Playing Games in Unfun Ways
Razbuten
0:00 Last month, I replayed Dark Souls III for the first time since it came out.
0:04 Up until now, it was one of the few FromSoft titles I had only beaten once.
0:08 And it's a shame it took me
0:09 so long to get back to it, as Dark Souls III is very good.
0:13 I can't think of many better
0:14 examples of a studio firing on all cylinders to create stellar levels,
0:19 music, characters, and of course,
0:20 bosses that add up to be so much more than the sum of their parts.
0:24 After finishing the base game and finally getting the chance to play the DLC,
0:27 I couldn't help but
0:28 be swept away by its brilliance.
0:31 And in the joy and excitement of revisiting this masterpiece,
0:35 I was struck by a terrible idea.
0:43 I should get all of the achievements.
0:52 [Music] [Applause] [Music] For those of you who also
0:59 made the mistake of 100%ing Dark Souls III,
1:02 this staircase will be
1:03 irritatingly familiar to you.
1:04 It is the most reliable way to collect the Covenant item for
1:08 the Blades of the Dark Moon called Proof of Concord kept.
1:11 You can exchange 30 of them for
1:13 a ring and miracle that is needed for two of the achievements.
1:16 These two silver knights have a very
1:18 low chance of dropping one.
1:20 I've seen contrasting information across wikis and Reddit posts, but
1:23 broadly speaking, based on the gear I was using,
1:25 the drop rate for the item was somewhere between
1:27 3.5 and 4%.
1:28 On a perfect run, I could do a loop in about 35 seconds.
1:33 And on a not so perfect run,
1:35 well, the time definitely could add up.
1:37 Even when estimating at the higher end of the drop rate and
1:40 a fairly generous run average of 45 seconds per loop,
1:43 the pace would roughly be one proof of
1:45 Concord kept every 12 runs or about 9 minutes per proof.
1:49 Extrapolating it out even further,
1:51 and that's around 4 and 1/2 hours of grinding to get the necessary amount.
1:56 There are five other
1:58 covenants with items like this.
1:59 In fairness, none of the other grinds are as bad as this
2:03 one.
2:03 Most have more efficient farming spots,
2:05 and a couple can be done through summoning a friend.
2:08 But regardless, all of it put together will take most people around 15 hours.
2:12 When I started, I knew this would not be time well spent.
2:16 I'd be doing the exact same motions over and over again,
2:19 not in service of learning something new or getting more skill,
2:22 but rather in service of
2:24 RNG.
2:24 I have no issue putting a ton of time
2:27 into figuring out how to do something challenging,
2:29 but this was not that.
2:31 The challenge was purely in mustering the patience to kill the same two
2:34 enemies hundreds of times.
2:36 Throughout it all, I found myself constantly asking why.
2:39 Why am I doing
2:41 something that isn't fun, that isn't rewarding, that isn't enriching.
2:45 There are hundreds of games
2:47 in my backlog I could be playing instead.
2:49 All of which have the promise of being a way better use
2:52 of my time.
2:53 Like, man, Ultrakill looks so rad.
2:55 And I've been saying I should play Citizen Sleeper 2
2:58 for months now.
2:59 And maybe it's finally time to give the Kingdom Come Deliverance series a shot,
3:03 but then I didn't.
3:04 I came back to the staircase.
3:07 Anyway, I suppose I felt a sense of obligation
3:10 to 100% the game.
3:11 Fromoft has been my favorite developer for a good while now.
3:14 I've gotten all of the achievements in Dark Souls 1 and two for Bloodborne,
3:19 for Elden Ring, and Night Remain.
3:20 It seemed a shame to not complete the
3:22 Dark Souls trilogy just because of some grinding.
3:24 This is a weird impulse I get with certain titles,
3:27 with those that really click with me in a specific
3:30 way at just the right time.
3:31 I feel this desire to honor them, like I owe them something for
3:35 providing me with a monumental experience.
3:37 There's something about having that 100% next to a game
3:40 that feels like it accomplishes that.
3:42 It shows that it was worth it to do everything.
3:45 The thing is, it very rarely is worth it.
3:48 I've talked about this idea in the past, but most games don't really
3:52 have great achievements.
3:53 So often, like this grind on the staircase, they call for you to engage with
3:58 the game in a way that is fundamentally different from what makes the game good.
4:02 The stuff that made me want to get all of the achievements in the first place.
4:06 With Dark Souls III specifically, the
4:08 desire to 100% it came after the high of defeating Medier and Slave Knight Gale.
4:13 Arguably the best fights in the entire game.
4:15 Ironically though, fights that aren't tied to any achievement.
4:18 Despite that, I knew what the achievements would entail.
4:21 I knew it wouldn't just be the fun stuff.
4:24 But once I made up my mind that I wanted to do it,
4:27 it was hard to want to abandon that.
4:29 And once I collected one proof of Concord kept and
4:31 then a couple more and then a couple more,
4:34 it seemed like I should just stick with it.
4:36 It was as if just by starting the grind, I had sullied my
4:40 ability to have my playthrough end by experiencing one
4:42 of the best bosses FromSoft has ever made for
4:44 the first time.
4:45 So, if I couldn't end on peak, I might as well see this stupid thing through
4:50 to the end.
4:51 I wish I wasn't this susceptible to sunk cost fallacy,
4:54 but it happens more often than
4:56 I'd like it to.
4:57 I reach the point where I'm not having fun, and you know, not in a good way that
5:01 will eventually have a real experiential payoff, but I stick with it anyway.
5:05 A very similar thing
5:06 happened to me earlier this year with Clare Obscure Expedition 33.
5:10 I adored the game so
5:12 much that when I hit credits, I didn't want to leave the world behind.
5:15 I wanted to stay in it
5:17 and honor the game by experiencing everything I could.
5:20 And luckily, or I guess unluckily for me,
5:22 Clear Obscure has tons of optional content to engage with.
5:25 Now, some of it is pretty incredible,
5:28 but a lot of the optional stuff is just reskinned versions of older enemies.
5:32 And as it is pretty
5:33 easy to create incredibly powerful builds, most of it becomes trivial.
5:37 Like I didn't even use
5:38 the Stenhal build that could one-shot bosses,
5:41 but I was still beating most things I fought before
5:43 they could even get a turn.
5:45 And that includes the actual cool, unique bosses.
5:48 What had mostly felt
5:49 like a well-paced and decently balanced experience throughout
5:52 the core of my playthrough turned into
5:54 an exercise of just watching lights and colors
5:56 for 15 hours as I collected every journal,
5:59 gathered every record,
6:00 and killed every boss without the grippy narrative to propel me forward
6:04 or the challenging combat to keep me engaged.
6:07 Continuing to play it felt empty.
6:09 Regardless, I kept with it long after I had grown tired of it.
6:13 When I had rolled credits, I probably
6:15 would have put it in my top five games of all time.
6:18 When I got the last achievement though,
6:19 I just thought it was really, really good.
6:21 There is, of course, something to be said about loving
6:23 a game so much that you end up overexposing yourself to it and enjoying it less.
6:27 What better way to honor a game than be
6:30 willing to experience the worst parts of it?
6:32 This is a silly impulse.
6:34 I imagine most developers would probably prefer
6:36 players to not follow through on it,
6:38 but it is an impulse I feel all the same.
6:41 I hope that in 5 years or something, I forget about how I felt by
6:45 the end of my time with Clare Obscure and only remember the best bits.
6:49 It could be argued that
6:50 remembering the experience of me kind of ruining the
6:53 game for myself might help me avoid doing it
6:55 again in the future,
6:56 but I kind of doubt that's the case because only 3 months passed between
7:00 me grinding the end game of Clare Obscure and
7:03 me grinding this stupid staircase in Dark Souls II.
7:06 And the disappointment of that experience didn't deter me in the slightest.
7:10 Now, this grind is not
7:11 the intended way to gather the proof of Concord kept.
7:14 The way you're supposed to get them, as
7:16 well as all the other Covenant items, is through PvP.
7:20 I imagine getting these was more reliable at
7:22 release when tons of people were still playing,
7:24 but now it is pretty hit or miss.
7:27 Not only is it
7:28 exceedingly rare to get summoned as a Blade of the Dark Moon now,
7:31 but in the off chance you do,
7:33 it will almost certainly be into the world
7:35 of longtime players that have crafted specific
7:37 builds for PvP in these areas.
7:39 Meaning unless you are very into Dark Souls PvP, you probably
7:43 will get stomped.
7:44 These items being dropped by normal enemies is FromSoft's way of making the
7:49 Covenant rewards attainable regardless of how active the player base is.
7:54 It's a compromise.
7:55 While attempting this grind,
7:56 I had the Blade of the Dark Moon Covenant insignia on throughout and
8:00 got pulled into an invasion a grand total of three times.
8:03 There are a few things I could have done
8:06 to make it a bit more likely to get summoned,
8:08 but it never would have outpaced the farming
8:10 approach.
8:10 And honestly, based on looking back at old posts,
8:13 even when the game was more active,
8:15 it seems like getting summoned still would have been the slower choice.
8:18 With all of this said,
8:19 I do think it would have been a lot more fun
8:21 to get all of the proof of concords kept through PvP.
8:24 It would have pushed me to engage with a system
8:26 that I haven't really put that much time into,
8:28 to learn the meta, to hone my skills, to be truly challenged.
8:32 The thing is, even if the PvP method
8:34 was more reliable than it is,
8:36 I have a feeling I probably still would have chosen to farm enemies
8:40 instead of other players.
8:41 With invasions, there is so much more out of my hands.
8:45 It'd rely not just on my skill, but also on the skill of whoever I'm facing,
8:49 as well as the number of players who
8:51 are in the invasion, as these almost always are gank fights.
8:54 Not to mention, it also rely on our
8:56 connections to the internet.
8:57 And while I'm sure I would get better at PvP through the experience,
9:00 the uncertainty of a reward almost certainly would have
9:03 been enough for me to just stick with the
9:05 more reliable method.
9:06 I wouldn't know how long it would take me to win enough fights to get the
9:10 Covenant items.
9:10 And even if I played pretty much perfectly, which I know I wouldn't, there still
9:14 would be too many variables that could lead to failure.
9:17 Yes, spending 9 minutes to get one item
9:20 is annoying.
9:20 It is less fun, but it is reliable.
9:23 And when the focus is all about the result,
9:26 that's what becomes most important.
9:28 This sort of thing isn't just tied to 100%ing a game.
9:32 Frankly, it happens all the time on casual playthroughs.
9:34 A while back, Mark Brown of Gamemakers Toolkit put
9:37 out a great video on how game designers protect players from themselves.
9:41 And it centers around a
9:42 quote from developer Saurin Johnson where he says,
9:45 "Given the opportunity, players will optimize the
9:47 fun out of a game.
9:49 It's so easy to fall into the success mindset, to go with a strategy that
9:53 gives you or even just seems to give you the best chance of winning.
9:57 I constantly fall into
9:58 this sort of trap.
10:00 I find an approach that works and become reluctant to try anything else because
10:04 what if that doesn't work as well?
10:06 And games do often make it easy to fall into this.
10:09 Like when you have a limited amount of an upgrade material
10:11 and you've already put a bunch of them into what
10:13 you're using, you won't want to waste anything on something
10:16 that might end up being worse than what
10:18 you have.
10:18 What if you need it for something else?
10:21 The majority of the time though, this just means I
10:23 don't end up using most of what I collect.
10:25 But by the time I realize I could have afforded to test
10:28 stuff out, I'm typically near the end of a game.
10:30 I did this with Lies of P.
10:32 I pretty much used the
10:34 starting heavy blade the entire time.
10:35 And like it was fun.
10:37 I really enjoyed that game, but I'd be
10:39 willing to bet that it is not the most fun weapon to use.
10:42 Not by a long shot, but I was afraid to
10:45 divert resources to something else that might make me less effective.
10:48 I think this sort of success
10:49 mindset also leads to me becoming too focused on the main objective of a game.
10:53 Sure, I do like
10:55 having fun, but it becomes really easy to get pulled
10:57 towards the things that will bring about
10:59 progress the quickest, to get the satisfaction of moving forward.
11:03 ironically to be done with
11:04 the game sooner by avoiding what arguably could
11:07 be the most fun stuff in the game.
11:09 This combination of sunk cost and me trying to optimize
11:12 how I approach games sometimes leads to me getting
11:15 a very small slice of what a title has to offer.
11:17 In general, I'm pretty bad at finding the middle
11:20 ground with this.
11:21 My gaming habits either get me to underengage and miss out on things,
11:24 or like with Clare Obscurer,
11:26 overengage in ways that rely on less interesting gameplay, usually in
11:30 service of efficiency, and inevitably grow tired of it.
11:33 This is why I like short games that don't
11:36 have much you can miss,
11:37 as well as very open-ended titles where everything you do feels like it is in
11:41 service of the main objective.
11:43 I've talked about this many times before, and unfortunately for you,
11:46 I will talk about it many times again.
11:48 But it's why Breath of the Wild worked so well for me.
11:51 While there certainly is a delineation between what
11:54 could be considered main content and side
11:56 content due to its structure, the lines are far more blurred,
11:59 and everything you do builds towards
12:01 the main goal of defeating Genanet in a tangible way.
12:04 It made it hard for me to optimize the fun
12:06 out of it in the way I want to do.
12:09 This is also why I appreciated its controversial durability
12:12 system.
12:13 By having things break,
12:14 I had to constantly be trying new weapons and approaching
12:17 fights in new ways.
12:18 The game didn't really let me fall into my old patterns.
12:21 In Mark's video, he examines the importance of developers creating proper
12:25 guard rails to help players play games in
12:27 the most fun way possible.
12:28 But there is a limit to what developers can do.
12:31 They can't predict every
12:32 player's behavior,
12:33 and adding in too many guard rails may negatively impact the experience in
12:37 other ways.
12:38 With that said, at a point,
12:40 as much as I hate to admit it, some responsibility has
12:43 to fall onto the player to make sure
12:45 they aren't ruining the game for themselves.
12:47 This isn't always easy.
12:48 It's hard to know the intent of every design
12:51 decision and what actually is the best way to
12:53 approach a game.
12:54 How are you supposed to know if you are having the right amount of fun?
12:58 Of course, these challenges don't absolve players from any guilt.
13:01 Just because it is easy to fall into
13:03 patterns that make a game less enjoyable does
13:05 not mean people should let it happen.
13:07 This is something I've been trying to come to terms with more and more.
13:11 I've long recognized and publicly
13:13 admitted that many of my issues with games are me problems,
13:16 but I tend to discuss those issues by
13:18 examining what certain games do or could do in
13:21 order to appeal more to players like me.
13:24 I far more rarely examine what I could do differently,
13:27 how I can break out of my habits, leave my comfort
13:30 zone, better engage with titles that don't match my design sensibilities.
13:35 Obviously,
13:35 I love games that are designed to appeal to the tastes of players like me.
13:39 But if I only play
13:40 those kinds of games, I know I will miss out on special experiences.
13:44 But it can't just be about
13:46 playing games that are outside of my wheelhouse.
13:48 It also has to be about playing them in a way
13:51 that is outside of my wheelhouse.
13:52 Test every system and weapon, even if I'm not mechanically
13:56 incentivized to engage with exploration and side quests,
13:58 even if it doesn't amount to progression.
14:01 make my own fun with the tools I am given.
14:04 Even when or especially when there is no actual reason
14:07 to other than it be fun.
14:09 I want to get better at this.
14:11 I'm trying to get better at this.
14:14 It's hard to get better at this.
14:16 It's so easy to just say play in the way that's the most fun, but sometimes
14:20 fun takes intention and sometimes I don't know what will be the most fun.
14:23 But the only way to
14:25 find out is by trying.
14:26 To be clear, I do think it is very valid to criticize the ways in which
14:31 games incentivize uninteresting play, but there is a balance,
14:35 and I know I could do more.
14:37 Now, in the case of 100%ing Dark Souls 3,
14:40 like I said before, there wasn't that much more I could do.
14:44 The intended way would have required me to sit
14:46 around waiting to get pulled into an invasion.
14:49 And while the gameplay itself would have been more fun,
14:52 it would have taken so long to do and wasted
14:55 far more time.
14:56 Farming these two silver knights just made the most sense.
14:59 I mentioned before that
15:01 during this grind,
15:01 I thought about all the other things I could have been doing, most notably the
15:05 games I could be playing instead.
15:07 However, I think if I truly had wanted to play something else,
15:11 I would have.
15:12 The choice to continue wasn't just that I was
15:14 pot committed or that I felt like I
15:16 owed Dark Souls III something.
15:18 It was also that it suited the headsp space I was in whenever I chose
15:22 to play it.
15:23 It is harder now to be bored than it ever has been before.
15:28 There is just so much always
15:30 and all of it is fighting for our attention.
15:33 Whether it be the call for consumption or the call
15:35 for productivity or the antithetical convergence of the two,
15:38 we are constantly pulled to fill our
15:41 time with something.
15:42 To never let our mind be unoccupied enough to feel boredom.
15:45 Of course, boredom is important.
15:47 It lets the mind wander.
15:49 It spurs creativity.
15:50 It restores mental energy.
15:52 We aren't designed for constant mental stimulation.
15:54 We need time to do things that are less taxing.
15:57 We need time to do things that let our brains settle.
16:00 I could say that I could have been playing
16:02 any other game instead of doing this grind, but that's probably not true.
16:06 In the moments I was
16:07 most interested in getting a few more proofs of Concord kept,
16:11 it wasn't when I wanted to engage
16:13 with thoroughly complex systems or be distracted
16:15 from my boredom with something incredibly fun.
16:18 It was when I was a bit tired from finishing up
16:21 some work and just wanted something to do with my
16:23 hands.
16:23 It wasn't replacing the role of playing a game.
16:27 It was replacing doodling or skipping rocks
16:30 or spinning a pencil.
16:31 Doing something that took a bit of focus but not all of it.
16:35 doing something that kept me a little entertained, but not very.
16:38 And yes, I do recognize turning to video games to
16:41 fill this role means I am cooked.
16:43 I know there are healthier ways to be bored.
16:46 I turn to those
16:47 plenty, too.
16:48 But this does have its value and is far
16:51 better than the easy trap of endless scrolling
16:54 I am prone to fall into when I give myself the chance.
16:57 Despite it being me playing a video
16:59 game at the end of the day, it wasn't a pacifying act.
17:02 And as the actions became wrote, my mind had
17:05 more and more space to wander.
17:07 It wandered to my thoughts on FromSoft games as a whole and why they
17:11 work for me.
17:12 It wandered to my gaming habits and what I
17:14 look for now in games as opposed to years
17:17 past.
17:17 It wandered to every idea I've talked about in this video.
17:21 And once I found myself reflecting
17:23 on and being interested in the things that
17:26 were driving me to continue this stupid grind,
17:29 that became a new drive.
17:30 I needed to finish it so I could share my experience of falling into
17:35 this kind of trap of creating sysophician grinds for
17:38 myself for the sake of honoring a game even
17:40 when it comes at the expense of it.
17:43 And Miyazaki will never even see this.
17:45 It added a new layer of
17:48 meaning.
17:48 And meaning is what I needed.
17:50 I needed a reason to justify using my limited gaming time on
17:54 this.
17:55 And in turn, I began connecting to the grind more and more.
17:59 The sword wielding silver knight
18:01 dropped the first four proofs, so I deemed him the cool one.
18:04 By the end, I think the split was
18:06 pretty even between the two, but that favoritism never wavered.
18:09 __] the spear knight.
18:10 I noticed phantoms of other players wearing the symbol of avarestice,
18:14 clearly taking part in the same grind
18:16 I was, and I felt bolstered in my desire to see it all through.
18:20 Any temptation to use mods in order
18:22 to get the number of proofs I needed evaporated.
18:24 If they had to suffer through this to get the
18:26 achievement, it would be a disservice to them to do it in any other way.
18:30 I read posts online
18:31 about other people doing the grind and I felt
18:34 a camaraderie with them over our shared stupidity.
18:36 Eventually,
18:36 I found the grind to be relaxing and fell into a weird sort of flow state.
18:42 I accepted that it would take however long it takes
18:45 and just appreciated when things did go my way.
18:47 On one run, both knights dropped a proof of Concord kept.
18:51 It felt as good as beating Gale.
18:53 Not long after, I went 20 minutes without a single drop.
18:56 I lived a Dark Souls III experience that only 5% of people
19:00 who played the game have.
19:02 It was a waste of time.
19:04 I would never recommend anyone do it.
19:07 But I did do it.
19:09 I suffered through it for some reason.
19:11 I went up and down these stairs time and time again,
19:15 and it never seemed like a good idea, but I couldn't stop.
19:19 The struggle itself is
19:20 enough to fill a man's heart.
19:23 One must imagine Rasbutin happy.
19:25 Of course, I am not Sisphus.
19:27 This is not divine eternal punishment.
19:29 It is me choosing to play a video game in an unfun way.
19:33 Maybe it started by getting swept up by
19:36 the gaming habits I unconsciously fall into.
19:38 But, as I've already pointed out in this video,
19:40 it didn't take long for me to recognize this.
19:42 Yet, I continued anyway.
19:44 I found meaning in the repetition.
19:46 I made it the kind of suffering
19:48 you look back at fondly.
19:49 I do want to be very clear that this is not me saying it was worth
19:53 it or that the fact I was able to find
19:55 value in playing the game like this is inherently
19:58 a good thing.
19:58 It is simply to make clear that the reason I
20:01 keep playing games I love in an unfun way
20:03 despite feeling like I am kind of ruining them is
20:06 due to the human instinct to dredge meaning from
20:09 any experience regardless of how much it sucks.
20:12 It is in fact pure cope.
20:15 Now, I do think that term
20:17 gets used in a way that is far too dismissive.
20:20 Most things in life do not go exactly our way,
20:23 and it is in our ability to cope that
20:25 allows us to not be miserable every waking minute.
20:28 Being able to find enjoyment in wasted time in missteps is part of being human.
20:33 Ultimately, while I do think
20:35 it is a good thing that I am able to do this,
20:38 I don't think it is necessarily always good when I
20:40 do.
20:41 There are plenty of instances where I think I
20:43 would be better off disrupting the patterns I
20:45 naturally fall into.
20:46 And I hope this reflection of me clearly pointing out to myself and to you
20:51 the ways in which I approach games in unfun ways,
20:54 whether it be just on a normal playthrough or on
20:57 a 100% playthrough will get me to do that a bit more.
21:01 Just because I can make meaning doesn't
21:03 mean I should.
21:04 And I think I need to get better at knowing when to back down.
21:08 I have my doubts
21:09 though.
21:09 For instance,
21:10 a tiny yet not insignificant part of me wants to 100% Dark Souls III again.
21:16 It annoys me that I 100%ed Dark Souls 1,
21:18 Dark Souls II, and Bloodborne on PlayStation and Dark Souls
21:21 III, Elden Ring, and Night Rain on PC.
21:24 It'd be nice to have all of them done on one platform,
21:27 and that's really only possible on PlayStation.
21:29 Also, frankly, Elden Ring and Night Rain weren't
21:31 all that hard to 100%.
21:33 So, the worst part about getting the platinums would really just be doing
21:36 the Dark Souls 3I grind again.
21:38 And look, it wasn't that bad all things considered.
21:41 Now, this would mean doing SRO 2 as I'd want to complete the set.
21:44 And that'd be tough as I've heard it has
21:46 almost as bad of a grind as Dark Souls 3I.
21:48 And also, I'd want to do the original Demon Souls,
21:51 which unfortunately calls for more grinding than
21:53 all of the Dark Souls games combined.
21:55 And then I don't know,
21:56 maybe I should do Scholar the First Sin to get the full DS2 experience and the
21:59 Demon Souls remake as I've heard they changed the
22:02 trophies from the original and Armored Core 6 as
22:05 I might as well do it if I'm doing all the rest.
22:08 I don't think I will do this.
22:10 I really hope I don't
22:12 do this.
22:12 There is a nonzero chance that I will do this.
22:16 What's more likely is I will get swept
22:19 up again in the way I did with Dark Souls III
22:22 or Clare Obscure or the dozens of others before it.
22:24 I will become so focused with the result that
22:27 I won't properly address the process until I've sunk
22:30 too much time in it.
22:31 It is who I've been and who I am and who I will be.
22:35 And in fairness, it has worked out pretty well.
22:38 I love games and I love talking about games.
22:40 And because of that,
22:41 regardless of what an experience entails,
22:43 I always will get something out of anything I
22:46 play.
22:46 The mere existence of this channel has acted as a way
22:49 for me to add value to every game I try.
22:52 And now that it is my job to talk about games that is more true than ever,
22:57 I'm in a unique position
22:58 where a bad experience with a game can
23:01 lead to me making something just as interesting,
23:03 if not more interesting, than a good experience with a game.
23:07 Frankly, this platform kind of incentivizes
23:09 it.
23:09 I try not to let that affect how I personally approach games.
23:12 I don't go into something with a
23:14 negative mindset hoping I can farm it for content,
23:17 but I also don't always go into stuff with the
23:19 intentionality that I probably should.
23:21 I do like the sentiment of playing games in the way that is
23:25 most fun to you.
23:26 And maybe it is just that easy for many of you, but I at least have not found it
23:30 to be that simple.
23:32 It is hard to always be aware of the habits and patterns you subconsciously
23:36 fall into when actually playing something.
23:38 And even when you are, the way games are designed to
23:41 bring about so many variables that can get in the way.
23:43 With that said, while I don't know that I can
23:46 just play games in the way that is the most fun,
23:48 I would like to play them in a way that is more
23:50 intentional to not always get swept up in how I tend to approach them,
23:54 which in one way or another
23:56 always is about me focusing too much on the goal.
23:59 Whether it comes in the form of mainlining
24:01 content for progression sake or hyperfixating on
24:04 completion criteria that is neither interesting
24:06 or fun, I want to move away from it a bit to
24:09 be better at making sure I'm actually getting the
24:12 most out of everything I play to go against
24:15 my instinct sometimes and instead try to play games
24:17 in the way someone else might in order to
24:20 see what my play style might be missing.
24:22 It could be that
24:23 this in itself is a bad idea,
24:25 that it will lead to me having a terrible time in entirely new ways.
24:30 But if this grind taught me anything,
24:34 it is that I will find a way to make it matter nonetheless.
24:43 Oh my god.
24:44 I still have to beat the game two more times.
24:50 This is so stupid.
24:52 Through all of this, I have been thinking a lot about all of the
24:57 games I've 100%ed over the years.
24:59 So, I decided to put together a video where I go over every
25:04 single one I've done and give them a rating
25:07 based on how enjoyable or annoying they were
25:09 to complete.
25:10 It has been a while since I played many of them,
25:12 and there honestly ended up being
25:14 way more games than I would have guessed.
25:16 I had a lot of fun reflecting on my gaming history,
25:19 and I think you'll be surprised by some of them.
25:22 I did also give out one 10 out of 10 for a game
25:26 that I actually think is worth 100%ing, and you might, too.
25:29 If you'd like to watch the video to
25:31 find out which one it is,
25:33 even though you already know it's Outer Wilds, you can check it out right
25:36 now on Nebula.
25:37 I've been a part of Nebula for a good while now.
25:40 You've almost certainly heard me
25:41 talk about them before and will again because it
25:44 is the best place online to watch videos
25:46 from many of your favorite creators like me,
25:49 GameMakers Toolkit to Jacob Geller, King K,
25:51 and tons and tons of others.
25:53 You not only get the best versions of these creators main videos,
25:56 but you also get tons of bonus stuff exclusive to Nebula.
25:59 I'd recommend checking out the video
26:01 I mentioned already, as well as a conversation I had with Jacob,
26:04 Iron Pineapple, and Euro Thug
26:05 4000 about Clear Obscure Expedition 33 and all of our thoughts on it.
26:10 We actually recorded that
26:11 before I had started to 100% it.
26:13 So, it is an interesting little time capsule that shows the
26:16 differences between how I felt right after rolling credits to how I feel now.
26:20 Along with that, there
26:21 are Nebula original shows like Abolish Everything,
26:23 which is sort of a panel presentation show where
26:26 guests make pitches for things they think should be abolished.
26:29 It is a lot of fun.
26:31 Nebula just has a wealth of things to watch and listen
26:34 to made by many of the most thoughtful people out there.
26:37 For those interested in being more intentional with what they watch,
26:40 I can't recommend a better
26:41 place to go.
26:42 So, by going to nebula.tv/resbutin or just clicking the link in the description,
26:47 you can sign up for a year at just $3 a month.
26:50 It is a killer deal and one of the best ways to help
26:53 support what I do as well as all the creators on the site.
26:56 So, sign up, check out my videos
26:58 on all the games I've 100%ed,
27:00 and then enjoy everything else Nebula has to offer.
27:02 Anyway, thanks to Nebula for sponsoring this video.
27:05 For all of you still here, hello.
27:08 As always,
27:08 I want to give a big thanks to my patrons for making this channel possible.
27:12 I hope you all have a great day and or night,
27:20 and I will see you in the next one.