Silksong and the Biblical Apocalypse
Jacob Geller
0:05 The wait…was agonizing.
0:07 At first, it was supposed to come imminently—
0:14 the original timeline was… a little unclear, sure,
0:17 but the community kept finding hints and clues
0:20 that indicated that it must be just around the corner.
0:25 And yet, at each expected event, no news.
0:28 Just a handful of vibrant images to pour over again and again,
0:33 looking for something, anything novel.
0:36 The strange thing is,
0:38 these seeming disappointments didn’t reduce the excitement.
0:41 In fact, every time it didn’t show up, the anticipation for it redoubled.
0:46 Its very existence seemed to recontextualize the original,
0:49 the wait now a vital part of the community’s story.
0:54 Surely, we haven’t been forgotten about.
0:58 Surely, this time, it’s for real.
1:02 I’m speaking, of course, about the biblical apocalypse,
1:05 foretold in the Book of Revelation by John of Patmos.
1:09 Since its original writing nearly two thousand years ago,
1:13 the book of Revelation has held a bizarre
1:16 and thorny place in biblical canon— its promises,
1:19 of falling stars and lakes of fire,
1:22 of dragons, virgins, and horsemen of the apocalypse,
1:25 are frightening and violent even within
1:28 the context of the old and new testaments.
1:31 Revelation has long been the territory of fringe movements,
1:34 homegrown offshoots of traditional Christianity that claim to have
1:38 found a new secret code within its dizzying text,
1:42 sometimes flaming out spectacularly and sometimes
1:45 working their way back into the mainstream.
1:49 For some, its bombastic conclusion to the new
1:52 testament reshapes the entire purpose of their belief.
1:57 Also, there’s a game called Hollow Knight: Silksong.
2:02 Though not as protracted as the wait for the apocalypse,
2:06 the anticipation for Silksong’s release burned
2:08 with a fervor rarely seen in the gaming landscape.
2:12 And then, Silksong did the one thing the prophecies in the Book
2:16 of Revelation have thus far failed to do— it actually happened.
2:22 When Silksong released in September of 2025, reactions were swift and many.
2:27 It’s beautiful!
2:28 It’s hard!
2:29 It’s huge!
2:30 And also it’s…about religion?
2:32 This was, for me, the most unexpected part of my first hours with the game.
2:38 The quality of its art didn’t come as much of a surprise,
2:41 nor, initially, did its size or difficulty.
2:44 But in all my excitement for Silksong, I truly did not predict that it would
2:50 shape its entire narrative around a religious pilgrimage.
2:53 I did not expect the currency of the game would literally be rosary beads.
2:57 I did not expect that you would find automated confession booths,
3:01 or that so much dialogue would circle around the topic of faith.
3:05 The original Hollow Knight was a game about memory and ruin,
3:09 about gods and time and ultimately purpose,
3:12 but this specific theme— a constant focus on an organized religion
3:17 reinforced in the very structure of the world— was something new.
3:22 And after my original surprise at the presence
3:25 of the theme came the next question: so, what’s it doing here?
3:30 What is the game saying with such an omnipresent motif?
3:36 The first believer most players will
3:38 encounter in Hollow Knight: Silksong is Sherma,
3:41 a wonderfully noisy little bug determined to make
3:44 pilgrimage to the fabled citadel of Pharloom.
3:47 Sherma is standing in front of a closed gate,
3:50 banging his bells together and singing.
3:52 He is absolutely, totally stymied on forward
3:55 progress until you open the gate for him.
3:58 And then this guy has the absolute nerve to say “the gate heard my song,
4:03 that’s why it opened” uhh brother,
4:04 your song didn’t hit the switch on the other side of the wall, that was ME.
4:09 Throughout the game, we will encounter this type of naivete—
4:13 pilgrims that seem almost completely in denial of reality on their quest through
4:18 the incredibly hostile and perilous lands of Pharloom.
4:21 That Sherma isn’t killed on his random wanderings through swamps, towers,
4:26 and lava fields seems due to random luck more than anything else.
4:32 Further demonstrations of faith can be found
4:34 in the rosary beads held by the creatures of Pharloom.
4:37 Many enemies drop rosaries upon death— but not all of them.
4:42 The vermin of Silksong’s world,
4:45 the unthinking bugs and beasts, almost never drop beads.
4:48 We only get them from semi-sentient creatures,
4:52 ones cognizant enough to wear clothes and wield weapons,
4:56 ones— basically, ones that seem capable of feeling shame.
5:01 Can they fear God?
5:02 If so, they’ll probably be carrying some beads with them.
5:07 But the beads serve another purpose too— they are, of course, currency.
5:12 Everything is bought and sold in Pharloom with rosary beads,
5:16 often at exorbitant prices.
5:18 500 beads?
5:19 For one small key??
5:21 80 beads?
5:22 For a place to sit??
5:25 The rosaries demonstrate another aspect of religion in Silksong:
5:29 for every true believer,
5:31 there is someone willing to take advantage of their belief.
5:35 One shopkeeper who charges for the privilege of merely entering his shop,
5:39 warns that your collected rosaries may “weigh you down
5:42 on your ascent”— so you should give them to him instead.
5:47 This extractive economy is pushed to its breaking
5:50 point once you enter the holy citadel itself,
5:52 in which you’re required to pay every single time you’d like to sit on a bench,
5:57 where you can feed rosaries into an automated confessional
6:00 that will only ever tell you to work harder,
6:03 where ludicrously expensive vending machines will
6:05 deliver a criminally small parcel of resources.
6:08 And inevitably, despite our best wishes, the system works on us too.
6:14 The rosaries become a measure of self-worth.
6:17 Hornet’s life feels far more valuable with 200, or 400, beads in her pocket.
6:22 She leaves them in a tidy little bundle wherever she dies,
6:26 but die again on the way back and the whole collection goes down the drain.
6:30 I perish in a pit of spikes on my way back to retrieve my beads and I scream,
6:35 my concern not with Hornet herself but with all the currency I just lost.
6:43 Life is cheap.
6:45 Religion is not.
6:47 And if this was the sole method of religious exploitation
6:50 in Pharloom— every bug convinced to hoard rosaries as an indication
6:55 of their belief while simultaneously compelled to spend them for basic
6:59 necessities— the target of Silksong’s indictment would already be pretty clear.
7:04 But all of that is before we get into literal thought control.
7:10 When we first arrive at Bellhart, a stop along the road to the holy citadel,
7:14 we’re met with an alarming sight— all of the bugs
7:18 of the community strung up in a web of shimmering silk,
7:22 suspended, helpless, frozen in the midst of some unwilling rapture.
7:26 It binds not only their bodies but their minds.
7:30 After you eventually free them, one resident tells you that it was
7:34 a horror— although they were “connected to something
7:37 greater,” their own thoughts were “smothered amidst
7:39 the tangle.” You’ll move on from Bellhart,
7:42 but the possibility, the image of the bugs caught in a web, cannot be forgotten.
7:49 Which other threads could bind what other beings?
7:53 In the first Hollow Knight,
7:55 the bugs of Hallownest were gradually stricken with “The Infection,”
7:58 a sort of queasy fungal growth that drove them into a frenzied,
8:03 uncontrollable rage.
8:04 But, as pointed out in an excellent post by RafflesiaArnoldii,
8:08 what’s happening to the residents of Pharloom is almost the exact opposite.
8:13 Yes, they too are losing their minds.
8:16 But rather than a plague driving them to madness,
8:19 the sentient beings surrounding the citadel are being struck
8:22 with something called “the haunting,” the influence of their god,
8:26 their religion, closing like a vice around every conscious creature.
8:31 As that vice tightens, their individuality is squeezed out.
8:35 The haunting leaves them just as husk-like as their infected brethren,
8:40 but with a crucial difference.
8:42 Instead of a frenzy, the haunting turns them into unwilling puppets,
8:47 mindlessly going through the motions of servitude.
8:50 The nature of this haunting is more slippery than the infection however,
8:55 because of the multifaceted way it exerts control.
8:58 Some bugs, afflicted with the deepest
9:01 levels of “haunting,” are being literally controlled,
9:04 like marionettes, directed by some higher power via the silk in their shells.
9:10 But others are controlled more insidiously,
9:13 their behavior not directly puppeteered but still
9:16 manipulated by the stubbornness of their faith.
9:20 Deep in the machinery under the citadel, we can find a creature named Loam.
9:25 Loam is not afflicted by “the haunting” in the way other bugs are;
9:29 he can think, and speak, and doesn’t try to attack us.
9:33 But Loam is not, by any measure, well.
9:36 When we find him, he’s providing power to the citadel by running on a treadmill.
9:41 There is no telling how long he’s been there, but his clothes are ragged,
9:45 his breath is short,
9:46 he stumbles like a horse about to drop dead from exhaustion.
9:50 And yet Loam has no intention of stopping.
9:54 “Me can not rest,” he says.
9:57 “Us works, and Citadel breathes, and thems above do sing, and all is right.
10:02 And when us works enough, thems see it...
10:05 Hrrr...
10:05 thems see it, and us gets us holy reward…” He is sure, absolutely convinced,
10:12 that one day his backbreaking work will be noticed by…someone up above.
10:18 He’s too distant to even guess who that would be.
10:22 But he won’t accept Hornet’s suggestion that he
10:24 may have been forgotten by his masters,
10:26 nor will he allow her to play music that reminds him of his life before.
10:32 Loam is not “haunted” in the most explicit sense,
10:36 but he will run himself to death
10:38 before he reconsiders his duties to the citadel.
10:42 What is Silksong’s perspective on the religion that permeates the game?
10:46 Very clearly, it’s highlighting belief’s potential as a coercive force.
10:51 It can convince pilgrims to make an exceptionally
10:54 dangerous and ill-advised journey to a salvation-less cathedral.
10:58 It compels them to hoard money,
11:00 only so they can later spend it on what should be freely provided services.
11:05 It traps them in an endless cycle
11:08 of uncompensated labor with false promises of eventual recognition.
11:12 And while this is a strong stance to take, it isn’t particularly novel.
11:18 Many stories, of all genres and mediums,
11:21 have highlighted the potential exploitation of dogmatic belief.
11:24 When I first played Silksong, I wasn’t struck by the nuance of this theme,
11:29 nor did I think I’d be motivated to write much about it.
11:34 And then I finished Act 2.
11:37 The most straightforward ending to achieve,
11:39 the one most players will probably get upon first attempt, goes like this.
11:44 You ascend from bone bottom to the top of the glittering citadel,
11:49 fighting many monsters and meeting many creatures along the way.
11:52 You learn the pieces of a secret song,
11:55 clash with the angry daughters of this land’s god,
11:58 then finally do battle with the god itself— Grand Mother Silk.
12:04 And then you win, and everything else loses.
12:08 Hornet plunges her needle into Grand Mother Silk and seems to absorb her power,
12:13 and suddenly the camera pulls away from them
12:16 both and refocuses on the colossal citadel itself,
12:19 as chunks of rock rain down and then countless silken threads lash out.
12:23 We’re reminded of haunted bellhart, of threads ushering in violence and control,
12:28 but this time, their impact only means death.
12:32 The camera lingers on a dessicated shell mummified by the thread,
12:36 then pulls out to show the entire citadel,
12:39 the entire kingdom, entombed in a catastrophe of silk.
12:42 We move into the cocoon and see Hornet caught in the center,
12:47 unfurling into something new and terrible and other.
12:50 And then, CREDITS!
12:53 There are many ways to read this ending.
12:59 For fans of the original,
13:01 this conclusion clearly echoes the “first” ending of Hollow Knight—
13:04 after defeating what we assumed to be the Big Bad,
13:08 the player finds themselves unwittingly taking their place.
13:10 In the context of Grand Mother Silk’s godhood,
13:13 we could read this supplantation by Hornet
13:16 as a villainous turn for our character:
13:18 she becomes a young deity, more deadly and terrible than any of the previous.
13:24 Perhaps a new cycle begins, awaiting a new hero to come slay this new god.
13:29 All of which are valid readings of what happened here.
13:33 But I saw this, and had a different initial reaction.
13:37 Ahh, I thought.
13:39 The apocalypse.
13:40 This is where Hornet’s pilgrimage has landed her: at the end of the world.
13:48 It may seem like a stretch, to read the end of everything from one silk cocoon.
13:55 But in my defense: this kind of inference is
13:59 what the religious apocalypse has always been built from.
14:02 The word apocalypse itself, now synonymous with end-times,
14:06 once meant something closer to “unveiling.” Dorian
14:10 Lynskey writes that it was a genre, rather than an event.
14:14 A story of a supernatural intermediary
14:16 giving a chosen storyteller a secret prophecy,
14:19 or— as Alan Watts referred to it— “spooky
14:24 knowledge.” But despite the limitless potential of this genre,
14:39 stories of spooky knowledge, tales of unveilings, were,
14:42 irrepressibly, about the Big Event, the Grand Finale.
14:46 The end of the world.
14:49 These were the messages people were beamed directly from God.
14:53 Despite the efforts of religious authorities to keep
14:56 stories of the end out of officially sanctioned literature,
14:59 apocalypses crept their way into the canon— first in the Jewish book of Daniel,
15:05 and then, even more bombastically, in the Christian Book of Revelation.
15:11 The Apocalypse of John.
15:13 In Revelation, John introduces many elements of the apocalypse
15:17 that folks now take as, uhh, gospel.
15:20 The four horseman.
15:21 The whore of Babylon.
15:23 666, the antichrist, and separately, Satan— in the form of a dragon.
15:28 “The sun became black as sackcloth and the full
15:31 moon became like blood and the stars
15:33 of the sky fell to earth.” Revelation is the book that gives us the line,
15:38 “I am the alpha and the omega, the beginning and the end.” And those words,
15:45 taken as a literary statement, are true.
15:48 Not only is Revelation the last book in the Christian biblical canon,
15:52 it provides an endpoint, a finish line, for the whole religion.
15:58 The apocalypse arrives.
15:59 Christ battles Satan and the Antichrist and Christ wins (of course).
16:03 Christ rules on earth for a thousand years.
16:06 There’s another battle where Christ wins again (of course),
16:09 and then everyone who has ever died will
16:12 be resurrected and judged and those worthy will join
16:15 God in heaven and everyone else will be cast
16:17 into a lake of fire and that’s the end.
16:20 There is no sun or no moon,
16:22 there is only the light of god forever and there should be time no longer.
16:26 Close the book, there’s nothing else that’s going to happen.
16:31 And with this, Revelation becomes, in many ways,
16:35 the most important book in the biblical story because
16:38 it gets the honor of revealing where everything is going.
16:42 The rest of the old and new testament are
16:45 recontextualized as building to this, the climax of humanity,
16:49 the end of our species-long pilgrimage.
16:51 This is where it’s all landed us: at the end of the world.
16:57 I, frankly, love to look at stories this way.
17:01 I start at the conclusion and work backwards,
17:04 identifying how each plot thread subtly pointed
17:07 us in the direction of the ending.
17:09 I think the end of a narrative gives
17:11 the clearest indication of what it was all doing,
17:13 what the work of the story actually was.
17:16 This is why I had such a powerful reaction to the end of Silksong.
17:20 Credits roll after the death of everyone we’ve met,
17:23 the destruction of everywhere we’ve been.
17:25 Surely, then, this must have been about the apocalypse the entire time.
17:30 Silksong can be played with only the finish line in mind.
17:35 The religiosity of the Citadel is cynical and exploitative,
17:38 a golden temple built to separate pilgrims from their sense of self,
17:42 but it is built around a real deity.
17:45 And you can make Grand Mother Silk your only goal.
17:49 You can— you will replace the rule of this unjust being with yourself.
17:54 At the highest levels of playing Silksong,
17:57 Hornet can move through the citadel and its surrounding lands like a bullet,
18:01 stopping to appreciate nothing and help no one until she plunges
18:05 her needle into Grand Mother Silk’s head before a single hour has passed.
18:11 You can treat the ending as the only thing that matters,
18:15 and the apocalypse that follows is
18:17 the foregone conclusion of your pre-ordained quest.
18:22 And, with the revelations of uhh, Revelation,
18:29 the temptation to reach the ending seems equally alluring.
18:32 This is the seduction of defining a finish line:
18:36 it becomes the only thing that matters.
18:39 Whereas Silksong can work Hornet’s
18:41 single-minded determination into a fictional narrative,
18:44 Revelation seems to encourage the reader to work
18:47 the knowledge of the oncoming end into their life.
18:51 For instance: The original text suggests that everyone on Earth will be
18:55 subject to the many horrors of the apocalypse before God’s reign can begin.
18:59 “Men will seek death and not find it,” until the forces
19:02 of Hell are defeated and Christ can rule in Earth and in heaven.
19:07 Because of this, Revelation encourages its devotees
19:10 to be heartened at news of disasters,
19:13 as this indicates the approaching end-times.
19:16 Any catastrophic event could be— and has been— viewed through this lens.
19:23 Wars, plagues, volcanoes, eclipses.
19:25 The nuclear bomb, the AIDS crisis, the election of Barack Obama
19:29 or a thousand other purported “antichrists.” Anything
19:32 could be read as an indication of the beginning of the end.
19:38 This desire for apocalypse is combined with the irresistibility
19:42 of calculating the date that the grand finale will begin.
19:46 Shortly after any apocalyptic-seeming event— that is to say,
19:50 virtually any day over the last several hundred years— someone will return
19:55 to the book and recalculate the day that Revelation is set to begin.
19:59 Inevitably, this day will be within a few months or years of the current date.
20:06 Recently, tiktok decided that September 23, 2025, was the first day of the end.
20:11 This, like every other date,
20:13 was based on some reinterpretation of the hallucinatory
20:16 and inconsistent writing of the book of Revelation itself:
20:20 “Each new generation of readers is convinced that God planted a secret meaning
20:24 in the text that was meant only
20:27 and especially for them,” Jonathan Kirsch writes,
20:30 a secret numerology that can be unraveled with the right
20:34 combination of dubious math and historical confirmation bias.
20:39 All of this, notably, contradicts the words of Jesus Christ himself,
20:44 who says in Mark that “When you hear of wars and rumors of wars,
20:48 do not be frightened… that is not yet the end,”
20:52 that many false prophets will claim to identify the return of Christ,
20:55 and in fact not even he or the angels
20:58 in heaven know the true date of the return.
21:01 But whatever contradiction it has with Christ,
21:04 the apocalypse makes a perfect accompaniment to those attempting to gain power.
21:09 Many movements have risen on the promise of the encroaching end times.
21:14 The Anabaptists in 1534, for example,
21:17 were led by a cult leader who promised that only
21:20 they would be safe from the apocalypse (he took many wives,
21:24 feasted while his subjects starved, and was ultimately tortured to death).
21:29 The first wave of televangelists, Billy Graham, Pat Robertson, Jerry Falwell,
21:34 frequently used the imminent end-times
21:36 in their all-encompassing fundraising efforts.
21:39 Even QAnon adapted a distinctly Revelations-style of numerology and delusion
21:45 into a constantly-encroaching yet ever-delayed
21:49 “coming storm.” “Totalitarianism,” writes Dorian Lynskey,
21:54 “demanded apocalyptic myths of a golden past,
21:58 an accursed present, and a glorious future.
22:01 Whenever the violence of the elect is purported to purify
22:04 the world and give birth to a new society,
22:07 the mythic logic of Revelation is at play.” It makes sense,
22:13 then, that the apocalyptic ending of Hollow Knight:
22:16 Silksong is also the one in which
22:19 Hornet becomes an all-powerful, all-terrifying God.
22:21 It is, actually, the easiest ending to achieve.
22:26 But it’s not the only one.
22:30 For many games, achieving a “true” ending
22:33 requires a fairly specific set of steps.
22:36 Maybe you make a crucial choice in a cutscene,
22:38 or find a hidden item and ask a character about it.
22:41 In Hollow Knight, you assemble a legendary charm, fully awaken the dream nail,
22:46 and explore the abyss in order to fight
22:49 the “true” final boss and witness a more satisfying ending.
22:53 The list to progress past the apocalyptic finale of Silksong,
22:57 by contrast, seems almost random.
22:59 Among the required tasks for Hornet to accomplish are:
23:03 building a frail bridge across a small gap.
23:06 Rescuing Sherma from a frightening location.
23:09 Helping a cartographer reach the end of her journey.
23:12 Reuniting a bunch of fleas and finding them a suitable home.
23:16 These are tasks deliberately disconnected from someone seeking the finish line.
23:20 These are acts of generosity— literally within the game,
23:25 “wishes granted”— of someone who values the present
23:28 more than the target of whatever comes next.
23:31 After all this work, all these wishes granted,
23:35 Hornet acknowledges her change of heart.
23:37 “I’ll not deny that part of me desires” to overtake the citadel, she says.
23:43 “Dominance, it seems, is baked deep in my blood… and yet another part
23:49 resists… that part wishes not to claim a monarch’s mantle,
23:53 rather it would see my freedom regained,
23:56 and this kingdom’s bugs unshackled from their pale chains.” An outcome,
24:01 outside of control and outside of apocalypse.
24:04 Not to rule a thousand years on earth or heaven,
24:07 but to imagine a way forward in the here-and-now.
24:11 It’s a beautiful sentiment from Hornet,
24:13 one that recenters the game on community rather than usurpation.
24:18 It is shocking, then, to enter the fight with Grand Mother Silk,
24:22 holding this ideal in mind, confident in your new direction,
24:27 and be met once again with apocalypse.
24:31 “Revelation,” writes Jonathan Kirsch, “is the history of the end of the world,
24:36 and… the history of a world that refused to end.”
24:41 When you decide to not claim the monarch’s mantle,
24:44 decide to free yourself and the kingdom from its pale chains— well,
24:49 a series of complicated things happen.
24:51 Basically, you help another bug construct a trap to constrict Grand Mother Silk,
24:57 and that trap ends up pulling the god into the abyss.
25:00 I do have to point out that this also mirrors Revelation,
25:03 in which an angel appears with a chain and the key to the abyss,
25:07 binds Satan, and throws him in.
25:09 But unlike Revelation,
25:11 in which this battle is followed by a thousand years of divine rule,
25:17 in Silksong, we witness…almost the same apocalypse as before.
25:22 The void expands.
25:23 The kingdom shakes and crumbles, creatures still fall and die and dessicate,
25:29 threads burst forth once more,
25:30 not white but black and dripping, threads from the abyss itself.
25:35 And then, once again, credits.
25:39 The difference is in what comes after.
25:44 Before, the ending was seemingly all Hornet desired, but now,
25:48 with our investment in the land and its people,
25:51 we’re compelled to go back, even after credits.
25:54 Go back into your save files and tear the threads from your corrupted game,
25:59 re-enter the world that others may have resigned to the apocalypse.
26:04 Act 3.
26:05 No one is yet saved, no one is yet free.
26:10 The work is still not done.
26:13 I went over, fairly exhaustively,
26:15 Silksong’s arguments that religion can be wielded as a coercive force.
26:20 None of this is contradicted by the unveiling of act 3.
26:24 And yet, what I realized as I wandered back through Silksong’s demolished world,
26:29 is the force that keeps Pharloom’s flickering compassion alive.
26:34 Not religion, per se, but uncorrupted faith.
26:38 Sherma, the previously naive pilgrim,
26:41 has seen the horrors and false promises of the citadel,
26:45 has indeed seen the entire structure crumble,
26:47 and yet has devoted himself to the shelter of others.
26:51 “Though kingdoms may fall, life endures still,” he says,
26:55 “and we bugs can build our lands anew.” Shakra,
26:59 the cartographer, protects one of the few remaining
27:02 enclaves from the dangers of the abyss outside.
27:05 “If you are working towards the venom's end, I shall fight,” she says,
27:10 “with faith renewed.” And, not least of all, there is…you.
27:16 Set aside all the acts of generosity Hornet had
27:19 to perform to even reach this point in the story,
27:22 set aside her resisting her desire to rule.
27:25 Think of what it means for you to have reached this point.
27:30 Silksong is a brutally difficult game.
27:33 A game in which nearly every single fight
27:36 could be the moment someone decides they’ve had enough,
27:39 a game that requires an insistence on your own
27:42 ability above and beyond most of the medium.
27:44 And more than that, it is a game that relentlessly conceals itself.
27:48 Vast areas, whole plot arcs, an entire act of the game,
27:53 that can only be found through your perseverance.
27:57 Your unveiling.
27:58 Through its very design, Silksong communicates its belief, its faith, in you.
28:04 The most moving line of dialogue in the game,
28:09 to me, happens just before the actual, true, final boss.
28:13 As Hornet prepares to dive into the abyss,
28:16 not to kill something but to save another,
28:20 she has a conversation with… a ghost really.
28:24 A vision.
28:25 And the vision says, “Take the final plunge spider.
28:28 Join us in my drowning palace,
28:31 and let oblivion swallow us all.” An urging, one more time, for annihilation.
28:38 A personal apocalypse.
28:40 But Hornet refuses that last call towards the easy,
28:45 tempting, self-destructive finale.
28:46 “Oblivion may take you, child.
28:49 My own life, I shall not sacrifice.
28:51 I have survived the fury of your land.
28:54 I have borne its barbs and its blades,
28:57 and I have seen wonder behind its dangers.
29:00 But always, child, I remain a daughter of Hallownest.
29:04 And the void below all things, that darkness I will fear no longer.” In 1969,
29:12 Robert Alter, a scholar and biblical translator, wrote:
29:16 “There is no room for real people in apocalypses,
29:19 for when a writer chooses to see men
29:22 as huddled masses waiting to be thrown into sulfurous pits,
29:26 he hardly needs to look at individual faces.” In Silksong,
29:31 the apocalypse is not the end.
29:34 Like war, like plague, it’s another calamity that asks who we truly are.
29:39 Is it the judgmental opportunity we’ve been waiting for, to decide
29:43 who should be saved and who should be damned?
29:46 Or is it a time to turn our eyes to each other?
29:50 And realize that whatever’s next can only
29:53 be built from our faith in the present.
30:00 It took me almost 60 hours to reach the credits of Silksong’s Act 3.
30:05 Much of the game footage for this video was not from my playthrough,
30:10 and was instead generously recorded by one of the game’s top speedrunners,
30:14 BlueSR, who’s capable of reaching the end of Act
30:17 3 in less than 3 and a half hours.
30:20 But no one, not me or Blue or anyone else,
30:24 is capable of talking about all the themes and ideas
30:27 of this game in a mere— what are we at now— 30 minutes?!
30:30 It took me this long just to talk about a single motif!
30:35 Fortunately, this is where Nebula comes in.
30:38 Nebula is a premium streaming service
30:40 where creators like me upload original, extended, in some cases uncensored,
30:45 videos in addition to the essays you know from YouTube.
30:49 And this month, I just couldn’t stop talking about Silksong,
30:52 so I called up my friends Razbuten and Brendon Bigley
30:56 and talked for nearly 90 minutes on everything else in the game,
31:00 our experiences with its narrative, its difficulty,
31:02 its relationship with the original Hollow Knight
31:05 and our reads on what it all means.
31:08 After a long time being careful with how we discuss spoilers and stuff,
31:12 it felt amazing to just lay it all out there.
31:15 You can get access to this chat for free, actually.
31:18 Nebula has just introduced a free trial, during which you can watch this video,
31:23 and then, if you decide to continue, it’ll only cost ya 3 bucks a month.
31:29 This Silksong video isn’t the only thing available on Nebula, of course.
31:32 I’ve got, at last count, three dozen videos you can exclusively see there.
31:36 And other creators have also been doing great work— KingK,
31:39 another gaming essayist, has a new series on Nebula called “Masterful Mimicry,”
31:44 on the art history that’s influenced games’ visual style;
31:47 the first episode is, of course, on Okami.
31:50 The next episode is on— what’s this?
31:54 Hollow Knight Silksong!
31:55 And man, there’s so much more, Big Joel’s bonus videos,
31:59 Patrick Willems is releasing everything a month early,
32:02 BobbyBroccoli has a whole documentary series you can only watch there.
32:06 ALL THAT for only $3 a month,
32:09 $36 for an entire year if you sign up with my link.
32:13 If you’re looking for a holiday gift, you can actually gift a month,
32:17 a year, or even a lifetime of Nebula.
32:22 Or try out that free trial and check out what you’ve been missing.