Cyberpunk 2077 Devs reveal unique feature of the first-person camera (full version out now!) #shorts
Story Mode
0:00 i think it's important to note that
0:02 having a body inside a game is not
0:04 really an obvious choice because it adds
0:07 insane amount of complexity and
0:09 straight up problems you actually have
0:11 the body that has to you know fit in the
0:13 space have to actually move towards
0:16 through this space right one of the
0:18 amazing tricks that we use maybe is
0:20 something that's pretty rare so
0:22 basically we have a parallax on the
0:23 camera so when you actually sit down and
0:25 you rotate the camera this is not like
0:27 the stupid section that only rotates the
0:29 camera from the same spot you actually
0:31 move the the camera in space just as our eyes they're
0:35 not where the head is exactly it's not a
0:37 mathematical zero and you know in most
0:40 of the previous games actually when you
0:42 look at it when you rotate you're
0:43 rotating this exact mathematical spot so
0:46 the background it feels
0:48 it feels flat because the elements don't
0:50 move in the parallax in our game when
0:52 you rotate the head even sitting in
0:54 place the different plants will change
0:56 their like own relationships because
0:58 yeah we had this