So, in the case of the putter, that means having a second putter head that moves

4:43 in the opposite direction so that the torques cancel out.

4:46 It's going to make a lot more sense when we have the actual thing,

4:48 so let's get it made.

4:50 The putter head is just a match made in heaven for five-axis machining.

4:56 [music] Uh you didn't see that.

4:58 And you definitely didn't see it sooner.

5:02 As you saw, it's hard to hold

5:04 on to, and it's [music] covered in features on every side.

5:12 Aside from hitting the eject button,

5:13 [music] I think that turned out pretty well.

5:16 Other than the club head and a few shafts,

5:18 I somehow managed not [music] to machine any other parts for this.

5:23 All the other parts are made on the water jet or SLS 3D printed out of nylon.

5:29 [music] Oh, that's so awesome.

5:35 I really tried to think through the details of how this would be assembled,

5:38 where the wires go, all that kind of stuff.

5:42 And I think that paid off because it went

5:43 together with almost no filing or drilling extra holes, which is pretty rare.

5:52 All right, we have the tiniest, cutest little golf club ever.

5:57 And don't be alarmed by its small stature.

6:01 I just shortened everything up so it'd be easier to move around

6:04 and have on my desk when I'm writing the code and testing it.

6:08 So, let me give you the tour.

6:09 Up top, we have our motor, a high-torque,

6:11 low-speed BLDC with its position controlled

6:13 by this little board called an ODrive.

6:15 And you can't really see it,

6:16 but there's a drive shaft that's connected to the motor

6:19 that goes down the middle of this outer shaft to our gearbox,

6:22 which turns the putter.

6:24 And the worm drive output is sideways, so we have another set of gears

6:27 that change its direction and turn the putter head.

6:31 And this goofy-looking piece of metal hanging

6:33 off the back is our inertial counterweight.

6:35 It rotates on a second shaft next [music] to the putter head,

6:37 which lets us put a little gear between

6:39 them so they always rotate in opposite directions.

6:42 There's an unfortunate side effect of having all these gears.

6:45 Each set of gears has a little bit of space between their teeth,

6:48 which lets them wiggle back and [music] forth.

6:50 Engineers call this backlash,

6:52 and it's not good because the ball hitting the blade can move it,

6:55 and it just won't be as accurate.

6:57 And I had started to design a whole complicated thing,

7:00 but I realized I can just attach a rubber

7:02 band between the putter head and the counterweight, and that solved the problem.

7:07 And I keep telling myself I'm going to fix it later,

7:09 but we all know that's not going to happen.

7:13 Now, if for some reason you want to try to make this club,

7:16 or you just want to look at it more closely,

7:18 all the design files are available for free.

7:21 They're on Onshape, and there's a link in the description

7:23 where you can sign up and get them.

7:26 All right, it's time to see this baby purr.

7:29 Do babies purr?

7:31 I think it's moving smooth.

7:32 Whoa.

7:33 No, we don't want to don't want to do that.

7:36 Let's try that again.

7:40 [music]

7:42 The whole point of this inertial balance is the club

7:44 head doesn't move around when you move it quickly.

7:46 Right now, the club head is moving around when you move it quickly.

7:50 And I think I know why.

7:52 Oh, I'm such an idiot.

7:55 So, the putter head and counterweight rotate in opposite directions,

7:58 so there's no twisting.

7:59 But, with the counterweight on the back,

8:01 they're accelerating laterally in the same direction, which moves the club.

8:05 But, at least it's not twisting.

8:07 This turned into a series of increasingly

8:08 [music] desperate attempts to hack away the problem,

8:11 but it's very confusing because reality was not matching my calculations,

8:15 and I couldn't figure out why.

8:16 So, I just broke down and built this thing.

8:20 It's a three-axis gimbal that will let

8:21 the club rotate freely in every direction,

8:24 which should make it a lot easier to see what

8:25 the reaction forces are based on how the club is moving.

8:29 So, theoretically, this thing is [music] totally inertially balanced,

8:33 but reality begs to differ.

8:36 The twisting is responding the opposite way

8:39 that I would expect to changes in the counterweight.

8:43 I think I know what's going on here.

8:46 It's the motor.

8:47 So, when the motor accelerates,

8:49 it also tries to twist the club with its reaction torque.

8:52 But, I was ignoring it because the motor's inertia is low.

8:55 But, I failed to consider that the gears make it accelerate 30 times faster,

8:59 which makes it 30 times worse,

9:01 which finally explains why my math didn't match reality because it was garbage.

9:06 But, this is actually really good.

9:08 The motor is trying to turn the club

9:09 in the opposite direction that the putter blade is,

9:12 which means we can use it to cancel out the torque from the putter blade.

9:14 [music] So, I modified the motor to let me add these little rings,

9:17 which add mass to it and increase its inertia.

9:20 And it seems like two rings will make the motor

9:21 perfectly [music] cancel out the reaction torque from the putter head,

9:24 which means we can just get rid of the inertial counterweight.

9:27 But, we do need the putter head to be balanced when it spins.

9:30 So, I'm adding a static balance weight to the back,

9:32 which should keep it from wobbling.

9:34 All right, we've got the motor with the inertia rings.

9:37 We've got the putter head with the counterweight

9:39 so that it's balanced when it spins.

9:41 Look at how good this is.

9:45 It is so much better than my original

9:48 super duper totally [music] incorrectly engineered design.

9:52 There's still a tiny bit of balance shift,

9:54 but there's basically [music] no twist.

9:57 I think this is good enough and it's time

9:59 to turn this little micro club into a full club.

10:03 It's literally the same thing except there's now a grip,

10:06 a button, and some stuff to help us track it.

10:09 But we can't actually do that yet because we don't have any mini golf

10:12 holes to play on and I considered going to a real mini golf course,

10:16 but my experience has taught me I'm going to be sitting

10:20 with this thing for probably at least a month trying to get it working.

10:24 So, I'm just going to make my own holes.

10:26 My plan is to have a set of modular pieces that can connect in different ways.

10:29 This should let me try out all the different

10:31 mini golf shots and [music] they're pretty basic wood construction,

10:34 but I am doing my best to make them flat and consistent,

10:37 [music] which is why the top is MDF.

10:39 I don't want any knots or waviness making the ball move unpredictably.

10:43 The perimeter is thick wall steel tubing so I get maximum bounce

10:47 consistency and on top of the MDF is fake grass turf stuff,

10:51 [music] which is glued down to all the holes so there's no wrinkles or bubbles.

10:55 Building these took way longer than I was expecting, but they are really nice.

10:59 I also made a loop.

11:01 I don't have a good reason for this.

11:02 I just wanted it.

11:05 When you build a mini golf hole,

11:06 you're legally required to just bounce the ball around it for about an hour.

11:10 So, what I've been doing and I noticed something very concerning.

11:14 Every time the ball bounces off the wall,

11:16 it jumps into [music] the air and I'm not going

11:19 to get into the physics of this, but it seems unavoidable.

11:22 And I also noticed something [music] else.

11:23 Watch this.

11:25 The ball should be rolling in a straight line, but it's not.

11:29 So, it [music] turns out I didn't make these holes flat like at all.

11:33 The middle is about a centimeter lower than the edges,

11:37 [music]

11:36 which means the turf is shaped like a ball with a 1 cm drop over not very far.

11:43 I just wanted to have level holes that the ball bounces nicely off the wall,

11:47 but that is completely out the window.

11:49 This is going to make our software that predicts

11:52 where the ball is going to go so much harder.

11:57 We've got the club, got the hole, but can't do anything useful yet because

12:01 our computer doesn't know anything about [music] anything,

12:04 which is a problem because we want it to calculate

12:07 how the club should move to hit the ball correctly.

12:09 To do that, it needs to know precisely where the hole is,

12:12 where the ball is, and how the club

12:14 head is moving and rotating across [music] time.

12:17 Unfortunately, I have the perfect tool for the job.

12:20 You might remember my tracking cameras from the bow or the basketball project.

12:24 [music] They're called OptiTrack cameras and they are

12:26 amazingly good at tracking stuff moving in space.

12:30 So, you set the cameras up around whatever it is

12:32 you want to track and you attach these little reflective balls,

12:34 which are called markers, to the things that you want to locate.

12:37 The cameras send out a bright pulse of infrared light,

12:40 which reflects off the markers back to the cameras [music]

12:43 and they filter out all the light except for infrared.

12:45 So, they're seeing pretty much just the markers and since

12:48 multiple cameras are seeing the marker from multiple different locations,

12:52 they can work out where it must be in space.

12:54 [music] It's kind of like triangulation and they

12:56 do this really fast and very precisely.

12:59 Like right now, they know where this ball is

13:01 within half a millimeter updating 240 times per second.

13:05 I'm attaching a set of markers to the club shaft

13:08 so I can track the path the club is following [music]

13:10 and another set to the putter head so I

13:12 can track its angle and position as I move it.

13:15 Except I can't [music] quite do that with these markers.

13:17 I need to know the exact position of this face and they don't tell me that.

13:21 So, I made this jig which magnets to the putter face

13:25 and you may recall that three points define [music] a plane.

13:28 So, if I know where these three markers are,

13:29 I have a plane that I can offset back to know exactly where the club face is.

13:36 [music] And if I simultaneously measure this jig and the markers,

13:38 I can compute the offset and rotation to go

13:40 from these markers to the front of the club face.

13:43 So, now if we measure where those markers are with my tracking camera, [music]

13:46 we can use the offset and rotation to calculate where the club face must be.

13:51 The ball is another [music] tricky thing

13:53 to track because we can't just have markers hanging

13:56 off the side of the ball and I tried using little reflective dots on the ball,

14:01 but they're just too small and moving too quickly [music]

14:03 for me to get a reliable track.

14:06 So, I decided to just turn the ball into one giant marker

14:09 by cutting out and carefully applying reflective tape to the entire ball.

14:13 And it's not perfectly even.

14:15 It probably won't bounce as consistently as a plain golf ball,

14:18 but it seems to be pretty good.

14:20 I'm not seeing it do anything weird.

14:22 And it tracks really well.

14:23 This is a trace of it jumping in the air after it hit a wall.

14:27 Now that we have the tracking working, we know where everything is,

14:30 but [music] we still need some software that's going to take

14:32 that information and figure out what to do with the [music] head

14:35 of this putter and if we want to do the full mini

14:38 golf bouncing off walls and correcting for the curvature of the turf,

14:43 it's going to get very complicated and [music] I'm going

14:45 to do that, but I just want to see this thing work.

14:48 So, for now I'm going to do the simplest thing I can think

14:51 of, which is point it so that the ball will go straight toward the hole.

14:55 So, this turned out to be not simple at all, but we got it done.

14:59 Using it is [music] pretty straightforward.

15:01 There's only one button.

15:03 It's right under your thumb and I have it because I don't want

15:06 the club going crazy trying to track balls when I'm just carrying it around.

15:11 So, that tells it time to go crazy.

15:14 And when you're in position, you just press the button.

15:18 The computer starts tracking the club looking

15:20 for motion that matches a swing toward the ball.

15:23 And if it sees that, it starts fitting a 6D trajectory to the path

15:27 of the club estimating how it will move and rotate before it reaches the ball.

15:31 And then the club is also speeding up as it approaches the ball.

15:35 So, the computer is also trying to model

15:36 that and predict its speed when it hits the ball.

15:38 And throughout this process, my hands are moving around and tweaking the club.

15:42 So, it's measuring the deviation from its goal coming

15:44 from my hands and adjusting the path in real time.

15:47 So, all of this is working together in perfect harmony

15:50 so that [music] just when the club reaches the ball,

15:54 it hits it in the wrong direction.

15:57 Why?

16:00 I have no idea.

16:01 I do know that we've just arrived at integration hell,

16:04 which is where you try to put everything together and nothing works.

16:09 [music]

16:09 So, here's a little Whitman sampler of some of the problems I worked through.

16:12 The motor had too much cogging, which would make the controller go unstable.

16:15 The reflective metal on the putter

16:17 shaft would occasionally confuse the tracking cameras.

16:20 I accidentally fried the motor controller.

16:22 I zigged when I was supposed to zag.

16:25 I somehow programmed the worm drive gear ratio wrong so

16:28 it was always telling the motor to go too far.

16:30 I possibly had magnetic interference with the motor

16:32 encoder and so so many software bugs.

16:37 But finally, after over [music] a thousand tests, here we go.

16:48 Oh, yeah.

16:49 That looks good.

16:51 Let's see it do it again.

17:00 Ugh.

17:01 Sometimes it just points in the wrong direction and sometimes it does this.

17:06 When I said crazy, this isn't what I was talking about.

17:14 You've got to be kidding me.

17:16 I've zeroed in on a huge issue.

17:19 So, the tracking cameras,

17:20 they're monitored by a separate program and there's a delay

17:24 from when that program sees what the cameras see [music]

17:27 and when it sends it to my program, which controls the club.

17:30 That delay is usually pretty small,

17:32 like 10 milliseconds, but sometimes it's longer,

17:36 which is a big problem because I'm telling the motor to go here and it says,

17:40 "Okay, I'm here." But my tracking cameras [music] are

17:42 sending me old information and say that it's here.

17:46 And the mismatch between these is normal.

17:47 It happens when my hands twist the club.

17:49 So, my software says, "Oh, heck, you must have twisted your wrist.

17:52 We need to move the blade a lot more." Which makes it overshoot.

17:56 And eventually the cameras catch up and say the putter

17:58 head is now over here and my code goes,

18:00 "Whoa, whoa, what is with this guy's wrist?

18:02 Bring it back." Overshooting the other way and on and on that the perfect

18:06 cycle of wrongness repeats perfectly out of phase.

18:09 Which is exactly what I get for running

18:12 this on Windows and writing my code in Python.

18:15 And I know I should just rewrite all the important stuff in C++,

18:20 but I don't have to because I have a hack.

18:22 We're going to trade off future me's frustration

18:25 and anger for quite a lot of instant gratification,

18:28 which I think [music] is a good trade.

18:30 What we're going to do is just ignore

18:33 all of this and fix it [music] in software.

18:35 We're going to track the latency between the two programs.

18:39 If I get [music] information

18:40 from the tracking cameras that's 200 milliseconds old,

18:43 I can just use the information from the motor that's also

18:46 200 milliseconds old and they'll sync up and everything will be stable.

18:50 I am planning to fix it properly, but for right now,

18:53 I just want to see this thing work.

18:56 All right, let's see if this [music] thing can work.

19:07 All right, that's promising.

19:09 But can [music] it do it again?

19:11 It's not even aimed because I shouldn't have to.

19:17 Yes.

19:19 All right.

19:20 It definitely works.

19:20 See if we can do one more.

19:25 Oh, I have to hit a little bit harder if I want it to actually go in, but yes.

19:30 Finally.

19:31 Finally.

19:33 Ugh.

19:34 What a pain.

19:37 [music] Let's aim at that wall and see if it goes in.

19:40 Here we go.

19:47 That's so crazy.

19:48 [music] I can aim at the wall and it goes into the hole.

19:55 [music] It feels completely wrong.

19:57 But it also feels kind of right.

19:58 I don't know.

20:02 [music]

20:26 Even knowing how this thing works, it seems to just [music] defy physics.

20:32 It's like blowing my mind.

20:42 All right, what about one-handed?

20:49 All right, behind the back.

20:56 I can't believe that went in.

21:00 [laughter] All right, blindfolded.

21:04 Sounded right.

21:05 I realized it should be able to hit a moving target,

21:07 which [music] I just had to see.

21:08 So, I made this special hole that can drive back and forth,

21:11 and it has tracking markers.

21:13 So, my software [music] can track it, predict where it's going to go,

21:16 aim at that point, and then That's crazy.

21:23 [music] This thing is [music] so cool.

21:35 But it isn't perfect.

21:37 Between the latency issue I'm just ignoring,

21:39 the camera's sometimes losing tracking,

21:41 and my software not correcting for the turf not being flat,

21:45 it doesn't always go in.

21:46 You also have to hit the ball hard enough,

21:49 and it can't work with extremely short, fast swings.

21:52 In fact, I realized I accidentally developed a super long,

21:56 goofy swing because it just works better when you do that.

22:00 But we are still just hitting balls in straight lines,

22:03 and if we want to do true mini golf, we need to do a lot more.

22:06 I want to be able to bounce off walls and do bank shots, crazy bridges,

22:11 do that weird [music] half loop thing that I built,

22:13 and probably most importantly, beating my wife at her own game.

22:17 And [music] to do all that, it is going to be a major software upgrade.

22:22 We're talking full physics simulation of everything.

22:26 How the ball rolls, friction,

22:28 how it drives up the walls, when it bounces off them.

22:31 And I know this because I've actually done most of it already.

22:34 It's not quite there.

22:35 There's still a few problems.

22:37 One of the biggest ones being it takes 25

22:40 [music] hours to compute between every shot, but details.

22:44 I'm going to get that worked out.

22:45 [music] But there's just so much to it, and this video is already so long.

22:49 I think we need to call this part [music] one,

22:52 and part two should be out a lot sooner than videos normally take,

22:57 cuz I'm pretty far into it.

22:59 If you want to make sure you don't miss it, make sure [music] you're subscribed.

23:02 And if you have any good ideas for things I could make this club do,

23:05 let me know in the comments, but make sure the ideas aren't too good.

23:08 I don't want to spend a month doing something that I didn't plan on doing.

23:12 So, I guess for now,

23:12 the only thing left to do is to see is my wife as impressed as she should be?

23:20 I don't know.

23:22 Projects like this are just the worst.

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23:28 good at showing the power of engineering and math.

23:31 And if I've done a really good job,

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24:55 Thank you, Brilliant, for sponsoring this video,

24:57 and I really hope you get out there and learn some stuff.

25:00 I'm telling you, it's worth it.

25:05 [music] Got the wife.

25:06 She's ready to do some judgement.

25:07 So, what do you think?

25:07 [music] This looks like a Reese's.

25:11 It's got that trademark crinkle edge.

25:14 Patent infringement.

25:15 [music] Some very insightful analysis.

25:19 Seems like a lot of stuff to make this work.

25:22 [music] It's a club, computer, 12 tracking cameras, some tripods,

25:27 some mini golf hole, golf ball, and it's like hardly anything.

25:32 [music] Mhm.

25:32 Just aim somewhere, press the button, swing the club.

25:42 You're really good at mini golf.

25:45 You're really good at mini golf.

25:48 You're really good at mini golf.

25:52 Shoot it, McGavin.

25:54 Can I Can I hit off the sides?

25:56 Uh Sounds like a no.

25:59 In the future.

26:01 They said in the future there'd [music] be flying cars.

26:05 Well, it does need to bounce off walls.

26:06 It's coming.

26:07 It's traditional.

26:08 How many out of 10?

26:10 Six.

26:10 [music] Since it's a work in progress, I won't protest [music] that score,

26:16 although I'm not sure that it's entirely fair.

26:19 You're still offended.

26:20 Just saying.

26:21 Come on.

26:23 You be the judge.

26:30 You're really good at mini golf.

26:33 You're really good at mini golf.

26:41 [music] [music]

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